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    Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

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    Issou Kouhei

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    Lineage : Demon of Ohara

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    Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

    Post by Issou Kouhei on Mon Apr 14, 2014 12:57 am

    Skill Name: Nikyu Nikyu no Mi - Paw Paw Fruit
    Skill Type: Paramecia Devil's Fruit
    Skill Information: This fruit permanently forms paw pads on the user's hands, which can repel anything they touch. When a repelled object collides with something, it usually leaves a paw shaped impact, and intangible things form into 'paw bubbles' like a soap bubble in the shape of a stylized paw.
    Skill Strengths:
    -The user can repel objects at high speeds, allowing them to block attacks and to create their own by sending things flying at their opponents.
    -The user can even repel people, including themselves, allowing them a limited very fast travel.
    -The user can not only repel physical objects, but also intangible ones, such as Horo-Horo ghosts, air, and even sensations, such as pain or tiredness.
    Skill Weaknesses:
    -As only the user's bare hands can repel something, if they are busy, or the user is caught off guard, they might taken damage they could otherwise have avoided
    -If the user's hands are in gloves, they can't repel anything but the gloves.
    -Only the paw-pads on the user's hands gain any advantage from this fruit, leaving the rest of the body exposed
    -Standard devil fruit weaknesses apply such as submersion in water and coming in contact with sea stone.
    -As a 'Cute type' fruit, the user may be laughed at for being a 'paw human' or for the silly looking pads on their hands

    Level 1 Abilities:
    Ability Lvl 1 Name: Air Rail Gun
    Ability Lvl 1 Type: Long Range (80 Meters)
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: The user repels the air in front of their hand, sending an incredibly fast burst in a straight line, dealing Strength based damage to anything it passes through.
    Ability Lvl 1 Strengths:
    -Travels very quickly, making it difficult to dodge if not expected
    -As a pressure based attack, it is generally quite difficult to block
    -Passes through things until it hits a thick and sturdy object (a brick wall strong enough to withstand the strength of the attack for example)
    Ability Lvl 1 Weaknesses:
    -As it travels in a straight line, once someone knows what to expect, it becomes easier to dodge
    -As a fairly simple attack, once it has been seen, there aren't really any mysteries left
    -While being fired, one of the users hands are occupied, cutting their ability to use their fruit's defensive capabilities in half

    Ability Lvl 1 Name: Paw Paw Tyulpaw
    Ability Lvl 1 Type: Long Range (80 Meters)
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Using a palm pad, the user repels any large object, sending it flying swiftly towards its target.
    Ability Lvl 1 Strengths:
    -The object repelled can be aimed either in an arch, so it rains down from the sky, or in a straight line towards the target. These choices allow for some variation in attack depending on circumstance.
    -Instead of firing a large object, such as a boulder, the user could choose to launch something much smaller, like a small rock or a nail for a faster and easier to miss shot.
    -If the user sent a pile of, say, scrap metal flying, it could be used to provide a shrapnel cloud instead of a single large object in order to hit a wider area.
    Ability Lvl 1 Weaknesses:
    -Generally ineffective against Logia
    -Though they travel very quickly, any large single objects would be fairly easy to dodge, once spotted.
    -Though a shrapnel cloud would be much harder to dodge than a boulder, a single target would only get hit by a bit of it, and so would take less damage.

    Ability Lvl 1 Name: Paw Paw Grappawl
    Ability Lvl 1 Type: Long Range (30-60 Meters)
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: After touching the users paw pad to someone, they are sent flying to a location 30 to 60 meters away, and hit the ground leaving a large paw shaped crater.
    Ability Lvl 1 Strengths:
    -The user only needs the briefest of touches to trigger this, allowing them to potentially get out of a sticky situation
    -The user can aim the impact zone, allowing them to aim for a hazardous area
    -The user has the choice of causing the landing to smash the target painfully into the ground, dealing damage on impact.
    Ability Lvl 1 Weaknesses:
    -Because of the difficulty in aiming an arced shot at longer ranges, the user can only target a specific impact zone from 30 to 40 meters away. Any further distances are just aimed in a general direction.
    -As it can only be triggered up close, and requires a hand making contact with the target, the moment before uses is a potential opening for attack
    -The repelling effect of this move means that the user is limited to aiming the target within a 180 degree range, meaning they cannot send someone in front of them to a location behind them. If the user desires a specific location to send them, they must first get into position to do it.

    Ability Lvl 1 Name: Telepawtation
    Ability Lvl 1 Type: Long Range (80 meters)
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: Not actual teleportation, the user repels himself with a paw pad and is sent nearly instantly to a location between 60 and 80 meters away.
    Ability Lvl 1 Strengths:
    -This ability can be used to bypass hazardous or impassable terrain
    -The ability lets the user put a long distance between himself and an opponent
    -Also very good for avoiding strong attacks, if someone is aiming at one location, and then has their target suddenly around 80 meters in another direction, the attack is probably wasted, or at least thrown off.
    Ability Lvl 1 Weaknesses:
    -If the user can't see the location they are sending their self to, or have an accurate idea of what it looks like, he may end up hurting himself upon landing
    -The user can only use this if their body has a physical path between the two points. They don't have to be able to move there normally (for example, through the sky), but if they were trapped inside a cage, as their body can't exit the cage in the first place, they can't use this to get out.
    -Can't be used for short jumps, limiting the possibility of being useful for combat

    Ability Lvl 1 Name: Paw Paw Disarm
    Ability Lvl 1 Type: Close Range (0-1 meters)
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: The user places their palm pad in front of an attack, and sends it flying away from them at high speed. If the attack was made with a melee weapon, such as a sword, the weapon is sent flying out of the attackers hands unless they have at least 20 strength more than the user's strength (with 10 strength more their weapon is only knocked a short distance away). If they keep a grip on it, or are using a physical attack such as a punch or kick, they are sent flying unless they have at least 20 more endurance than the user's strength (with 10 endurance more they are merely sent a short distance).
    Ability Lvl 1 Strengths:
    -The user can disarm their opponent, forcing a weapons user to have to retrieve their weapon if they want to fight at full form.
    -If the user is strong enough to send their opponent flying, it can cause additional harm on impact, and gives the user time to launch another attack while their opponent recovers.
    -The user can redirect projectile attacks safely away from themselves, and their teammates.
    Ability Lvl 1 Weaknesses:
    -While they can determine the general direction to send something repelled with this ability, if they want to aim specifically, such as at a person, they need to have at least 50 finesse
    -Since it requires a hand getting in the way of an attack, if the user is caught by surprise they would have a harder time using it to defend compared to someone blocking with a sword
    -Unlike the other moves, this ability is relatively useless against an opponent significantly stronger than the user


    Last edited by Issou Kouhei on Sat May 17, 2014 7:24 am; edited 4 times in total
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    Issou Kouhei

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    Lineage : Demon of Ohara

    Beli Beli : 3003
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    Crew : 31st Branch
    Affiliation : Marine


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    Re: Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

    Post by Issou Kouhei on Thu Apr 24, 2014 1:32 am

    Bump
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    Storm Runner

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

    Lineage : Vanquisher's Valor

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    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Re: Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

    Post by Storm Runner on Tue Apr 29, 2014 4:34 am

    Okay before I look at any thing I would like to ask you to change it all to metres instead of yards. Thank you much appreciated.

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    Issou Kouhei

    Rank 1- Player-

    Lineage : Demon of Ohara

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    Re: Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

    Post by Issou Kouhei on Tue Apr 29, 2014 6:56 am

    Alright, yards are now meters.
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    Storm Runner

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

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    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
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    Re: Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

    Post by Storm Runner on Wed Apr 30, 2014 5:03 am

    Fix your range according to the sites preset range classification Close range 0-10 meters. Mid range, 15-25 and long range.
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    Issou Kouhei

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    Lineage : Demon of Ohara

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    Re: Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

    Post by Issou Kouhei on Wed Apr 30, 2014 6:45 am

    Alright, I think thats fixed.
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    Storm Runner

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

    Lineage : Vanquisher's Valor

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    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Re: Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

    Post by Storm Runner on Sat May 03, 2014 5:35 pm

    sorry the part where long range is anything from 30-40 metres didn't make it in. also sorry again for taking so long.

    Issou Kouhei wrote:Skill Name: Nikyu Nikyu no Mi - Paw Paw Fruit
    Skill Type: Paramecia Devil's Fruit
    Skill Information: This fruit permanently forms paw pads on the user's hands, which can repel anything they touch. When a repelled object collides with something, it usually leaves a paw shaped impact, and intangible things form into 'paw bubbles' like a soap bubble in the shape of a stylized paw.
    Skill Strengths:
    -The user can repel objects at high speeds, allowing them to block attacks and to create their own by sending things flying at their opponents.
    -The user can even repel people, including themselves, allowing them a limited very fast travel.
    -The user can not only repel physical objects, but also intangible ones, such as Horo-Horo ghosts, air, and even sensations, such as pain or tiredness.
    Skill Weaknesses:
    -As only the user's bare hands can repel something, if they are busy, or the user is caught off guard, they might taken damage they could otherwise have avoided
    -If the user's hands are in gloves, they can't repel anything but the gloves.
    -Only the paw-pads on the user's hands gain any advantage from this fruit, leaving the rest of the body exposed
    -Standard devil fruit weaknesses apply such as submersion in water and coming in contact with sea stone.
    -As a 'Cute type' fruit, the user may be laughed at for being a 'paw human' or for the silly looking pads on their hands << combat weaknesses please

    Level 1 Abilities:
    Ability Lvl 1 Name: Air Rail Gun
    Ability Lvl 1 Type: Long Range (80 Meters) << change to 40 meters
    Ability Lvl 1 Cooldown: 2 Posts << change to 3 posts


    Ability Lvl 1 Description: The user repels the air in front of their hand, sending an incredibly fast burst in a straight line, dealing Strength based damage to anything it passes through.
    Ability Lvl 1 Strengths:
    -Travels very quickly, making it difficult to dodge if not expected
    -As a pressure based attack, it is generally quite difficult to block
    -Passes through things until it hits a thick and sturdy object (a brick wall strong enough to withstand the strength of the attack for example) << at lv 1 it wont be a passing through any one but you can add in a knock back effect

    Ability Lvl 1 Weaknesses:
    -As it travels in a straight line, once someone knows what to expect, it becomes easier to dodge
    -As a fairly simple attack, once it has been seen, there aren't really any mysteries left << this doesn't work for a weakness think of something else please

    -While being fired, one of the users hands are occupied, cutting their ability to use their fruit's defensive capabilities in half

    Ability Lvl 1 Name: Tyulpaw
    Ability Lvl 1 Type: Long Range (80 Meters) << change to 40 meters
    Ability Lvl 1 Cooldown: 2 posts << change to 4 posts
    Ability Lvl 1 Description: The user repels any large object, sending it flying swiftly in a destructive arc towards its target.
    Ability Lvl 1 Strengths:
    -This could be used to destroy buildings or structures with a sufficiently large and sturdy object. << remove this and come up with a different strength
    -Anyone hit by a flying rock, for example, would probably be in a lot of trouble << change would probably be in a lot of trouble to the repelled object is equal to a lv1 projectile weapon
    -If a pile of stuff was sent flying, say scrap metal, it can provide a shrapnel cloud instead of a single large object to cover a wide area << state the radius the cloud would cover.
    Ability Lvl 1 Weaknesses:
    -Generally ineffective against Logia
    -Though it travels very quickly, most single objects would be fairly easy to dodge << remove this and come up with a different strength
    -A shrapnel cloud would be much harder to dodge, but would also do less damage in general to a single target << reword this


    Ability Lvl 1 Name: Grappawl
    Ability Lvl 1 Type: Long Range (30-60 Meters) << change to 30 - 40
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: After touching the users paw to someone, they are sent flying in an arc 30 to 60 meters away, and hit the ground leaving a large paw shaped crater. << change to 30 - 40
    Ability Lvl 1 Strengths:
    -The user only needs the briefest of touches to trigger this, allowing them to potentially get out of a sticky situation
    -The user can aim the impact zone, allowing them to aim for a hazardous area
    -The user can cause the landing to be safe, allowing for strategic positioning of teammates without harming them
    Ability Lvl 1 Weaknesses:
    -Because of the difficulty in aiming an arced shot at longer ranges, the user can only target a specific impact zone from 30 to 40 meters away. Any further distances are just aimed in a general direction.
    -As it can only be triggered up close, and requires a hand making contact with the target, the moment before uses is a potential opening for attack
    -Thought its only a short window, a fast enough victim might have a chance to attack from above as they are sent flying. This would usually require them to be aware of the effect of the attack before hand however.

    Ability Lvl 1 Name: Telepawtation
    Ability Lvl 1 Type: Long Range (80 meters) << change to 40 meters
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: Not actual teleportation, the user repels himself with a paw pad and is sent flying in a fast arc through the air to a location between 60 and 80 meters away. << edit range

    Ability Lvl 1 Strengths:
    -This ability can be used to bypass hazardous or impassable terrain ) << change to hazardous only
    -The ability lets the user put a long distance between himself and an opponent
    -Also very good for avoiding strong attacks, if someone is aiming at one location, and then has their target suddenly around 80 meters in another direction, the attack is probably wasted, or at least thrown off. << feels like god modding to me please reword this or come up with a new strength

    Ability Lvl 1 Weaknesses:
    -If the user can't see the location they are sending their self to, or have an accurate idea of what it looks like, he may end up hurting himself upon landing
    -Even if it isn't for long, the user will be at least slightly disorientated upon arriving, leaving them potentially open for an attack if they move themselves next to an enemy << add -10 reflex next post
    -Can't be used for short jumps, limiting the possibility of being useful for combat

    Ability Lvl 1 Name: Disarm
    Ability Lvl 1 Type: Close Range (0-1 meters)
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: The user places their palm pad in front of an attack, and sends it flying away from them at high speed. If the attack was made with a melee weapon, such as a sword, the weapon is sent flying out of the attackers hands unless they have at least 20 strength more than the user's strength (with 10 strength more their weapon is only knocked a short distance away). If they keep a grip on it, or are using a physical attack such as a punch or kick, they are sent flying unless they have at least 20 more endurance than the user's strength (with 10 endurance more they are merely sent a short distance). ) << include reflex possibilities if the target has a faster reflex then your speed they could dodge it all together

    Ability Lvl 1 Strengths:
    -The user can disarm their opponent, forcing a weapons user to have to retrieve their weapon if they want to fight at full form.
    -If the user is strong enough to send their opponent flying, it can cause additional harm on impact, and gives the user time to launch another attack while their opponent recovers.
    -The user can redirect projectile attacks safely away from themselves, and their teammates.
    Ability Lvl 1 Weaknesses:
    -While they can determine the general direction to send something repelled with this ability, if they want to aim specifically, such as at a person, they need to have at least 50 finesse
    -Since it requires a hand getting in the way of an attack, if the user is caught by surprise they would have a harder time using it to defend compared to someone blocking with a sword
    -Unlike the other moves, this ability is relatively useless against an opponent significantly stronger than the user
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    Einhardt

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    Character Name: Einhardt Mic Nihoff
    Primary Skill: Beta Beta no Mi
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    Re: Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

    Post by Einhardt on Sun May 18, 2014 9:20 pm

    Approved
    Issou Kouhei wrote:Skill Name: Nikyu Nikyu no Mi - Paw Paw Fruit
    Skill Type: Paramecia Devil's Fruit
    Skill Information: This fruit permanently forms paw pads on the user's hands, which can repel anything they touch. When a repelled object collides with something, it usually leaves a paw shaped impact, and intangible things form into 'paw bubbles' like a soap bubble in the shape of a stylized paw.
    Skill Strengths:
    -The user can repel objects at high speeds, allowing them to block attacks and to create their own by sending things flying at their opponents.
    -The user can even repel people, including themselves, allowing them a limited very fast travel.
    -The user can not only repel physical objects, but also intangible ones, such as Horo-Horo ghosts, air, and even sensations, such as pain or tiredness.
    Skill Weaknesses:
    -As only the user's bare hands can repel something, if they are busy, or the user is caught off guard, they might taken damage they could otherwise have avoided
    -If the user's hands are in gloves, they can't repel anything but the gloves.
    -Only the paw-pads on the user's hands gain any advantage from this fruit, leaving the rest of the body exposed
    -Standard devil fruit weaknesses apply such as submersion in water and coming in contact with sea stone.
    -As a 'Cute type' fruit, the user may be laughed at for being a 'paw human' or for the silly looking pads on their hands

    Level 1 Abilities:
    Ability Lvl 1 Name: Air Rail Gun
    Ability Lvl 1 Type: Long Range (80 Meters)
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: The user repels the air in front of their hand, sending an incredibly fast burst in a straight line, dealing Strength based damage to anything it passes through.
    Ability Lvl 1 Strengths:
    -Travels very quickly, making it difficult to dodge if not expected
    -As a pressure based attack, it is generally quite difficult to block
    -Passes through things until it hits a thick and sturdy object (a brick wall strong enough to withstand the strength of the attack for example)
    Ability Lvl 1 Weaknesses:
    -As it travels in a straight line, once someone knows what to expect, it becomes easier to dodge
    -As a fairly simple attack, once it has been seen, there aren't really any mysteries left
    -While being fired, one of the users hands are occupied, cutting their ability to use their fruit's defensive capabilities in half

    Ability Lvl 1 Name: Paw Paw Tyulpaw
    Ability Lvl 1 Type: Long Range (80 Meters)
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Using a palm pad, the user repels any large object, sending it flying swiftly towards its target.
    Ability Lvl 1 Strengths:
    -The object repelled can be aimed either in an arch, so it rains down from the sky, or in a straight line towards the target. These choices allow for some variation in attack depending on circumstance.
    -Instead of firing a large object, such as a boulder, the user could choose to launch something much smaller, like a small rock or a nail for a faster and easier to miss shot.
    -If the user sent a pile of, say, scrap metal flying, it could be used to provide a shrapnel cloud instead of a single large object in order to hit a wider area.
    Ability Lvl 1 Weaknesses:
    -Generally ineffective against Logia
    -Though they travel very quickly, any large single objects would be fairly easy to dodge, once spotted.
    -Though a shrapnel cloud would be much harder to dodge than a boulder, a single target would only get hit by a bit of it, and so would take less damage.

    Ability Lvl 1 Name: Paw Paw Grappawl
    Ability Lvl 1 Type: Long Range (30-60 Meters)
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: After touching the users paw pad to someone, they are sent flying to a location 30 to 60 meters away, and hit the ground leaving a large paw shaped crater.
    Ability Lvl 1 Strengths:
    -The user only needs the briefest of touches to trigger this, allowing them to potentially get out of a sticky situation
    -The user can aim the impact zone, allowing them to aim for a hazardous area
    -The user has the choice of causing the landing to smash the target painfully into the ground, dealing damage on impact.
    Ability Lvl 1 Weaknesses:
    -Because of the difficulty in aiming an arced shot at longer ranges, the user can only target a specific impact zone from 30 to 40 meters away. Any further distances are just aimed in a general direction.
    -As it can only be triggered up close, and requires a hand making contact with the target, the moment before uses is a potential opening for attack
    -The repelling effect of this move means that the user is limited to aiming the target within a 180 degree range, meaning they cannot send someone in front of them to a location behind them. If the user desires a specific location to send them, they must first get into position to do it.

    Ability Lvl 1 Name: Telepawtation
    Ability Lvl 1 Type: Long Range (80 meters)
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: Not actual teleportation, the user repels himself with a paw pad and is sent nearly instantly to a location between 60 and 80 meters away.
    Ability Lvl 1 Strengths:
    -This ability can be used to bypass hazardous or impassable terrain
    -The ability lets the user put a long distance between himself and an opponent
    -Also very good for avoiding strong attacks, if someone is aiming at one location, and then has their target suddenly around 80 meters in another direction, the attack is probably wasted, or at least thrown off.
    Ability Lvl 1 Weaknesses:
    -If the user can't see the location they are sending their self to, or have an accurate idea of what it looks like, he may end up hurting himself upon landing
    -The user can only use this if their body has a physical path between the two points. They don't have to be able to move there normally (for example, through the sky), but if they were trapped inside a cage, as their body can't exit the cage in the first place, they can't use this to get out.
    -Can't be used for short jumps, limiting the possibility of being useful for combat

    Ability Lvl 1 Name: Paw Paw Disarm
    Ability Lvl 1 Type: Close Range (0-1 meters)
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: The user places their palm pad in front of an attack, and sends it flying away from them at high speed. If the attack was made with a melee weapon, such as a sword, the weapon is sent flying out of the attackers hands unless they have at least 20 strength more than the user's strength (with 10 strength more their weapon is only knocked a short distance away). If they keep a grip on it, or are using a physical attack such as a punch or kick, they are sent flying unless they have at least 20 more endurance than the user's strength (with 10 endurance more they are merely sent a short distance).
    Ability Lvl 1 Strengths:
    -The user can disarm their opponent, forcing a weapons user to have to retrieve their weapon if they want to fight at full form.
    -If the user is strong enough to send their opponent flying, it can cause additional harm on impact, and gives the user time to launch another attack while their opponent recovers.
    -The user can redirect projectile attacks safely away from themselves, and their teammates.
    Ability Lvl 1 Weaknesses:
    -While they can determine the general direction to send something repelled with this ability, if they want to aim specifically, such as at a person, they need to have at least 50 finesse
    -Since it requires a hand getting in the way of an attack, if the user is caught by surprise they would have a harder time using it to defend compared to someone blocking with a sword
    -Unlike the other moves, this ability is relatively useless against an opponent significantly stronger than the user

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    Re: Issou Kouhei's Primary Abilities: Nikyu Nikyu no Mi

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