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    Raion's Secondary Skills

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    Raion Hayate

    Moderator- Rank 1- Novice- Player-

    Lineage : Vanquishers Valor

    Beli Beli : 500
    Divine Coins : 0
    Posts : 276
    Race : Human
    Gender : Male
    Crew : Gallant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Raion Hayate
    Primary Skill: Crushing Winds
    Secondary Skill: Tekkai Kenpo

    Raion's Secondary Skills

    Post by Raion Hayate on Thu Mar 27, 2014 8:09 pm



    Skill Name:
    Tekkai Kenpo

    Skill Type:
    Offensive/Defensive

    Skill Information:
    Tekkai Kenpo is an advanced form of Tekkai that is only achievable by those who have a great focus on the use of Tekkai and their bodily strength. Tekkai is an ability that allows its user to increase the density of their muscles in order to harden them to the point of being as strong as Iron which can greatly increase defensive capabilities. Tekkai Kenpo takes this concept a step further and allows its user to be able to move their body during the use of Tekkai unlike normal Tekkai where the use must remain stationary. Because of the ability to move during the use of Tekkai it not only allows its user to increase their defensive capabilities but also allows its user to boost their physical strength capabilities as well.

    Skill Strengths:
    - When using Tekkai Kenpo techniques, user gains +10 Strength.
    - When using Tekkai Kenpo techniques, user gains +10 Endurance.
    -Tekkai Kenpo allows the user to increase the density of their muscles to the as strong as iron meaning that physical attacks dealt to the user's body will change for instance an opponent punching them would feel like punching a piece of iron.


    Skill Weaknesses:
    - When using Tekkai Kenpo technique, user loses -10 Reflex.
    - When using Tekkai Kenpo techniques, user loses -10 Finesse.
    - Attacks that are elemental based can still affect a Tekkai user because it does not turn their skin into iron but merely hardens it to the point of feeling like iron so there are no elemental resistances gained only physical damage resistance is gained.

    level 1:
    Ability Lvl 1 Name: Tekkai
    Ability Lvl 1 Type: Defensive
    Ability Lvl 1 Cooldown: 2 posts.
    Ability Lvl 1 Description: By flexing their muscles in a particular way while staying stationary, the user is able to increase the density of their muscles to the as hard as iron allowing them to greatly reduce the damage of incoming physical damage. Lasts for 1 post.
    Ability Lvl 1 Strengths:
    - Increases the user's endurance by +5
    - Allows the user to harden their muscles to be like iron causing punches and slashes with weapon to feel as if they are colliding with iron.
    - Attacks by fists/palms/hands as well as metal weapons have their power reduces by -5 on contact.
    Ability Lvl 1 Weaknesses:
    - The user must remain stationary when preforming this skill.
    - The user loses - 5 Reflex.
    - The user loses - 5 Finesse.

    Ability Lvl 1 Name: Tekkai: Staunch parry
    Ability Lvl 1 Type: Defensive
    Ability Lvl 1 Cooldown: 3 posts.
    Ability Lvl 1 Description: When the user foresees an incoming attack the user braces themselves for the impact, by flexing their muscles tightly and wielding their weapon with a firm grip, they are able to force an opponent backwards and usually onto their rear end with a powerful parry.
    Ability Lvl 1 Strengths:
    - The user braces himself and can use this ability to withstand very powerful strikes.
    - Increases Strength by +5
    - Increases Endurance by +5
    Ability Lvl 1 Weaknesses:
    - Unless the user's reflexes are being boosted by another source, retaliating immediately with a followup attack is impossible. This does not mean shortly after but immediate is.
    - The user loses - 5 Reflex.
    - The user loses - 5 Finesse.

    Ability Lvl 1 Name: Tekkai: Heavy impact
    Ability Lvl 1 Type: Offensive
    Ability Lvl 1 Cooldown: 3 posts.
    Ability Lvl 1 Description: After jumping high into the air normally at a target but it can be used for any reason or purpose, the user tightens their muscles and increases their density thus increasing their weight and using it to their advantage to come down like a ton of brick onto the ground in an area. Upon landing, due to the sheer force caused it will create a miniature earthquake in a 10 feet radius around their point of landing which can trip enemies and friendlies alike or even cause them to stumble.
    Ability Lvl 1 Strengths:
    - Can cause an opponent to be tripped up or stumble.
    - Increases Strength by +5
    - Increases Endurance by +5
    Ability Lvl 1 Weaknesses:
    - The user's tightened up body makes it hard to react immediately after landing.
    - The user loses - 5 Reflex.
    - The user loses - 5 Finesse.

    Ability Lvl 1 Name: Tekkai: Crashing Crane
    Ability Lvl 1 Type: Offensive
    Ability Lvl 1 Cooldown: 3 posts.
    Ability Lvl 1 Description: After jumping into the air and raising his sword high above his head preparing for a powerful downward slash, Rai uses Tekkai to increase the density of his muscles and through the use of Tekkai Kenpo he is able to swing his arms downward with even greater force by using gravity to make the strike stronger and crash down on an opponent. (In the case of being unarmed, Rai is capable of preforming this with a hammer fist.)
    Ability Lvl 1 Strengths:
    - Increases Strength by +5
    - Increases Endurance by +5
    - Allows the user attack with a powerful downward slash that can cause lots of damage with a direct hit to both a target or the environment.
    Ability Lvl 1 Weaknesses:
    - The user leaves themselves open for an attack briefly while raising the weapon above their head.
    - The user loses - 5 Reflex.
    - The user loses - 5 Finesse.
    avatar
    Raion Hayate

    Moderator- Rank 1- Novice- Player-

    Lineage : Vanquishers Valor

    Beli Beli : 500
    Divine Coins : 0
    Posts : 276
    Race : Human
    Gender : Male
    Crew : Gallant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Raion Hayate
    Primary Skill: Crushing Winds
    Secondary Skill: Tekkai Kenpo

    Re: Raion's Secondary Skills

    Post by Raion Hayate on Wed Apr 09, 2014 9:27 am

    complete Very Happy


    _______________________
    avatar
    Raion Hayate

    Moderator- Rank 1- Novice- Player-

    Lineage : Vanquishers Valor

    Beli Beli : 500
    Divine Coins : 0
    Posts : 276
    Race : Human
    Gender : Male
    Crew : Gallant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Raion Hayate
    Primary Skill: Crushing Winds
    Secondary Skill: Tekkai Kenpo

    Re: Raion's Secondary Skills

    Post by Raion Hayate on Wed Apr 16, 2014 7:59 am

    le bump.


    _______________________
    avatar
    Raion Hayate

    Moderator- Rank 1- Novice- Player-

    Lineage : Vanquishers Valor

    Beli Beli : 500
    Divine Coins : 0
    Posts : 276
    Race : Human
    Gender : Male
    Crew : Gallant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Raion Hayate
    Primary Skill: Crushing Winds
    Secondary Skill: Tekkai Kenpo

    Re: Raion's Secondary Skills

    Post by Raion Hayate on Thu May 01, 2014 7:41 pm

    Bump


    _______________________
    avatar
    Rylan the Prodigy

    Rank 1- Beta 3 Tester- Player-

    Lineage : Prince of Darkness

    Beli Beli : 41013
    Task Points : 1
    Posts : 151
    Race : Human
    Gender : Male
    Crew : The Executioners
    Affiliation : Marine


    Character Profile
    Character Name: Rylan Kura
    Primary Skill: Goro Goro no mi
    Secondary Skill:

    Re: Raion's Secondary Skills

    Post by Rylan the Prodigy on Fri May 02, 2014 11:33 pm

    Looks okay to me. Approved!

    Raion Hayate wrote:


    Skill Name:
    Tekkai Kenpo

    Skill Type:
    Offensive/Defensive

    Skill Information:
    Tekkai Kenpo is an advanced form of Tekkai that is only achievable by those who have a great focus on the use of Tekkai and their bodily strength. Tekkai is an ability that allows its user to increase the density of their muscles in order to harden them to the point of being as strong as Iron which can greatly increase defensive capabilities. Tekkai Kenpo takes this concept a step further and allows its user to be able to move their body during the use of Tekkai unlike normal Tekkai where the use must remain stationary. Because of the ability to move during the use of Tekkai it not only allows its user to increase their defensive capabilities but also allows its user to boost their physical strength capabilities as well.

    Skill Strengths:
    - When using Tekkai Kenpo techniques, user gains +10 Strength.
    - When using Tekkai Kenpo techniques, user gains +10 Endurance.
    -Tekkai Kenpo allows the user to increase the density of their muscles to the as strong as iron meaning that physical attacks dealt to the user's body will change for instance an opponent punching them would feel like punching a piece of iron.


    Skill Weaknesses:
    - When using Tekkai Kenpo technique, user loses -10 Reflex.
    - When using Tekkai Kenpo techniques, user loses -10 Finesse.
    - Attacks that are elemental based can still affect a Tekkai user because it does not turn their skin into iron but merely hardens it to the point of feeling like iron so there are no elemental resistances gained only physical damage resistance is gained.

    level 1:
    Ability Lvl 1 Name: Tekkai
    Ability Lvl 1 Type: Defensive
    Ability Lvl 1 Cooldown: 2 posts.
    Ability Lvl 1 Description: By flexing their muscles in a particular way while staying stationary, the user is able to increase the density of their muscles to the as hard as iron allowing them to greatly reduce the damage of incoming physical damage. Lasts for 1 post.
    Ability Lvl 1 Strengths:
    - Increases the user's endurance by +5
    - Allows the user to harden their muscles to be like iron causing punches and slashes with weapon to feel as if they are colliding with iron.
    - Attacks by fists/palms/hands as well as metal weapons have their power reduces by -5 on contact.
    Ability Lvl 1 Weaknesses:
    - The user must remain stationary when preforming this skill.
    - The user loses - 5 Reflex.
    - The user loses - 5 Finesse.

    Ability Lvl 1 Name: Tekkai: Staunch parry
    Ability Lvl 1 Type: Defensive
    Ability Lvl 1 Cooldown: 3 posts.
    Ability Lvl 1 Description: When the user foresees an incoming attack the user braces themselves for the impact, by flexing their muscles tightly and wielding their weapon with a firm grip, they are able to force an opponent backwards and usually onto their rear end with a powerful parry.
    Ability Lvl 1 Strengths:
    - The user braces himself and can use this ability to withstand very powerful strikes.
    - Increases Strength by +5
    - Increases Endurance by +5
    Ability Lvl 1 Weaknesses:
    - Unless the user's reflexes are being boosted by another source, retaliating immediately with a followup attack is impossible. This does not mean shortly after but immediate is.
    - The user loses - 5 Reflex.
    - The user loses - 5 Finesse.

    Ability Lvl 1 Name: Tekkai: Heavy impact
    Ability Lvl 1 Type: Offensive
    Ability Lvl 1 Cooldown: 3 posts.
    Ability Lvl 1 Description: After jumping high into the air normally at a target but it can be used for any reason or purpose, the user tightens their muscles and increases their density thus increasing their weight and using it to their advantage to come down like a ton of brick onto the ground in an area. Upon landing, due to the sheer force caused it will create a miniature earthquake in a 10 feet radius around their point of landing which can trip enemies and friendlies alike or even cause them to stumble.
    Ability Lvl 1 Strengths:
    - Can cause an opponent to be tripped up or stumble.
    - Increases Strength by +5
    - Increases Endurance by +5
    Ability Lvl 1 Weaknesses:
    - The user's tightened up body makes it hard to react immediately after landing.
    - The user loses - 5 Reflex.
    - The user loses - 5 Finesse.

    Ability Lvl 1 Name: Tekkai: Crashing Crane
    Ability Lvl 1 Type: Offensive
    Ability Lvl 1 Cooldown: 3 posts.
    Ability Lvl 1 Description: After jumping into the air and raising his sword high above his head preparing for a powerful downward slash, Rai uses Tekkai to increase the density of his muscles and through the use of Tekkai Kenpo he is able to swing his arms downward with even greater force by using gravity to make the strike stronger and crash down on an opponent. (In the case of being unarmed, Rai is capable of preforming this with a hammer fist.)
    Ability Lvl 1 Strengths:
    - Increases Strength by +5
    - Increases Endurance by +5
    - Allows the user attack with a powerful downward slash that can cause lots of damage with a direct hit to both a target or the environment.
    Ability Lvl 1 Weaknesses:
    - The user leaves themselves open for an attack briefly while raising the weapon above their head.
    - The user loses - 5 Reflex.
    - The user loses - 5 Finesse.

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    Re: Raion's Secondary Skills

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