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    Hunter Tarot's Primary Skill [Two Form Firing]

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    Hunter Tarot

    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
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    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot on Sat May 03, 2014 5:26 am

    Skill Name: Two Form Firing
    Skill Type: Modified Machine Gun Marksman

    Skill Information:

    The Two Form Firing technique is the skill comprising of two attack styles that adhere to the abilities to the weapon, The Quadruple M, wielded by Hunter Tarot. These two attack styles make perfect of the Quadruple M's two firing modes, with one style focused on taking down one target at a time, the other devoted to spraying and preying. By utilizing the scope on the machine gun's body, the user can key in on targets from a distance, and then effectively taking them out by using the One-Shot Style. The One-Shot Style is also useful in fights where there are fewer than 20 enemies, as, provided with enough timing, and some spacing, this style is more suited for dealing with an individual then moving on to the next. however, this style only truly excels at distances ranging between 30 and 40 meters. The One-Shot Style is also more suited for when the user is afraid of eating through ammo. The Multi-Shot Style is more suited to mid range style situations, and is used most effectively when used by a user who has the ability to count how many bullets are fired in the Quadruple M's barrages. This makes ammo conservation easier, which helps deal with this style's first natural weakness of chewing through bullets, and makes taking down more enemies while being cost-effective with ammo. This style also has another weakness that should always be in the user's mind. The Quadruple M can only fire half of a magazine (25 bullets), before the gun overheats, becoming unusable for one post. Becoming overwhelmed in a barrage, or miscounting, can cause one to untimely cause the weapon to overheat using the Multi-Shot Style, making oneself open to attacks. Despite these blatant weaknesses, the Multi-Shot Style is an effective way to handle several encroaching enemies, and can be a life saver in the right situations. However, the Multi-Shot begins to lose effectiveness after the user tries to aim at anything exceeding 15-25 meters, and anything closer is too close for a user who relies only on the Quadruple M.

    Skill Strengths:

    One-Shot Style
    -Ability to pick off individuals from a distance.
    -Cost-effective with ammunition.
    -Highly reduces chance of overheating weapon due to it's low rate of fire.

    Multi-Shot Style
    -Strong mid range form of combat.
    -Used correctly, can handle small crowds with some ammo to spare, given the user has the ability to gauge how many bullets are fired in each barrage.
    -Under certain circumstances, this style makes it easier to cause distractions due to the amount of noise created from the repeated firing.

    Skill Weaknesses:

    One-Shot Style
    -Weak against groups of enemies exceeding numbers of 20.
    -Without some proper spacing and timing, this style becomes relatively worse, due to it's inability to fire more than once and in only one direction. [-5 reflex during cooldown]
    -If the weapon jams, due to improper care, this mode will be the most effected. [Ex. If an enemy is charging towards the user, and the user has no time to switch to Multi-Shot Style, and the gun jams, due to the style's ability to only fire once per pull of the trigger, this could be the decider between life and death.]
    -Any shots fired out of the One-Shot Style's effective range will miss by a huge margin, with only the most accurate and timed of shots having a chance to nick a target. [-10 finesse when target out of range]

    Multi-Shot Style
    -Causes the weapon to overheat more readily. [2.5x more likely to overheat weapon]
    -Can go through ammo quickly, making saving ammunition somewhat harder, if the use lacks the ability to gauge how many shots he will fire in a barrage.
    -Although the loud noise created by this style can be a great distraction, this is also one of it's weaknesses. The sound created by the repeated firing of the Quadruple M can attract unwanted attention, potentially making a situation worse.
    -Chance of hitting anything outside of the Multi-Shot Style's range are slim, with the dispersal of bullets becoming unreliable after leaving the 15-25 meter radius.

    Abilities Lvl. 1:
    Ability Lvl 1 Name: One-Shot Style: Snipe Point
    Ability Lvl 1 Type: Range (30-40 meters)
    Ability Lvl 1 Cooldown: 2
    Ability Lvl 1 Description: The user gets into a stance to best distribute the recoil of the gun through their body, making the shock lessen, and, using the scope of the gun, aims for a effective vulnerable area to shoot and fires. Requires one post to get into the proper firing position.
    Ability Lvl 1 Strengths:
    -Effective at hitting weak points on enemies.
    -Is used only from a far enough distance to cause a panic if the shot misses. [NPC only effect]
    -Only fires one bullet.
    Ability Lvl 1 Weaknesses:
    -If a weak spot, or targeted area, is rather small, the usefulness of this skill decreases. [-10 finesse when targeting small areas or objects]
    -Shots are easily traceable.
    - This move requires more concentration than it's quicker equivalent, meaning that if the stance is interrupted, then it will decrease the efficiency at which the user will take the shot and may require a re-taking of the stance if the user is knocked down. [-10 finesse if the move is interrupted and will require another pose taking post if the user is knocked completely out of the stance]

    Ability Lvl 1 Name: Multi-Shot Style: Umbrella Point
    Ability Lvl 1 Type: Field (15-25 meters) Support
    Ability Lvl 1 Cooldown: 3
    Ability Lvl 1 Description: The user aims, envisions a arc shape in front of them, and then fires in a spread encompassing the boundaries of the imaginary curved bottom line of the arc.
    Ability Lvl 1 Strengths:
    -Effective for small groups of enemies.
    -Has a contained area of effect, putting only things in the the area of the invisible cone at risk.
    -Is good for holding specific points and points by giving areas behind the user some cover fire.
    Ability Lvl 1 Weaknesses:
    -During the time envisioning the cone, user may be at risk of being attacked while in the planning process. [Requires one post of planning out the cone]
    -Has a contained area of effect, meaning attackers outside of the cone are safe. With this, enemy 'rain' (attackers} can flank around the covered area of the umbrella.
    -If the user is moved or stunned during the process of firing this move, then they will lose the image of the area of effect of the attack, and will fire in a unpredictable spray in front of them. [-20 finesse if the attack is interrupted mid-firing]
    -If fired upwards, the user has to worry about any shots missed falling back down on him, ironically making it rain down bullets on him and those around him.

    Ability Lvl 1 Name: One-Shot Style: Quick Snipe Point
    Ability Lvl 1 Type: Range (30-40 meters)
    Ability Lvl 1 Cooldown: 2
    Ability Lvl 1 Description: The user, getting into a less effective version of the One-Shot Style: Snipe Point's stance, forgoing better recoil absorption in favor of attack speed, the user keys onto a target, not aiming at any one particular area, and fires.
    Ability Lvl 1 Strengths:
    -Takes less time to attack.
    -Due to taking less time to attack, the user can quickly get out of the less effective stance, giving them the ability to change position.
    -Only uses one bullet.
    Ability Lvl 1 Weaknesses:
    -User will have to deal with tire on their arms due to not standing in the more proper stance to better absorb the quick bout of recoil.
    -Less effective than the One-Shot Style: Snipe Point, in that it doesn't focus on the weak points of an enemy.
    -Shares weakness with Snipe Point, in that the shot can be traced, and the enemies can gain a general idea for the user's whereabouts.
    -Thanks to forgoing the proper stance, the recoil from the shot affects the user by taking a toll on their arms. [-5 finesse after use]

    Ability Lvl 1 Name: Multi-Shot Style: Dancer Point
    Ability Lvl 1 Type: Range (Mid-range, 15-20 meters), Support, Field
    Ability Lvl 1 Cooldown: 3
    Ability Lvl 1 Description: The user aims the Quadruple M at the feet and general area of a group of enemies, and fires in a way that makes the group unable to stand safely and focus.
    Ability Lvl 1 Strengths:
    -Effective distraction.
    -Allows for others to escape or attack in the distraction.
    -Useful for incapacitating enemies, if the user decides to start actually aiming for the group's feet proper instead of just next to their feet.
    Ability Lvl 1 Weaknesses:
    -Completely non-lethal.
    -Enemies with armored leggings will be unaffected.
    -Leaves user behind if used to let others escape.


    Last edited by Hunter Tarot on Tue May 27, 2014 1:34 am; edited 4 times in total
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    Storm Runner

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

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    Character Profile
    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Storm Runner on Sat May 03, 2014 6:33 pm

    Fix your range according to the sites preset range classification Close range 0-10 meters. Mid range, 15-25 and long range 30-40.


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    Hunter Tarot

    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
    Task Points : 2
    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot on Sun May 04, 2014 6:30 pm

    I believe I edited in the way you requested. Please inform me though if I was way of course, and I will happily correct my mistakes.


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    Hunter Tarot

    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
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    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot on Tue May 13, 2014 2:42 am

    Bump


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    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Storm Runner on Tue May 13, 2014 9:07 pm

    Corrections are in red. Sorry I thought I posted on this already

    [/color]
    Hunter Tarot wrote:Skill Name: One-Shot/Multi-Shot Style I suggest picking a new name that covers both one and multi-shot style. Other wise it's will have to be separated into two different skills that were mixed up together.
    Skill Type: Modified Machine Gun Marksman

    Skill Information:

    These two attack styles make perfect of the Quadruple M's two firing modes, with one style focused on taking down one target at a time, the other devoted to spraying and preying. By utilising the scope on the machine gun's body, the user can key in on targets from a distance, and then effectively taking them out by using the One-Shot Style. The One-Shot Style is also useful in fights where there are fewer than 20 enemies, as, provided with enough timing, and some spacing, this style is more suited for dealing with an individual then moving on to the next. however, this style only truly excels at distances ranging between 30 and 40 meters. The One-Shot Style is also more suited for when the user is afraid of eating through ammo. The Multi-Shot Style is more suited to mid range style situations, and is used most effectively when used by a user who has the ability to count how many bullets are fired in the Quadruple M's barrages. This makes ammo conservation easier, which helps deal with this style's first natural weakness of chewing through bullets, and makes taking down more enemies while being cost-effective with ammo. This style also has another weakness that should always be in the user's mind. The Quadruple M can only fire half of a magazine (25 bullets), before the gun overheats, becoming unusable for one post. Becoming overwhelmed in a barrage, or miscounting, can cause one to untimely cause the weapon to overheat using the Multi-Shot Style, making oneself open to attacks. Despite these blatant weaknesses, the Multi-Shot Style is an effective way to handle several encroaching enemies, and can be a life saver in the right situations. However, the Multi-Shot begins to lose effectiveness after the user tries to aim at anything exceeding 15-25 meters, and anything closer is too close for a user who relies only on the Quadruple M.

    Skill Strengths:

    One-Shot Style
    -Ability to pick off individuals from a distance.
    -Cost-effective with ammunition.
    -Highly reduces chance of overheating weapon due to it's low rate of fire.

    Multi-Shot Style
    -Strong mid range form of combat.
    -Used correctly, can handle small crowds with some ammo to spare, given the user has the ability to gauge how many bullets are fired in each barrage.
    -Under certain circumstances, this style makes it easier to cause distractions due to the amount of noise created from the repeated firing.

    Skill Weaknesses:

    One-Shot Style
    -Weak against groups of enemies exceeding 20. 20 what? Be specific. Also if it metres doesn't that contradict some of your one shot moves below?
    -Without some proper spacing and timing, this style becomes relatively worse, due to it's inability to fire more than once and in only one direction. [Ex. If a enemy is faster and more agile than normal, and is getting closer, the One-Shot Style will easily be dodgeable if the user cannot predict the enemies movement, and becomes frantic over the speed and proximity of the enemy, firing and missing repeatedly.] actually it's reflex not speed that is counted when dodging the attacks and when one character has 50 reflex they can see and dodge normal bullets without effort. So change this to -5 reflex during cool down)
    -If the weapon jams, due to improper care, this mode will be the most effected. [Ex. If an enemy is charging towards the user, and the user has no time to switch to Multi-Shot Style, and the gun jams, due to the style's ability to only fire once per pull of the trigger, this could be the decider between life and death.]
    -Any shots fired out of the One-Shot Style's effective range will miss by a huge margin, with only the most accurate and timed of shots having a chance to nick a target. change to be -10 finesse when attacking targets out of range

    Multi-Shot Style
    -Causes the weapon to overheat more readily. How much more x0.5, x2 or x3? More information needed
    -Can go through ammo quickly, making saving ammunition somewhat harder, if the use lacks the ability to gauge how many shots he will fire in a barrage.
    -Although the loud noise created by this style can be a great distraction, this is also one of it's weaknesses. The sound created by the repeated firing of the Quadruple M can attract unwanted attention, potentially making a situation worse.
    -Chance of hitting anything outside of the Multi-Shot Style's range are slim, with the dispersal of bullets becoming unreliable after leaving the 15-25 meter radius.

    Abilities Lvl. 1:
    Ability Lvl 1 Name: One-Shot Style: Snipe Point
    Ability Lvl 1 Type: Range (Long Range, 30-40 meters) contradiction
    Ability Lvl 1 Cooldown: 2
    Ability Lvl 1 Description: The user gets into a stance to best distribute the recoil of the gun through their body, making the shock lessen, and, using the scope of the gun, aims for a effective vulnerable area to shoot and fires. << right since you have a quick shot version I would like this one to require a post to get into stance or for your quick shot version to have a +10 speed in its strength and a -10 (anything your choice) in the weakness with a reasoning that makes since.
    Ability Lvl 1 Strengths:
    -Effective at hitting weak points on enemies.
    -Is used only from a far enough distance to cause a panic if the shot misses. This would be NPC only
    -Only fires one bullet.
    Ability Lvl 1 Weaknesses:
    -If a weak spot, or targeted area, is rather small, the usefulness of this skill decreases. change to -10 finesse when shooting at small targets
    -If the targets fired at are not fazed, or if they recover from their panic before the user can change position, the shot can be traced rather quickly. shorten to Shots fired can easily be traced.
    -If used hastily, and the correct stance is not taken, the chance of the attack hitting is lessened. change it to a new one
    -Attempting to fire at anything exceeding the One-Shot Style's range of 30-40 meters will result in an ultimate miss, at best nicking the target, and will only alert a target to an attempt on their life. this is a given remove it

    Ability Lvl 1 Name: Multi-Shot Style: Umbrella Point
    Ability Lvl 1 Type: Range (Mid-range, 15-25 meters) Also add field in this area.
    Ability Lvl 1 Cooldown: 3
    Ability Lvl 1 Description: The user aims, envisions a cone shape in front of them, and then fires in a spread encompassing the boundaries of the imaginary curved bottom line of the cone.
    Ability Lvl 1 Strengths:
    -Effective for small groups of enemies.
    -Has a contained area of effect, putting only things in the the area of the invisible cone at risk.
    -Can be used well in tight spaces. [Ex. hallways, stairways, etc.] I don't see how this could be used in tight spaces if you are firing the bullets into the air
    Ability Lvl 1 Weaknesses:
    -During the time envisioning the cone, user may be at risk of being attacked while in the planning process. so does it take a post to plan out? If not remove or change
    -Has a contained area of effect, meaning attackers outside of the cone are safe. but an umbrella protects the one who holds it from the rain so by the way you explained it does that mean the user of the skill is in danger of the bullets falling down on him.
    -If moved at all against the user's will during the process of firing or preparing to fire will cause the mental image of the cone to dissipate, making the user fire in the general area in front of them. I am sorry but could you reword this?
    -Chance of bullets in the cone hitting become unreliable once the bullets leave the cone's range of the Multi-Shot Style's range of 15-25 meters. once again this is a given.

    Ability Lvl 1 Name: One-Shot Style: Quick Snipe Point I would like to see the changes made to the normal snipe shot before correcting this so I can make comparisons between the two.
    Ability Lvl 1 Type: Range (Long Range, 30-40 meters)
    Ability Lvl 1 Cooldown: 2 make this 3
    Ability Lvl 1 Description: The user, getting into a less effective version of the One-Shot Style: Snipe Point's stance, forgoing better recoil absorption in favor of attack speed, the user keys onto a target, not aiming at any one particular area, and fires.
    Ability Lvl 1 Strengths:
    -Takes less time to attack.
    -Due to taking less time to attack, the user can quickly get out of the less effective stance, giving them the ability to change position.
    -Only uses one bullet.
    Ability Lvl 1 Weaknesses:
    -User will have to deal with tire on their arms due to not standing in the more proper stance to better absorb the quick bout of recoil.
    -Less effective than the One-Shot Stle: Snipe Point, in that it doesn't focus on the weak points of an enemy.
    -Shares weakness with Snipe Point, in that the shot can be traced, and the enemies can gain a general idea for the user's whereabouts.
    -Shares another weakness of Snipe Point in that any shots fired out of the One-Shot Style's effective range will ultimately miss, with a too small chance of nicking the target, and alerting the target to an attack on their life.

    Ability Lvl 1 Name: Mulit-Shot Style: Dancer Point
    Ability Lvl 1 Type: Range (Mid-range, 15-20 meters) add field and support
    Ability Lvl 1 Cooldown: 3
    Ability Lvl 1 Description: The user aims the Quadruple M at the feet and general area of a group of enemies, and fires in a way that makes the group unable to stand safely and focus.
    Ability Lvl 1 Strengths:
    -Effective distraction.
    -Allows for others to escape or attack in the distraction.
    -Useful for incapacitating enemies, if the user decides to start actually aiming for the group's feet proper instead of just next to their feet.
    Ability Lvl 1 Weaknesses:
    -Completely non-lethal.
    -Enemies with armored leggings will be unaffected.
    -Leaves user behind if used to let others escape.
    -Requires a shorter range of 15-20 meters, due to the fact the user needs to be able to more accurately see the general area around those to be affected with Dancer Point. this is a given


    Last edited by Storm Runner on Mon May 26, 2014 11:38 pm; edited 2 times in total
    avatar
    Hunter Tarot

    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
    Task Points : 2
    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot on Mon May 26, 2014 5:15 am

    Once again, thank you for the assistance in pointing out what needed changing. I think I changed it up to a acceptable form now, even if the new name for the skill might not be the best.
    avatar
    Storm Runner

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 32235
    Task Points : 2
    Posts : 507
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Storm Runner on Mon May 26, 2014 11:59 pm

    okay very little correction that are red

    Hunter Tarot wrote:Skill Name: Two Form Firing
    Skill Type: Modified Machine Gun Marksman

    Skill Information:

    The Two Form Firing technique is the skill comprising of two attack styles that adhere to the abilities to the weapon, The Quadruple M, wielded by Hunter Tarot. These two attack styles make perfect of the Quadruple M's two firing modes, with one style focused on taking down one target at a time, the other devoted to spraying and preying. By utilising the scope on the machine gun's body, the user can key in on targets from a distance, and then effectively taking them out by using the One-Shot Style. The One-Shot Style is also useful in fights where there are fewer than 20 enemies, as, provided with enough timing, and some spacing, this style is more suited for dealing with an individual then moving on to the next. however, this style only truly excels at distances ranging between 30 and 40 meters. The One-Shot Style is also more suited for when the user is afraid of eating through ammo. The Multi-Shot Style is more suited to mid range style situations, and is used most effectively when used by a user who has the ability to count how many bullets are fired in the Quadruple M's barrages. This makes ammo conservation easier, which helps deal with this style's first natural weakness of chewing through bullets, and makes taking down more enemies while being cost-effective with ammo. This style also has another weakness that should always be in the user's mind. The Quadruple M can only fire half of a magazine (25 bullets), before the gun overheats, becoming unusable for one post. Becoming overwhelmed in a barrage, or miscounting, can cause one to untimely cause the weapon to overheat using the Multi-Shot Style, making oneself open to attacks. Despite these blatant weaknesses, the Multi-Shot Style is an effective way to handle several encroaching enemies, and can be a life saver in the right situations. However, the Multi-Shot begins to lose effectiveness after the user tries to aim at anything exceeding 15-25 meters, and anything closer is too close for a user who relies only on the Quadruple M.

    Skill Strengths:

    One-Shot Style
    -Ability to pick off individuals from a distance.
    -Cost-effective with ammunition.
    -Highly reduces chance of overheating weapon due to it's low rate of fire.

    Multi-Shot Style
    -Strong mid range form of combat.
    -Used correctly, can handle small crowds with some ammo to spare, given the user has the ability to gauge how many bullets are fired in each barrage.
    -Under certain circumstances, this style makes it easier to cause distractions due to the amount of noise created from the repeated firing.

    Skill Weaknesses:

    One-Shot Style
    -Weak against groups of enemies exceeding numbers of 20.
    -Without some proper spacing and timing, this style becomes relatively worse, due to it's inability to fire more than once and in only one direction. [-5 reflex during cooldown]
    -If the weapon jams, due to improper care, this mode will be the most effected. [Ex. If an enemy is charging towards the user, and the user has no time to switch to Multi-Shot Style, and the gun jams, due to the style's ability to only fire once per pull of the trigger, this could be the decider between life and death.]
    -Any shots fired out of the One-Shot Style's effective range will miss by a huge margin, with only the most accurate and timed of shots having a chance to nick a target. [-10 finesse when target out of range]

    Multi-Shot Style
    -Causes the weapon to overheat more readily. [2.5x more likely to overheat weapon]
    -Can go through ammo quickly, making saving ammunition somewhat harder, if the use lacks the ability to gauge how many shots he will fire in a barrage.
    -Although the loud noise created by this style can be a great distraction, this is also one of it's weaknesses. The sound created by the repeated firing of the Quadruple M can attract unwanted attention, potentially making a situation worse.
    -Chance of hitting anything outside of the Multi-Shot Style's range are slim, with the dispersal of bullets becoming unreliable after leaving the 15-25 meter radius.

    Abilities Lvl. 1:
    Ability Lvl 1 Name: One-Shot Style: Snipe Point
    Ability Lvl 1 Type: Range (30-40 meters)
    Ability Lvl 1 Cooldown: 2
    Ability Lvl 1 Description: The user gets into a stance to best distribute the recoil of the gun through their body, making the shock lessen, and, using the scope of the gun, aims for a effective vulnerable area to shoot and fires. Requires one post to get into the proper firing position.
    Ability Lvl 1 Strengths:
    -Effective at hitting weak points on enemies.
    -Is used only from a far enough distance to cause a panic if the shot misses. [NPC only effect]
    -Only fires one bullet.
    Ability Lvl 1 Weaknesses:
    -If a weak spot, or targeted area, is rather small, the usefulness of this skill decreases. [-10 finesse when targeting small areas or objects]
    -Shots are easily traceable.
    - This move requires more concentration than it's quicker equivalent, meaning that if the stance is interrupted, then it will decrease the efficiency at which the user will take the shot and may require a re-taking of the stance if the user is knocked down. [-10 finesse if the move is interrupted and will require another pose taking post if the user is knocked completely out of the stance]

    Ability Lvl 1 Name: Multi-Shot Style: Umbrella Point
    Ability Lvl 1 Type: Range (15-25 meters) -this is a mid range field skill
    Ability Lvl 1 Cooldown: 3
    Ability Lvl 1 Description: The user aims, envisions a cone shape in front of them, and then fires in a spread encompassing the boundaries of the imaginary curved bottom line of the cone.
    Ability Lvl 1 Strengths:
    -Effective for small groups of enemies.
    -Has a contained area of effect, putting only things in the area of the invisible cone at risk.
    -you need a third strength
    Ability Lvl 1 Weaknesses:
    -During the time envisioning the cone, user may be at risk of being attacked while in the planning process. [Requires one post of planning out the cone]
    -Has a contained area of effect, meaning attackers outside of the cone are safe. -but an umbrella protects the one who holds it from the rain so by the way you explained it does that mean your character is in danger of the bullets falling down on him being inside of the cone.
    -If the user is moved or stunned during the process of firing this move, then they will lose the image of the area of effect of the attack, and will fire in a unpredictable spray in front of them. [-20 finesse if the attack is interrupted mid-firing]
    -you need one more weakness

    Ability Lvl 1 Name: One-Shot Style: Quick Snipe Point
    Ability Lvl 1 Type: Range (30-40 meters)
    Ability Lvl 1 Cooldown: 2
    Ability Lvl 1 Description: The user, getting into a less effective version of the One-Shot Style: Snipe Point's stance, forgoing better recoil absorption in favor of attack speed, the user keys onto a target, not aiming at any one particular area, and fires.
    Ability Lvl 1 Strengths:
    -Takes less time to attack.
    -Due to taking less time to attack, the user can quickly get out of the less effective stance, giving them the ability to change position.
    -Only uses one bullet.
    Ability Lvl 1 Weaknesses:
    -User will have to deal with tire on their arms due to not standing in the more proper stance to better absorb the quick bout of recoil.
    -Less effective than the One-Shot Stle: Snipe Point, in that it doesn't focus on the weak points of an enemy.
    -Shares weakness with Snipe Point, in that the shot can be traced, and the enemies can gain a general idea for the user's whereabouts.
    -Shares another weakness of Snipe Point in that any shots fired out of the One-Shot Style's effective range will ultimately miss, with a too small chance of nicking the target, and alerting the target to an attack on their life. - this is a given change it

    Ability Lvl 1 Name: Mulit-Shot Style: Dancer Point
    Ability Lvl 1 Type: Range (Mid-range, 15-20 meters), Support, Field
    Ability Lvl 1 Cooldown: 3
    Ability Lvl 1 Description: The user aims the Quadruple M at the feet and general area of a group of enemies, and fires in a way that makes the group unable to stand safely and focus.
    Ability Lvl 1 Strengths:
    -Effective distraction.
    -Allows for others to escape or attack in the distraction.
    -Useful for incapacitating enemies, if the user decides to start actually aiming for the group's feet proper instead of just next to their feet.
    Ability Lvl 1 Weaknesses:
    -Completely non-lethal.
    -Enemies with armored leggings will be unaffected.
    -Leaves user behind if used to let others escape.
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    Hunter Tarot

    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
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    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot on Tue May 27, 2014 1:35 am

    I'm glad we're down to the last few things. Re-edited.


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    Storm Runner

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 32235
    Task Points : 2
    Posts : 507
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Storm Runner on Tue May 27, 2014 2:35 am

    Looks good to me

    APPROVED


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    Re: Hunter Tarot's Primary Skill [Two Form Firing]

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