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    Arc's Tekkai Secondary [Please Check]

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    Arc Highram

    Rank 1- Player-

    Lineage : Will of the Adventurer

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    Affiliation : Pirate!


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    Character Name: Arc Highram
    Primary Skill: Ultimate Breaker Style Martial Arts
    Secondary Skill: Tekkai Kenpo

    Arc's Tekkai Secondary [Please Check]

    Post by Arc Highram on Tue Mar 25, 2014 4:23 am

    Skill Name: Tekkai Kenpo
    Skill Type: Six Powers User(Tekkai)
    Skill Information: Arc has learned and refined the art of Tekkai into a more advanced and refined form know as Tekkai Kenpo. This gives him access to the powerful Tekkai power that gives the user an iron like body along with an enchanced version of it along with several special attacks unique to Tekkai Kenpo. Tekkai Kenpo is different from standard Tekkai in the sense that it allows the user to move while using the tekkai despite being slightly weaker then normal tekkai.
    Skill Strengths:
    -The shield that cannot be pierced: The Tekkai is a very strong shield that lets the user harden their body into the ultimate shield to protect them from harm.
    -Mobile Defense: Tekkai Kenpo holds an advantage over normal Tekkai in that it permits the user the ability to move while using it.
    -Tekkai Strikes: Tekkai is originally purposed for defense, but Tekkai Kenpo allows for melee attacks backed up by an iron hard body.
    Skill Weaknesses:
    -Drag: Tekkai Kenpo does let the user move while using it, but it does still slow them down some.
    -Long Range? #NOPE: Arc is stuck with close range attacks. All attack techniques are restricted to arms length.
    -Flawed Style: When pitted against standard tekkai even against enemies of the same level Arc will find himself outclassed.
    -Flesh and Bone: While his body may become super strong and iron like when using the Tekkai, his body is still made of flesh and bone. He can still be hurt by things like burns or acid.


     

    Ability Lvl 1 Name: Tekkai
    Ability Lvl 1 Type: Defense
    Ability Lvl 1 Cooldown: 5 post
    Ability Lvl 1 Description: Ark tenses his muscles on a super human level making his body as strong as steel. All blows that hit him become muffled and deal half damage.
    Ability Lvl 1 Strengths:
    -Super Charged Endurance: While this is in effect Ark's endurance stat is increased by 20
    -It will take more then that...: Any attacks with less then half of Ark's endurance stat of power behind them have little to no effect on him. (So any attack from someone who does not have more then 30 finese or strength are negligible.)
    -Duration: Ark can hold up the Tekkai for 2 posts at a time
    Ability Lvl 1 Weaknesses:
    -Immobile: With the Tekkai in effect Arc cannot move.(Rendering his reflexes, finesse and speed all sub-zero)
    -Offensive Fail: Part of immobilization is that Arc cannot attack.
    -Still flesh and bone: While Arc's skin is now hard as steel it still has the same properties and as such can be burned or corroded by acid.
    -Ambush!: Arc can't move anything, not his arms, not his feet not even his eyes. If anything comes at him from a direction he isn't looking while the Tekkai is in effect he won't know until too late.



    Ability Lvl 1 Name: Tekkai Kenpo
    Ability Lvl 1 Type: Defensive
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: Arc performs a variation of his tekkai technique. Utilizing a special trick that permits him to move while using the Tekkai. This nullifies the tekkai's standard immobility weaknesses while allowing for the tekkai to be used offensively as a harder fist can deal more damage. In this state any damage he takes is reduce by 25%
    Ability Lvl 1 Strengths:
    -Defense!: Tekkai Kenpo isn't as powerful as normal Tekkai but it's still a strong defense, gaining 10 endurance points.
    -Offense!: Arc's body becomes iron hard when using the Tekkai giving him 10 extra strength points.
    -Duration: Arc can maintain the kenpo for 3 posts.
    Ability Lvl 1 Weaknesses:
    -Stiff: Arc's reflexes are reduced 10 and his finesse is reduce by 5
    -Still flesh and bone: While Arc's skin is now hard as steel it still has the same properties and as such can be burned or corroded by acid.
    -Slow: While Arc is no longer immobile he is slower and loses 5 speed points.
    -Cooldown Trouble: This attack shares a cooldown with Earth Shattering Strike, so if one is used they are both put on cooldown.

    Ability Lvl 1 Name: Tekkai Deathhug
    Ability Lvl 1 Type: Offensive
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description: Arc grabs his target in a bear hug and and squeezes them as tight as possible with great strength before activating the Tekkai trapping the target in a super strong death hold. This gives Arc the enhanced defense/endurance of his standard Tekkai ability.
    Ability Lvl 1 Strengths:
    -Immoblizing hug of doom: If you get caught in this and Arc manages to immobilize you, you are going to be in a tough spot. It takes excessively high strength to break out from this hold before Arc releases you. As you would need +30 strength or finesse to harm Arc in his Tekkai state you need that same about of strength or finesse to break this hold.
    -Close range power: This is a bone crushing hug of death, keep your distance. Arc can grab anyone within arms length(about 2.5 feet)
    -I'm may be a clutz: Arc has a tendency to drop things but you can't drop things when your body becomes rigid like steel(assuming you actually had it in hand before).
    Ability Lvl 1 Weaknesses:
    -You know what would be really awkward right now? Logia: By hugging his opponent to him, Arc opens himself to plenty of risks like Logia users just for example.
    -Catastrophe or Opening?: There are plenty of ways for this attack to go wrong if Arc fails to immobilize them properly.
    -Only arm's length: Arc's arm is about 2.5 feet long which is rather poor range.
    -Cooldown Trouble: This attack shares a cooldown with Tekkai, so if one is used they are both put on cooldown.

    Ability Lvl 1 Name: Tekkai Kenpo: Earth Shattering Palm
    Ability Lvl 1 Type: Close Range Offense
    Ability Lvl 1 Cooldown: 3 post
    Ability Lvl 1 Description: Arc pulls his arm back and activates his Tekkai Kenpo before striking with resounding force. When this is used Arc is able to unleash far more force then normal because he doesn't have to risk injuring his arm with the attack.
    Ability Lvl 1 Strengths:
    -No Recoil!: This attack let's Arc smash through materials far stronger then his own flesh and attack with a force that would otherwise injure him without risk. This lets him attack with 10 more strength points then normal.
    -Piercing Blow: The blow can smash through stone, wood, bone and flesh easily and dent strong metal.
    -Armored Flash: While the Tekkai Kenpo that accompanies this attack only lasts for a few seconds Arc does get the boosted endurance of Tekkai Kenpo while it lasts.
    Ability Lvl 1 Weaknesses:
    -Close Range: This attack can only reach as far as Arc can strength his arm, which isn't too far.
    -Cooldown Problems: This attack shares a cooldown with Tekkai Kenpo, if one is used both are put on cooldown.
    -Not good enough for steel: Ark can dent iron at best with this attack, some quality steel will stop it easily.
    -Logia Power: The strike will pass harmlessly through any logia user.


    Last edited by Arc Highram on Sun Jul 27, 2014 5:38 pm; edited 5 times in total
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    Arc Highram

    Rank 1- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 47975
    Task Points : 2
    Posts : 81
    Gender : Male
    Crew : The Infinite Horizon Pirates
    Affiliation : Pirate!


    Character Profile
    Character Name: Arc Highram
    Primary Skill: Ultimate Breaker Style Martial Arts
    Secondary Skill: Tekkai Kenpo

    Re: Arc's Tekkai Secondary [Please Check]

    Post by Arc Highram on Thu Apr 03, 2014 3:15 pm

    Done please check
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    Arc Highram

    Rank 1- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 47975
    Task Points : 2
    Posts : 81
    Gender : Male
    Crew : The Infinite Horizon Pirates
    Affiliation : Pirate!


    Character Profile
    Character Name: Arc Highram
    Primary Skill: Ultimate Breaker Style Martial Arts
    Secondary Skill: Tekkai Kenpo

    Re: Arc's Tekkai Secondary [Please Check]

    Post by Arc Highram on Sat Apr 05, 2014 10:20 pm

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    Rylan the Prodigy

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    Character Name: Rylan Kura
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    Re: Arc's Tekkai Secondary [Please Check]

    Post by Rylan the Prodigy on Fri Jul 11, 2014 7:36 am

    Arc Highram wrote:Skill Name: Tekkai Kenpo
    Skill Type: Six Powers User(Tekkai)
    Skill Information: Arc has learned and refined the art of Tekkai into a more advanced and refined form know as Tekkai Kenpo. This gives him access to the powerful Tekkai power that gives the user an iron like body along with an enchanced version of it along with several special attacks unique to Tekkai Kenpo. Tekkai Kenpo is different from standard Tekkai in the sense that it allows the user to move while using the tekkai despite being slightly weaker then normal tekkai.
    Skill Strengths:
    -The shield that cannot be pierced: The Tekkai is a very strong shield that lets the user harden their body into the ultimate shield to protect them from harm. -You should know that anything can be broken. You might want to say "You need 10 more strength than my endurance to pierce it." or something like that.
    -Mobile Defense: Tekkai Kenpo holds an advantage over normal Tekkai in that it permits the user the ability to move while using it.
    -Tekkai Strikes: Tekkai is originally purposed for defense, but Tekkai Kenpo allows for melee attacks backed up by an iron hard body.
    Skill Weaknesses:
    -Drag: Tekkai Kenpo does let the user move while using it, but it does still slow them down some. -Add how much it decreases your speed.
    -Long Range? #NOPE: Arc is stuck with close range attacks.
    -Flawed Style: When pitted against standard tekkai even against enemies of the same level Arc will find himself outclassed.
    -Flesh and Bone: While his body may become super strong and iron like when using the Tekkai, his body is still made of flesh and bone. He can still be hurt by things like burns or acid.


     

    Ability Lvl 1 Name: Tekkai
    Ability Lvl 1 Type: Defense
    Ability Lvl 1 Cooldown: 5 post
    Ability Lvl 1 Description: Ark tenses his muscles on a super human level making his body as strong as steel.
    Ability Lvl 1 Strengths:
    -Super Charged Endurance: While this is in effect Ark's endurance stat is increased by 30 -Uh, 30 is too high for me.. Use 15 instead.
    -It will take more then that...: Any attacks with less then half of Ark's endurance stat of power behind them have little to no effect on him. (So any attack from someone who does not have more then 45 finese or strength are negligible.) -Don't you mean 30? 45+ Strength or Finesse is a little bit too high for me.
    -Duration: Ark can hold up the Tekkai for 2 posts at a time
    Ability Lvl 1 Weaknesses:
    -Immobile: With the Tekkai in effect Arc cannot move.
    -Offensive Fail: Part of immobilization is that Arc cannot attack.
    -Still flesh and bone: While Arc's skin is now hard as steel it still has the same properties and as such can be burned or corroded by acid.
    -Ambush!: Arc can't move anything, not his arms, not his feet not even his eyes. If anything comes at him from a direction he isn't looking while the Tekkai is in effect he won't know until too late.



    Ability Lvl 1 Name: Tekkai Kenpo
    Ability Lvl 1 Type: Defensive
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: Arc performs a variation of his tekkai technique. Utilizing a special trick that permits him to move while using the Tekkai. This nullifies the tekkai's standard immobility weaknesses while allowing for the tekkai to be used offensively as a harder fist can deal more damage.
    Ability Lvl 1 Strengths:
    -Defense!: Tekkai Kenpo isn't as powerful as normal Tekkai but it's still a strong defense, gaining 15 endurance points.
    -Offense!: Arc's body becomes iron hard when using the Tekkai giving him 10 extra strength points.
    -Duration: Arc can maintain the kenpo for 3 posts.
    Ability Lvl 1 Weaknesses:
    -Not perfect: Tekkai Kenpo sacrifices half of it's defensive power for movement.
    -Still flesh and bone: While Arc's skin is now hard as steel it still has the same properties and as such can be burned or corroded by acid.
    -Slow: While Arc is no longer immobile he is slower and loses 5 speed points.
    -Cooldown Trouble: This attack shares a cooldown with Earth Shattering Strike, so if one is used they are both put on cooldown.

    -You need to equalize the bonus you receive and the stats you gain. You gain in total of 25 stat points and you only lost 5 in your weaknesses. You need to add another 20 to your weaknesses or lower what you gain.

    Ability Lvl 1 Name: Tekkai Deathhug
    Ability Lvl 1 Type: Offensive
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description: Arc grabs his target in a bear hug and and squeezes them as tight as possible with great strength before activating the Tekkai trapping the target in a super strong death hold. This gives Arc the enhanced defense/endurance of his standard Tekkai ability.
    Ability Lvl 1 Strengths:
    -Immoblizing hug of doom: If you get caught in this and Arc manages to immobilize you, you are going to be in a tough spot. It takes excessively high strength to break out from this hold before Arc releases you. -State how high your strength needs to be to break out.
    -Close range power: This is a bone crushing hug of death, keep your distance. -State how far away the opponent must be to not get hit.
    -Falling off a cliff? I think not!: Creative usage of this could save Arc's life in several situations. -I don't really deem this as a strength, create a new one.
    Ability Lvl 1 Weaknesses:
    -You know what would be really awkward right now? Logia: By hugging his opponent to him, Arc opens himself to plenty of risks like Logia users just for example.
    -Catastrophe or Opening?: There are plenty of ways for this attack to go wrong if Arc fails to immobilize them properly.
    -Guard your coconuts dude: If Arc's target has a good kicking leg he is in for a bad day. -This is not really a weakness..
    -Cooldown Trouble: This attack shares a cooldown with Tekkai, so if one is used they are both put on cooldown.

    Ability Lvl 1 Name: Tekkai Kenpo: Earth Shattering Palm
    Ability Lvl 1 Type: Close Range Offense
    Ability Lvl 1 Cooldown: 3 post
    Ability Lvl 1 Description: Arc pulls his arm back and activates his Tekkai Kenpo before striking with resounding force. When this is used Arc is able to unleash far more force then normal because he doesn't have to risk injuring his arm with the attack.
    Ability Lvl 1 Strengths:
    -No Recoil!: This attack let's Arc smash through materials far stronger then his own flesh and attack with a force that would otherwise injure him without risk. This lets him attack with 10 more strength points then normal.
    -Piercing Blow: The blow can smash through stone, wood, bone and flesh easily and dent strong metal.
    -Armored Flash: While the Tekkai Kenpo that accompanies this attack only lasts for a few seconds Arc does get the boosted endurance of Tekkai Kenpo while it lasts.
    Ability Lvl 1 Weaknesses:
    -Close Range: This attack can only reach as far as Arc can strength his arm, which isn't too far.
    -Cooldown Problems: This attack shares a cooldown with Tekkai Kenpo, if one is used both are put on cooldown.
    -Not good enough for steel: Ark can dent iron at best with this attack, some quality steel will stop it easily.
    -Logia Power: The strike will pass harmlessly through any logia user.

    -You need to equalize the bonus you receive and the stats you gain. You gain in total of 25 stat points and you only lost 5 in your weaknesses. You need to add another 20 to your weaknesses or lower what you gain.
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    Arc Highram

    Rank 1- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 47975
    Task Points : 2
    Posts : 81
    Gender : Male
    Crew : The Infinite Horizon Pirates
    Affiliation : Pirate!


    Character Profile
    Character Name: Arc Highram
    Primary Skill: Ultimate Breaker Style Martial Arts
    Secondary Skill: Tekkai Kenpo

    Re: Arc's Tekkai Secondary [Please Check]

    Post by Arc Highram on Fri Jul 11, 2014 6:47 pm

    Okay so I did everything you wanted with Tekkai and the Tekkai Deathhug. However I am going to have to try and reason with you on some of the other things.

    You asked for stat info on the "overall" strengths and weakness of the entire skill set. However I find putting them there to be unnecessary because they just foreshadow weaknesses of the techniques. Just being trained in Tekkai Kenpo will not causes those strengths and weaknesses to be active. I put them in there because giving speed for endurance is a constant theme in my tekkai abilities, the actual numbers are in the techniques themselves.

    Now on the abilities where you said I need to equalize stat gain and loss I am willing to shrink the difference between them. But I don't want to equalize them completely. Because what really is the point of using a skill if it hurts you just as badly as it helps you? I understand things need to be balanced and fair but using a special skill should increase my overall combat ability not cause it to "break even." If all you do is break even it comes down to the question of "why bother." If you are going for a power up in a video game, why waste effort grabbing it if it hurts you just as much as it helps you.

    So I guess bottom line I'll willingly make the gap between gain and loss smaller, maybe to only 10 or maybe 15 points. If you aren't okay with that, I will do as you ask and equalize the stats. But I promise I will never use the abilities because that would make them almost completely useless.

    Thank for for checking my app and listening to my opinion. Please do seriously consider what I am saying here. Thank you for understanding.
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    Arc Highram

    Rank 1- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 47975
    Task Points : 2
    Posts : 81
    Gender : Male
    Crew : The Infinite Horizon Pirates
    Affiliation : Pirate!


    Character Profile
    Character Name: Arc Highram
    Primary Skill: Ultimate Breaker Style Martial Arts
    Secondary Skill: Tekkai Kenpo

    Re: Arc's Tekkai Secondary [Please Check]

    Post by Arc Highram on Sun Jul 20, 2014 10:34 pm

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    Arc Highram

    Rank 1- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 47975
    Task Points : 2
    Posts : 81
    Gender : Male
    Crew : The Infinite Horizon Pirates
    Affiliation : Pirate!


    Character Profile
    Character Name: Arc Highram
    Primary Skill: Ultimate Breaker Style Martial Arts
    Secondary Skill: Tekkai Kenpo

    Re: Arc's Tekkai Secondary [Please Check]

    Post by Arc Highram on Fri Jul 25, 2014 4:08 am

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    Hexisdabest

    Moderator- Rank 1- Paramecia Fruit User- Player-

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    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Re: Arc's Tekkai Secondary [Please Check]

    Post by Hexisdabest on Fri Jul 25, 2014 12:05 pm

    First off, equalize the stats you gain. For example, if you gain a boost of +10 in your strengths, you should get a decrease of -10 on any other stat (strength, speed, endurance, etc.). So basically, on how much stat you gain is the same amount of stat you loose.

    Also, Please edit your range in as shown in this example and according to the sites preset range classification Close range 0-10 meters. Mid range, 15-25 and long range 30-40.

    Example:
    Ability Lvl 1 Name: Gum Gum Pistol
    Ability Lvl 1 Type: Melee mid/close ranged (0 - 20 metres)
    Ability Lvl 1 Cooldown: 2

    avatar
    Arc Highram

    Rank 1- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 47975
    Task Points : 2
    Posts : 81
    Gender : Male
    Crew : The Infinite Horizon Pirates
    Affiliation : Pirate!


    Character Profile
    Character Name: Arc Highram
    Primary Skill: Ultimate Breaker Style Martial Arts
    Secondary Skill: Tekkai Kenpo

    Re: Arc's Tekkai Secondary [Please Check]

    Post by Arc Highram on Sun Jul 27, 2014 5:26 pm

    Equalized stats. For ranges I just wrote into my general weaknesses "All attack techniques are restricted to arms length." Can we leave it at that?
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    Hexisdabest

    Moderator- Rank 1- Paramecia Fruit User- Player-

    Lineage : Will of the Adventurer

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    Task Points : 7
    Posts : 225
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    Gender : Male
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    Affiliation : Pirate


    Character Profile
    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Re: Arc's Tekkai Secondary [Please Check]

    Post by Hexisdabest on Mon Jul 28, 2014 1:25 pm

    Everything seems to be fine,

     photo 3500b158-f80b-4087-b0c6-300e5cf30e95_zpsb2d8d272.jpg


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    Re: Arc's Tekkai Secondary [Please Check]

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