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    Rokushiki - Zephyr Prisms (Secondary Skill)

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    Winter

    Rank 1- Player-

    Lineage : Will of Adventurer

    Beli Beli : 6753
    Posts : 24
    Race : Human
    Gender : Male
    Affiliation : Marine


    Character Profile
    Character Name: Winter Cross
    Primary Skill: Hie Hie No Mi (Chilly Chilly Fruit)
    Secondary Skill: Rokushiki - Zephyr Prisms

    Rokushiki - Zephyr Prisms (Secondary Skill)

    Post by Winter on Tue Jul 29, 2014 5:51 pm

    Skill Name: Rokushiki - Zephyr Prisms
    Skill Type: Rankyaku & Soru
    Skill Information: Rokushiki a series of techniques taught him by his mentor and CP Agent / Vice Admiral Malcolm. Malcolm is only able to teach Winter two of the six skills before he is station at Water 7 from Marine HQ. Winter has become very proficient with the two skills and is now able to kick air in the shape of prisms at his enemies and as for his prowess with Soru, he is now able to kick ten times off the ground, to the naked eye, it appears as if he has disappeared.

    Skill Strengths:


    •  Wind Percussion: The kicking of wind is a very destructive force that can cut through not only wood but stone and some metals. It's a useful skill to force opponents backwards and deliver a finishing blow. 
    •  Speed Tempo: Soru has a particular tempo to follow when moving at immense speeds, this skill can be used to not only avoid heavy damage but dodge incoming attacks.
    • Zephyr Prisms: The prisms of air created can be used to attack multiple enemies or even cause significant damage to landscapes. 


    Skill Weaknesses:


    •  Soru is the most basic of the Rokushiki skill and is basically moving at immense speeds but if the opponent has superior speed, the technique is rendered useless.
    • The length of each kick of air can only be as long as the appendage. The length of users foot determines the range of the destructive force. 
    • As powerful as kicking air maybe, denser objects such as buildings, ships and or shops cannot be completely destroyed by the force of the attack.



    Ability Lvl 1 Name: Zephyr Prisms - Winter Fang 
    Ability Lvl 1 Type: Long Range / Ranged (35 Meters)
    Ability Lvl 1 Cooldown: 4
    Ability Lvl 1 Description:
    Kicking at extremely high speeds, Winter begins by leaning the bottom of his foot upwards, and firing of a pocket of air in the shape of prisms. The prism consists of strips of air that can cut and force back targets it comes in contact with. Duration 1 Post. Prisms are 5 x 5 meters in length.
    Ability Lvl 1 Strengths:



    •  Air can cut through stone and metal
    •  Can rip through skin slightly causing bleeding 
    •  Pockets of air upon contact push opponent 5 meters backwards.


    Ability Lvl 1 Weaknesses:



    •  Attack weakens as it travels along it's path. Prisms shrinks in size by 1 x 1 M per every 10 Meters travelled.
    •  Once fired, attack cannot change it's direction
    •  Can only target one enemy at a time



    Ability Lvl 1 Name: Zephyr Prisms - Multi-Eagle
    Ability Lvl 1 Type:  Long Range / Ranged
    Ability Lvl 1 Cooldown: 5
    Ability Lvl 1 Description:
    Winter fires off a series of streamline Rankyaku at the opponent's directly infront of him. The blades of air rip through the point of contact pushing enemy backwards by the share force of the attack. The air takes on the form of an eagle as it glides towards the enemies.
    Duration 1 Post.


    Ability Lvl 1 Strengths:

    • Can target up to five enemies at a time
    • Pushes target back 5 meters backwards
    • Abrupt strike can cause ruptures in ligaments and blood vessels.


    Ability Lvl 1 Weaknesses:



    •  Denser armors are unaffected by the force of the strike. Cannot pierce through level 1 armors, merely damage them. 
    •  Fire based attacks can cause the wind blades to be destroyed before contact.
    •  Users of Tekkai and Haki can easily withstand this onslaught




    Ability Lvl 1 Name: Soru! Shift!
    Ability Lvl 1 Type: Movement / Support (Mid Range)
    Ability Lvl 1 Cooldown: 3

    Ability Lvl 1 Description:
    Winter shifts his body at immense speeds diagonally, in a zig zag fashion. Using this motion, he is able to avoid most incoming attacks infront of him. His speed increases significantly for a short space in time. Duration 1 post.

    Ability Lvl 1 Strengths:


    •  Erratic movements make the user hard to pin point for attacks
    •  Can also be used to close distances of up to 15 M
    •  Increases users speed noticeably. (+20 Speed for one Post)


    Ability Lvl 1 Weaknesses:


    •  This techniques puts great strain on the body (-20 Endurance)
    •  Slows down the pace of technique on rocky terrains (-10 Speed for one post)
    •  When completing a motion, the user is left defenseless momentarily.




    Ability Lvl 1 Name: Soru! - Wind Dragon's Percussion
    Ability Lvl 1 Type: Movement / Support / Ranged (Close Range)

    Ability Lvl 1 Cooldown: 6

    Ability Lvl 1 Description:
    Winter waits for the final moments before the attack is about to come into contact with his body and then uses soru to move his body to the flank of his enemy. He then fires off a close range Rankyaku pushing the opponent backwards and losing balance. Combining the element of surprise and momentum Winter is able to deal physical and mental trauma.

    Ability Lvl 1 Strengths:


    •  User moves at immense speed to catch the opponent off gaurd (+ 10 Speed)
    •  The force of the attack sends opponent back 10 M
    •  At closer range, Rankyaku can cause deep cuts and tearage.

    Ability Lvl 1 Weaknesses:


    •  User is left almost defenseless when in motion (-10 Reflex)
    •  Attack can be blocked by Haki or Tekkai users easily 
    •  If kicking motion is interrupted, the attack is futile.


    Last edited by Winter on Fri Aug 08, 2014 10:52 pm; edited 1 time in total


    _______________________
    Hie Hie No Mi
    avatar
    Winter

    Rank 1- Player-

    Lineage : Will of Adventurer

    Beli Beli : 6753
    Posts : 24
    Race : Human
    Gender : Male
    Affiliation : Marine


    Character Profile
    Character Name: Winter Cross
    Primary Skill: Hie Hie No Mi (Chilly Chilly Fruit)
    Secondary Skill: Rokushiki - Zephyr Prisms

    Re: Rokushiki - Zephyr Prisms (Secondary Skill)

    Post by Winter on Tue Jul 29, 2014 6:16 pm

    Bump.


    _______________________
    Hie Hie No Mi
    avatar
    Winter

    Rank 1- Player-

    Lineage : Will of Adventurer

    Beli Beli : 6753
    Posts : 24
    Race : Human
    Gender : Male
    Affiliation : Marine


    Character Profile
    Character Name: Winter Cross
    Primary Skill: Hie Hie No Mi (Chilly Chilly Fruit)
    Secondary Skill: Rokushiki - Zephyr Prisms

    Re: Rokushiki - Zephyr Prisms (Secondary Skill)

    Post by Winter on Wed Jul 30, 2014 8:10 pm

    Bump.


    _______________________
    Hie Hie No Mi
    avatar
    Winter

    Rank 1- Player-

    Lineage : Will of Adventurer

    Beli Beli : 6753
    Posts : 24
    Race : Human
    Gender : Male
    Affiliation : Marine


    Character Profile
    Character Name: Winter Cross
    Primary Skill: Hie Hie No Mi (Chilly Chilly Fruit)
    Secondary Skill: Rokushiki - Zephyr Prisms

    Re: Rokushiki - Zephyr Prisms (Secondary Skill)

    Post by Winter on Tue Aug 05, 2014 12:09 am

    Bump.


    _______________________
    Hie Hie No Mi
    avatar
    Fisher D. Conrad

    Rank 1- Captain- Paramecia Fruit User- Respected GFX Artist- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 52604
    Task Points : 2
    Posts : 137
    Race : Human
    Gender : None
    Crew : Tempest
    Affiliation : Pirate


    Character Profile
    Character Name: Fisher D. Conrad
    Primary Skill: Jetto Jetto no Mi
    Secondary Skill: Swordsmanship

    Re: Rokushiki - Zephyr Prisms (Secondary Skill)

    Post by Fisher D. Conrad on Tue Aug 05, 2014 8:33 pm

    Winter wrote:Skill Name: Rokushiki - Zephyr Prisms
    Skill Type: Rankyaku & Soru
    Skill Information: Rokushiki a series of techniques taught him by his mentor and CP Agent / Vice Admiral Malcolm. Malcolm is only able to teach Winter two of the six skills before he is station at Water 7 from Marine HQ. Winter has become very proficient with the two skills and is now able to kick air in the shape of prisms at his enemies and as for his prowess with Soru, he is now able to kick ten times off the ground, to the naked eye, it appears as if he has disappeared.

    Skill Strengths:


    •  Wind Percussion: The kicking of wind is a very destructive force that can cut through not only wood but stone and some metals. It's a useful skill to force opponents backwards and deliver a finishing blow. 
    •  Speed Tempo: Soru has a particular tempo to follow when moving at immense speeds, this skill can be used to not only avoid heavy damage but dodge incoming attacks.
    • Zephyr Prisms: The prisms of air created can be used to attack multiple enemies or even cause significant damage to landscapes. 


    Skill Weaknesses:


    •  Soru is the most basic of the Rokushiki skill and is basically moving at immense speeds but if the opponent has superior speed, the technique is rendered useless.
    • The length of each kick of air can only be as long as the appendage. The length of users foot determines the range of the destructive force. 
    • As powerful as kicking air maybe, denser objects such as buildings, ships and or shops cannot be completely destroyed by the force of the attack.

    I'm kind of unsure about whether I would approve you having these kinds of powers knowing your Devil Fruit. You have one of the strongest Logia on the site, so giving you CP9 moves to go with it seems unfair. I'll make a final verdict at the end, but it's not looking good.

    We'll see what happens wrote:Ability Lvl 1 Name: Zephyr Prisms - Winter Fang 
    Ability Lvl 1 Type: Long Range / Ranged
    Ability Lvl 1 Cooldown: 3
    Ability Lvl 1 Description:
    Kicking at extremely high speeds, Winter begins by leaning the bottom of his foot upwards, and firing of a pocket of air in the shape of prisms. The prism consists of strips of air that can cut through targets it comes in contact with. Duration 1 Post.
    Ability Lvl 1 Strengths:



    •  Air can cut through stone and metal
    •  Can rip through skins causing bleeding 
    •  Pockets of air upon contact push opponent 5 meters backwards.


    Ability Lvl 1 Weaknesses:



    •  Attack weakens as it travels along it's path
    •  Once fired, attack cannot change it's direction
    •  Can only target one enemy at a time

    What's the range, how much does it weaken? I don't think you should be kicking through anything you want with reckless abandon at level 1, though.

    Grind wrote:Ability Lvl 1 Name: Zephyr Prisms - Multi-Eagle
    Ability Lvl 1 Type:  Long Range / Ranged
    Ability Lvl 1 Cooldown: 5
    Ability Lvl 1 Description:
    Winter fires off a series of streamline Rankyaku at the opponent's directly infront of him. The blades of air rip through the point of contact pushing enemy backwards by the share force of the attack. The air takes on the form of an eagle as it glides towards the enemies.

    Ability Lvl 1 Strengths:

    • Can target up to five enemies at a time
    • Pushes target back 5 meters backwards
    • Abrupt strike can cause ruptures in ligaments and blood vessels.


    Ability Lvl 1 Weaknesses:



    •  Denser armors are unaffected by the force of the strike
    •  Fire based attacks can cause the wind blades to be destroyed before contact.
    •  Users of Tekkai and Haki can easily withstand this onslaught

    How dense is that armor? This all seems way beyond level 1 user capabilities, though. There's personalizing a move, then there's making it better in every single way.

    EAT wrote:Ability Lvl 1 Name: Soru! Shift!
    Ability Lvl 1 Type: Movement / Support (Mid Range)
    Ability Lvl 1 Cooldown: 2

    Ability Lvl 1 Description:
    Winter shifts his body at immense speeds diagonally, in a zig zag fashion. Using this motion, he is able to avoid most incoming attacks infront of him. His speed increases significantly for a short space in time.

    Ability Lvl 1 Strengths:


    •  Erratic movements make the user hard to pin point for attacks
    •  Can also be used to close distances of up to 15 M
    •  Increases users speed noticeably. (+20 Speed for one Post)


    Ability Lvl 1 Weaknesses:


    •  This techniques puts great strain on the body (-20 Endurance)
    •  Slows down the pace of technique on rocky terrains 
    •  When completing a motion, the user is left defenseless momentarily.

    From what I'm picturing, you Flash Step from side to side as needed to dodge stuff. How many times can he do this in a single use? And how much does rocky stuff slow him?

    Nom wrote:
    Ability Lvl 1 Name: Soru! - Wind Dragon's Percussion
    Ability Lvl 1 Type: Movement / Support / Ranged (Close Range)

    Ability Lvl 1 Cooldown: 6

    Ability Lvl 1 Description:
    Winter waits for the final moments before the attack is about to come into contact with his body and then uses soru to move his body to the flank of his enemy. He then fires off a close range Rankyaku pushing the opponent backwards and losing balance. Combining the element of surprise and momentum Winter is able to deal physical and mental trauma.

    Ability Lvl 1 Strengths:


    •  User moves at immense speed to catch the opponent off gaurd (+ 10 Speed)
    •  The force of the attack sends opponent back 10 M
    •  At closer range, Rankyaku can cause deep cuts and tearage.

    Ability Lvl 1 Weaknesses:


    •  User is left almost defenseless when in motion (-10 Reflex)
    •  Attack can be blocked by Haki or Tekkai users easily 
    •  If kicking motion is interrupted, the attack is futile.


    This seems kind of unfair. It's basically a free dodge and instant attack that no one but a select few can hope to dodge.


    I'll give you a chance to fix it up, but I'm still leaning towards no because of your powers.
    avatar
    Winter

    Rank 1- Player-

    Lineage : Will of Adventurer

    Beli Beli : 6753
    Posts : 24
    Race : Human
    Gender : Male
    Affiliation : Marine


    Character Profile
    Character Name: Winter Cross
    Primary Skill: Hie Hie No Mi (Chilly Chilly Fruit)
    Secondary Skill: Rokushiki - Zephyr Prisms

    Re: Rokushiki - Zephyr Prisms (Secondary Skill)

    Post by Winter on Fri Aug 08, 2014 10:52 pm

    Bump.


    _______________________
    Hie Hie No Mi
    avatar
    Fisher D. Conrad

    Rank 1- Captain- Paramecia Fruit User- Respected GFX Artist- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 52604
    Task Points : 2
    Posts : 137
    Race : Human
    Gender : None
    Crew : Tempest
    Affiliation : Pirate


    Character Profile
    Character Name: Fisher D. Conrad
    Primary Skill: Jetto Jetto no Mi
    Secondary Skill: Swordsmanship

    Re: Rokushiki - Zephyr Prisms (Secondary Skill)

    Post by Fisher D. Conrad on Sat Aug 09, 2014 3:15 am

    Winter wrote:Ability Lvl 1 Name: Zephyr Prisms - Winter Fang 
    Ability Lvl 1 Type: Long Range / Ranged (35 Meters)
    Ability Lvl 1 Cooldown: 4
    Ability Lvl 1 Description:
    Kicking at extremely high speeds, Winter begins by leaning the bottom of his foot upwards, and firing of a pocket of air in the shape of prisms. The prism consists of strips of air that can cut and force back targets it comes in contact with. Duration 1 Post. Prisms are 5 x 5 meters in length.
    Ability Lvl 1 Strengths:



    •  Air can cut through stone and metal
    •  Can rip through skin slightly causing bleeding 
    •  Pockets of air upon contact push opponent 5 meters backwards.


    Ability Lvl 1 Weaknesses:



    •  Attack weakens as it travels along it's path. Prisms shrinks in size by 1 x 1 M per every 10 Meters travelled.
    •  Once fired, attack cannot change it's direction
    •  Can only target one enemy at a time

    You're still kicking through anything you want at level 1. This is made even more confusing by the fact that a human only bleeds "slightly" by being struck with this attack that can also be used to cut through rocks and metal.

    Judging by your range, this attack will never actually die out. They'll always be at least 2 meters wide before they just, like, vanish?

    Vanishing Stuff wrote:Ability Lvl 1 Name: Zephyr Prisms - Multi-Eagle
    Ability Lvl 1 Type:  Long Range / Ranged
    Ability Lvl 1 Cooldown: 5
    Ability Lvl 1 Description:
    Winter fires off a series of streamline Rankyaku at the opponent's directly infront of him. The blades of air rip through the point of contact pushing enemy backwards by the share force of the attack. The air takes on the form of an eagle as it glides towards the enemies.
    Duration 1 Post.


    Ability Lvl 1 Strengths:

    • Can target up to five enemies at a time
    • Pushes target back 5 meters backwards
    • Abrupt strike can cause ruptures in ligaments and blood vessels.


    Ability Lvl 1 Weaknesses:



    •  Denser armors are unaffected by the force of the strike. Cannot pierce through level 1 armors, merely damage them. 
    •  Fire based attacks can cause the wind blades to be destroyed before contact.
    •  Users of Tekkai and Haki can easily withstand this onslaught

    This really has no difference. All you did was add level 1 armor stuff, which wasn't even my main problem.

    Overpowered wrote:Ability Lvl 1 Name: Soru! Shift!
    Ability Lvl 1 Type: Movement / Support (Mid Range)
    Ability Lvl 1 Cooldown: 3

    Ability Lvl 1 Description:
    Winter shifts his body at immense speeds diagonally, in a zig zag fashion. Using this motion, he is able to avoid most incoming attacks infront of him. His speed increases significantly for a short space in time. Duration 1 post.

    Ability Lvl 1 Strengths:


    •  Erratic movements make the user hard to pin point for attacks
    •  Can also be used to close distances of up to 15 M
    •  Increases users speed noticeably. (+20 Speed for one Post)


    Ability Lvl 1 Weaknesses:


    •  This techniques puts great strain on the body (-20 Endurance)
    •  Slows down the pace of technique on rocky terrains (-10 Speed for one post)
    •  When completing a motion, the user is left defenseless momentarily.

    You still didn't answer my main question on this. How many times would he be able to move during a single use of the attack?

    Y wrote:
    Ability Lvl 1 Name: Soru! - Wind Dragon's Percussion
    Ability Lvl 1 Type: Movement / Support / Ranged (Close Range)

    Ability Lvl 1 Cooldown: 6

    Ability Lvl 1 Description:
    Winter waits for the final moments before the attack is about to come into contact with his body and then uses soru to move his body to the flank of his enemy. He then fires off a close range Rankyaku pushing the opponent backwards and losing balance. Combining the element of surprise and momentum Winter is able to deal physical and mental trauma.

    Ability Lvl 1 Strengths:


    •  User moves at immense speed to catch the opponent off gaurd (+ 10 Speed)
    •  The force of the attack sends opponent back 10 M
    •  At closer range, Rankyaku can cause deep cuts and tearage.

    Ability Lvl 1 Weaknesses:


    •  User is left almost defenseless when in motion (-10 Reflex)
    •  Attack can be blocked by Haki or Tekkai users easily 
    •  If kicking motion is interrupted, the attack is futile.


    Nothing has been done to balance how unfair this attack seems. Upon further investigation, I actually just realized you can't even pay a -10 reflex hit, since your base reflexes are at 5.



    Thinking it over more and seeing that a second round of edits didn't really help much, I have to disapprove of this. Being able to freeze anything you touch while simultaneously being incredibly fast and being able to kick hard enough to cut the air is an unfair and overpowered combination.
    avatar
    Winter

    Rank 1- Player-

    Lineage : Will of Adventurer

    Beli Beli : 6753
    Posts : 24
    Race : Human
    Gender : Male
    Affiliation : Marine


    Character Profile
    Character Name: Winter Cross
    Primary Skill: Hie Hie No Mi (Chilly Chilly Fruit)
    Secondary Skill: Rokushiki - Zephyr Prisms

    Re: Rokushiki - Zephyr Prisms (Secondary Skill)

    Post by Winter on Sat Aug 09, 2014 5:33 am

    I quit. Have fun with the site.


    _______________________
    Hie Hie No Mi
    avatar
    Fisher D. Conrad

    Rank 1- Captain- Paramecia Fruit User- Respected GFX Artist- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 52604
    Task Points : 2
    Posts : 137
    Race : Human
    Gender : None
    Crew : Tempest
    Affiliation : Pirate


    Character Profile
    Character Name: Fisher D. Conrad
    Primary Skill: Jetto Jetto no Mi
    Secondary Skill: Swordsmanship

    Re: Rokushiki - Zephyr Prisms (Secondary Skill)

    Post by Fisher D. Conrad on Sat Aug 09, 2014 5:46 am


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    Re: Rokushiki - Zephyr Prisms (Secondary Skill)

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