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    Sea-Lord Bujutsu

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    MarkKTwain

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    Lineage : Will Of The Adventurerer

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    Character Profile
    Character Name: Mark K. Twain
    Primary Skill: Sea-Lord Bujutsu
    Secondary Skill: Blood of the Sea

    Sea-Lord Bujutsu

    Post by MarkKTwain on Mon Nov 18, 2013 4:15 am

    Skill Name: Sea-Lord Bujutsu
    Skill Type: Natural/ Martial Arts
    Skill Information: This a modified version of Fishman Karate, developed for Mark by his step-father. Unlike normal Fishman Karate this style specializes in above water combat and staying on the surface of the water, he is also trained in several degrees of the traditional style, but his base is formed in this unique school it focuses on using the strength of the legs instead of the super human ability of Fishmen. The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body.
    Skill Strengths:
    -Can attack Devil Fruit users, hitting water within them thus ignoring resistances (of the same Lvl. or below).
    Stances:

    Stance Name: Amenbo Umi Mau
    Stance Description:
    By generating a reverse wave in the water, users of the Sea-born school of Fishman Karate, may basically glide on water sliding across the increased surface tension, this is usually a training exercise, and is one of the most base forms of the style.
    Stance Strengths:
    This stance allows the user extra mobility on the water allowing them an extra block attempt that they switch out with one other failed attempt, just like all other stances using this stance grants a different style to proceeding techniques
    Stance Weaknesses:
    This stance is a support style only and the granted powers to other techniques are the same, all support based, this stance requires a large body of water to work so off of the ocean it cannot be used.

    Stance Name: Hana Uni In Saku
    Stance Description:
    By tensing every muscle in the body, users of this Fishman Karate stance push water vapor away from them selves generating a condensation bubble around them, this acts as a low grade barrier that takes the brunt of most attacks, and hardens the body against the effects that get through.
    Stance Strengths:
    This stance blocks 4 attacks of equal rank to the user and increases +12 Stamina and +6 Constitution for the remainder of the post after that, this technique expands into his other abilities.
    Stance Weaknesses:
    This stance once broken requires 5 posts before it can be used again, and the user cannot move during the time it is active (0 Reflex).

    Stance Name: Aoi Ringutako Yattsu Te
    Stance Description: Placing his arms in centripetal distance from his core, he is able to maneuver almost like he was sitting underwater. This increases the hitting power of his basic techniques, and allows for him to deliver more powerful attacks.
    Stance Strengths: 
    This stance grants Mark an effectively dependable stance but by decreasing his speed, he increases +10 Power, this movement also adds separate to his individual moves.
    Stance Weaknesses: 
    This diminishes his personal speed by -4 Reflex and -4 Dexterity and makes him more easily attacked, and makes his attacks easier to dodge.
    Skill Weaknesses:
    -Moves lose potency a long range, allowing for waves to defuse in the surrounding atmospheric water.
    -Requires an amount of water to function highly dry climates, deteriorate his skills effect.
    -Was re-designed for the use of humans, so many of the more powerful moves damage the user.
    -Can only have 1 stance active at a time.

    Lvl. 1:

    Ability Lvl 1 Name: Kieru Kōji Nise
    Ability Lvl 1 Type: Fishman Karate, Close-Range, Counter
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: This technique uses a form of misdirection, and places attention on an alternative source. Once this focus is directed, the user then pivoting, using there legs to generate the force, uses his arm to direct the pressure wave like a whip and delivers an attack to opponents within 7 meter cone 45 degree.


    Ability Lvl 1 Strengths:
    -This technique allows the user to distract, and deliver distanced blows, and thus avoid heavy damage, while still dishing it out.
    Ability Lvl 1 Weaknesses:
    -Enemies with an Intelligence 10 higher than the users ignore the distraction.
    -This move relies on all leg strength thus during the counter rotation you lose sight of your target for a second in between the movement and the hit.

    Ability Lvl 1 Name: Shako-rui Haretsu Ōda
    Ability Lvl 1 Type: Fishman Karate, Close-Range, Attack
    Ability Lvl 1 Cooldown: 6 Posts, No More Than 2 Times per Lvl. In Any 1 Thread.
    Ability Lvl 1 Description: Like the mantis shrimp, the user cocks their arm and delivers one insane punch. This technique deals a ton of damage. but also hurts the user. Think of it as having a grenade on the end of your fist, you deal heavy damage to the opponent but also yourself.

    Ability Lvl 1 Strengths:
    -Gains +25 Power for one attack.
    -Delivers an explosive force in a 3 ft. radius from the punch.
    Ability Lvl 1 Weaknesses:
    -This move hurts my character he takes damage, and is unable to use that arm for 4 posts (if it hits).
    -This ability can only be used a max of 2 times per thread (per Lvl.) and must be RP'd as damaging to his body.

    Ability Lvl 1 Name: Umi Tanjō Uchimizu
    Ability Lvl 1 Type: Fishman Karate, Mid-Range, Attack
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: The user delivers a hard kick that sends a water droplet flying with the kinetic force of a bullet, this has low accuracy at longer distances but is a very powerful mid-range weapon. (Max range 20 meters, straight line)

    Ability Lvl 1 Strengths:
    -Mid-Range fighting ability, and small chance to hit long range. This move allows for versatility
    Ability Lvl 1 Weaknesses:
    -Low accuracy, this move has a high likely hood to miss at any long range.
    -This technique is unusable without water.

    Ability Lvl 1 Name: Mizugokoro Wakai No
    Ability Lvl 1 Type: Fishman Jujutsu, Mid-Range, Support
    Ability Lvl 1 Cooldown: 4 Posts
    Ability Lvl 1 Description:  This allows the user to physically grab and redirect currents as if he were manipulating cloth. This is a special beginning technique for Fishman Jujutsu, this is a support move that webs into all future Fishman Jujutsu techniques.
    Stance Techniques:

    -Amenbo Umi Mau: Muryō No Kokoro

    Using this technique allows the user to ride underwater currents in a similar fashion to the fashion to running on the water giving them a +5 Reflex in water. This also generates a form of bubble armor that separates the user from the water and grants an additional 2 Posts before they must come up for air.

    -Hana Uni In Saku: Aianhāto

    This ability revitalizes the protective aspects of this stance any time before it is broken the use of this technique increases the number of hits it can take by two by restructuring the condensation bubble.

    -Aoi Ringutako Yattsu Te: Shitsuren

    This maneuver increases the bonus given by this stance by an additional +5 but slows you down by an additional -1 Reflex and Dexterity by concentrating the water vapor in the air around the user.

    Ability Lvl 1 Strengths:
    -Gateway technique into the other Jujutsu moves.
    Ability Lvl 1 Weaknesses:
    -Need a substantial  source of water.
    -Is not meant to be used for fighting, thus it simply supports the stances.

    Ability Lvl 1 Name: Mahi Sutingā Kikku
    Ability Lvl 1 Type: Fishman Karate, Close-Range, Attack
    Ability Lvl 1 Cooldown: 4 Posts
    Ability Lvl 1 Description: This is a close range kick that sends a ripple through the body of the target triggering the nerves along the path. This kick triggers the nervous system thus feeling like a stun gun.

    Ability Lvl 1 Strengths:
    -This move is an effective attack with the capacity to incapacitate enemies right off the bat.
    Ability Lvl 1 Weaknesses:
    -Useless against anyone of higher Lvl. then myself.
    -The effect only lasts for three posts and cant effect the same person for the remainder of the thread.

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    Last edited by MarkKTwain on Tue Feb 04, 2014 6:10 am; edited 13 times in total
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    MarkKTwain

    Rank 1- Captain- Player-

    Lineage : Will Of The Adventurerer

    Beli Beli : 44189
    Posts : 59
    Gender : Male
    Crew : Wild Tempest Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Mark K. Twain
    Primary Skill: Sea-Lord Bujutsu
    Secondary Skill: Blood of the Sea

    Re: Sea-Lord Bujutsu

    Post by MarkKTwain on Mon Dec 02, 2013 8:35 pm

    BUMP


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    I like the original animated version better, but the rock vibe doesn't hurt
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    MarkKTwain

    Rank 1- Captain- Player-

    Lineage : Will Of The Adventurerer

    Beli Beli : 44189
    Posts : 59
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    Crew : Wild Tempest Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Mark K. Twain
    Primary Skill: Sea-Lord Bujutsu
    Secondary Skill: Blood of the Sea

    Re: Sea-Lord Bujutsu

    Post by MarkKTwain on Mon Dec 02, 2013 9:07 pm

    BUMP


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    Mark's Playlist:

    I like the original animated version better, but the rock vibe doesn't hurt
    The author of this message was banned from the forum - See the message
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    Alphanumeric
    Admin

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    Character Name: Rufio Arctic
    Primary Skill: Hito Hito no Mi, Model: Czernobog
    Secondary Skill: Hito Hito no Mi, Model: Czernobog

    Re: Sea-Lord Bujutsu

    Post by Alphanumeric on Wed Dec 04, 2013 7:30 pm

    Each stance will need a technique dedicated to its use. You technically have three times as many techniques as other people. I need you to have specific techniques that can be used in those specific stances. Not techniques that work in all stances. Start there, and then I will continue.


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    MarkKTwain

    Rank 1- Captain- Player-

    Lineage : Will Of The Adventurerer

    Beli Beli : 44189
    Posts : 59
    Gender : Male
    Crew : Wild Tempest Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Mark K. Twain
    Primary Skill: Sea-Lord Bujutsu
    Secondary Skill: Blood of the Sea

    Re: Sea-Lord Bujutsu

    Post by MarkKTwain on Wed Dec 04, 2013 8:15 pm

    BUMP


    _______________________
    Mark's Playlist:

    I like the original animated version better, but the rock vibe doesn't hurt
    avatar
    Alphanumeric
    Admin

    Pirate Of Legends- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- Player-

    Lineage : Prince of Darkness

    Beli Beli : 41400
    Posts : 32
    Gender : Male
    Crew : The Lost Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Rufio Arctic
    Primary Skill: Hito Hito no Mi, Model: Czernobog
    Secondary Skill: Hito Hito no Mi, Model: Czernobog

    Re: Sea-Lord Bujutsu

    Post by Alphanumeric on Wed Dec 04, 2013 10:05 pm

    MarkKTwain wrote:Skill Name: Sea-Lord Bujutsu
    Skill Type: Natural/ Martial Arts
    Skill Information: This a modified version of Fishman Karate, developed for Mark by his step-father. Unlike normal Fishman Karate this style specializes in above water combat and staying on the surface of the water, he is also trained in several degrees of the traditional style, but his base is formed in this unique school it focuses on using the strength of the legs instead of the super human ability of Fishmen. The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body.
    Skill Strengths:
    -Can attack Devil Fruit users, hitting water within them thus ignoring resistances (of the same Lvl. or below).
    Stances:

    Stance Name: Amenbo Umi Mau
    Stance Description:
    By generating a reverse wave in the water, users of the Sea-born school of Fishman Karate, may basically glide on water sliding across the increased surface tension, this is usually a training exercise, and is one of the most base forms of the style.
    Stance Strengths:
    This stance allows the user extra mobility on the water allowing them an extra block attempt that they switch out with one other failed attempt, just like all other stances using this stance grants a different style to proceeding techniques
    Stance Weaknesses:
    This stance is a support style only and the granted powers to other techniques are the same, all support based, this stance requires a large body of water to work so off of the ocean it cannot be used.

    Stance Name: Hana Uni In Saku
    Stance Description:
    By tensing every muscle in the body, users of this Fishman Karate stance push water vapor away from them selves generating a condensation bubble around them, this acts as a low grade barrier that takes the brunt of most attacks, and hardens the body against the effects that get through.
    Stance Strengths:
    This stance blocks 4 attacks of equal rank to the user and increases +12 Stamina and +6 Constitution for the remainder of the post after that, this technique expands into his other abilities.
    Stance Weaknesses:
    This stance once broken requires 5 posts before it can be used again, and the user cannot move during the time it is active (0 Reflex).

    Stance Name: Aoi Ringutako Yattsu Te
    Stance Description: Placing his arms in centripetal distance from his core, he is able to maneuver almost like he was sitting underwater. This increases the hitting power of his basic techniques, and allows for him to deliver more powerful attacks.
    Stance Strengths: 
    This stance grants Mark an effectively dependable stance but by decreasing his speed, he increases +10 Power, this movement also adds separate to his individual moves.
    Stance Weaknesses: 
    This diminishes his personal speed by -4 Reflex and -4 Dexterity and makes him more easily attacked, and makes his attacks easier to dodge.
    Skill Weaknesses:
    -Moves lose potency a long range, allowing for waves to defuse in the surrounding atmospheric water.
    -Requires an amount of water to function highly dry climates, deteriorate his skills effect.
    -Was re-designed for the use of humans, so many of the more powerful moves damage the user.
    -Can only have 1 stance active at a time.

    Lvl. 1:

    Ability Lvl 1 Name: Kieru Kōji Nise
    Ability Lvl 1 Type: Fishman Karate, Close-Range, Counter
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: This technique uses a form of misdirection, and places attention on an alternative source. Once this focus is directed, the user then pivoting, using there legs to generate the force, uses his arm to direct the pressure wave like a whip and delivers an attack to opponents within 7 meter cone 45 degree.


    Ability Lvl 1 Strengths:
    -This technique allows the user to distract, and deliver distanced blows, and thus avoid heavy damage, while still dishing it out.
    Ability Lvl 1 Weaknesses:
    -Enemies with an Intelligence 10 higher than the users ignore the distraction.
    -This move relies on all leg strength thus during the counter rotation you lose sight of your target for a second in between the movement and the hit.

    Ability Lvl 1 Name: Shako-rui Haretsu Ōda
    Ability Lvl 1 Type: Fishman Karate, Close-Range, Attack
    Ability Lvl 1 Cooldown: 6 Posts, No More Than 2 Times per Lvl. In Any 1 Thread.
    Ability Lvl 1 Description: Like the mantis shrimp, the user cocks their arm and delivers one insane punch. This technique deals a ton of damage. but also hurts the user. Think of it as having a grenade on the end of your fist, you deal heavy damage to the opponent but also yourself.

    Ability Lvl 1 Strengths:
    -Gains +25 Power for one attack.
    Ability Lvl 1 Weaknesses:
    -This move hurts my character he takes damage, and is unable to use that arm for 4 posts (if it hits).
    -This ability can only be used a max of 2 times per thread (per Lvl.) and must be RP'd as damaging to his body.

    Ability Lvl 1 Name: Umi Tanjō Uchimizu
    Ability Lvl 1 Type: Fishman Karate, Mid-Range, Attack
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: The user delivers a hard kick that sends a water droplet flying with the kinetic force of a bullet, this has low accuracy at longer distances but is a very powerful mid-range weapon. (Max range 20 meters, straight line)

    Ability Lvl 1 Strengths:
    -Mid-Range fighting ability, and small chance to hit long range. This move allows for versatility
    Ability Lvl 1 Weaknesses:
    -Low accuracy, this move has a high likely hood to miss at any long range.
    -This technique is unusable without water.

    Ability Lvl 1 Name: Mizugokoro Wakai No
    Ability Lvl 1 Type: Fishman Jujutsu, Mid-Range, Support
    Ability Lvl 1 Cooldown: 4 Posts
    Ability Lvl 1 Description:  This allows the user to physically grab and redirect currents as if he were manipulating cloth. This is a special beginning technique for Fishman Jujutsu, this is a support move that webs into all future Fishman Jujutsu techniques.
    Stance Techniques:

    -Amenbo Umi Mau: Muryō No Kokoro

    Using this technique the user can use one other move based from this stance without needing to be completely surrounded by water, this drags a sphere of liquid with you that can be used for that technique.

    -Hana Uni In Saku: Aianhāto

    This ability revitalizes the protective aspects of this stance any time before it is broken the use of this technique increases the number of hits it can take by two by restructuring the condensation bubble.

    -Aoi Ringutako Yattsu Te: Shitsuren

    This maneuver increases the bonus given by this stance by an additional +5 but slows you down by an additional -1 Reflex and Dexterity by concentrating the water vapor in the air around the user.

    Ability Lvl 1 Strengths:
    -Gateway technique into the other Jujutsu moves.
    Ability Lvl 1 Weaknesses:
    -Need a substantial  source of water.
    -Is not meant to be used for fighting, thus it simply supports the stances.

    Ability Lvl 1 Name: Mahi Sutingā Kikku
    Ability Lvl 1 Type: Fishman Karate, Close-Range, Attack
    Ability Lvl 1 Cooldown: 4 Posts
    Ability Lvl 1 Description: This is a close range kick that sends a ripple through the body of the target triggering the nerves along the path. This kick triggers the nervous system thus feeling like a stun gun.

    Ability Lvl 1 Strengths:
    -This move is an effective attack with the capacity to incapacitate enemies right off the bat.
    Ability Lvl 1 Weaknesses:
    -Useless against anyone of higher Lvl. then myself.
    -The effect only lasts for three posts and cant effect the same person for the remainder of the thread.

    Lvl. 2:

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    APPROVED


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    Azure Snow

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Senior- Novice- Player-

    Lineage : Legacy Of A Legend

    Beli Beli : 40516
    Task Points : 5
    Divine Coins : 10
    Posts : 716
    Race : Human
    Gender : Female
    Crew : Heaven's Winter
    Affiliation : Shichibukai


    Character Profile
    Character Name: Azure D. Snow
    Primary Skill: Heaven Nōdachi Style
    Secondary Skill: Gun Blade Style

    Re: Sea-Lord Bujutsu

    Post by Azure Snow on Fri Jan 31, 2014 7:17 am

    Unlocked for slight revamp. Razz


    _______________________





    Character
    Weapon: Silver Light
    Weapon: Bright Nodachi
    Armor: Majestic Winter
    Primary Skill: Heaven's Nōdachi Style
    Secondary Skill: Gun Blade Style


    _______________________________________________________________________
    avatar
    Azure Snow

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Senior- Novice- Player-

    Lineage : Legacy Of A Legend

    Beli Beli : 40516
    Task Points : 5
    Divine Coins : 10
    Posts : 716
    Race : Human
    Gender : Female
    Crew : Heaven's Winter
    Affiliation : Shichibukai


    Character Profile
    Character Name: Azure D. Snow
    Primary Skill: Heaven Nōdachi Style
    Secondary Skill: Gun Blade Style

    Re: Sea-Lord Bujutsu

    Post by Azure Snow on Fri Jan 31, 2014 9:16 am

    Approved


    MarkKTwain wrote:Skill Name: Sea-Lord Bujutsu
    Skill Type: Natural/ Martial Arts
    Skill Information: This a modified version of Fishman Karate, developed for Mark by his step-father. Unlike normal Fishman Karate this style specializes in above water combat and staying on the surface of the water, he is also trained in several degrees of the traditional style, but his base is formed in this unique school it focuses on using the strength of the legs instead of the super human ability of Fishmen. The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body.
    Skill Strengths:
    -Can attack Devil Fruit users, hitting water within them thus ignoring resistances (of the same Lvl. or below).
    Stances:

    Stance Name: Amenbo Umi Mau
    Stance Description:
    By generating a reverse wave in the water, users of the Sea-born school of Fishman Karate, may basically glide on water sliding across the increased surface tension, this is usually a training exercise, and is one of the most base forms of the style.
    Stance Strengths:
    This stance allows the user extra mobility on the water allowing them an extra block attempt that they switch out with one other failed attempt, just like all other stances using this stance grants a different style to proceeding techniques
    Stance Weaknesses:
    This stance is a support style only and the granted powers to other techniques are the same, all support based, this stance requires a large body of water to work so off of the ocean it cannot be used.

    Stance Name: Hana Uni In Saku
    Stance Description:
    By tensing every muscle in the body, users of this Fishman Karate stance push water vapor away from them selves generating a condensation bubble around them, this acts as a low grade barrier that takes the brunt of most attacks, and hardens the body against the effects that get through.
    Stance Strengths:
    This stance blocks 4 attacks of equal rank to the user and increases +12 Stamina and +6 Constitution for the remainder of the post after that, this technique expands into his other abilities.
    Stance Weaknesses:
    This stance once broken requires 5 posts before it can be used again, and the user cannot move during the time it is active (0 Reflex).

    Stance Name: Aoi Ringutako Yattsu Te
    Stance Description: Placing his arms in centripetal distance from his core, he is able to maneuver almost like he was sitting underwater. This increases the hitting power of his basic techniques, and allows for him to deliver more powerful attacks.
    Stance Strengths: 
    This stance grants Mark an effectively dependable stance but by decreasing his speed, he increases +10 Power, this movement also adds separate to his individual moves.
    Stance Weaknesses: 
    This diminishes his personal speed by -4 Reflex and -4 Dexterity and makes him more easily attacked, and makes his attacks easier to dodge.
    Skill Weaknesses:
    -Moves lose potency a long range, allowing for waves to defuse in the surrounding atmospheric water.
    -Requires an amount of water to function highly dry climates, deteriorate his skills effect.
    -Was re-designed for the use of humans, so many of the more powerful moves damage the user.
    -Can only have 1 stance active at a time.

    Lvl. 1:

    Ability Lvl 1 Name: Kieru Kōji Nise
    Ability Lvl 1 Type: Fishman Karate, Close-Range, Counter
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: This technique uses a form of misdirection, and places attention on an alternative source. Once this focus is directed, the user then pivoting, using there legs to generate the force, uses his arm to direct the pressure wave like a whip and delivers an attack to opponents within 7 meter cone 45 degree.


    Ability Lvl 1 Strengths:
    -This technique allows the user to distract, and deliver distanced blows, and thus avoid heavy damage, while still dishing it out.
    Ability Lvl 1 Weaknesses:
    -Enemies with an Intelligence 10 higher than the users ignore the distraction.
    -This move relies on all leg strength thus during the counter rotation you lose sight of your target for a second in between the movement and the hit.

    Ability Lvl 1 Name: Shako-rui Haretsu Ōda
    Ability Lvl 1 Type: Fishman Karate, Close-Range, Attack
    Ability Lvl 1 Cooldown: 6 Posts, No More Than 2 Times per Lvl. In Any 1 Thread.
    Ability Lvl 1 Description: Like the mantis shrimp, the user cocks their arm and delivers one insane punch. This technique deals a ton of damage. but also hurts the user. Think of it as having a grenade on the end of your fist, you deal heavy damage to the opponent but also yourself.

    Ability Lvl 1 Strengths:
    -Gains +25 Power for one attack.
    -Delivers an explosive force in a 3 ft. radius from the punch.
    Ability Lvl 1 Weaknesses:
    -This move hurts my character he takes damage, and is unable to use that arm for 4 posts (if it hits).
    -This ability can only be used a max of 2 times per thread (per Lvl.) and must be RP'd as damaging to his body.

    Ability Lvl 1 Name: Umi Tanjō Uchimizu
    Ability Lvl 1 Type: Fishman Karate, Mid-Range, Attack
    Ability Lvl 1 Cooldown: 2 Posts
    Ability Lvl 1 Description: The user delivers a hard kick that sends a water droplet flying with the kinetic force of a bullet, this has low accuracy at longer distances but is a very powerful mid-range weapon. (Max range 20 meters, straight line)

    Ability Lvl 1 Strengths:
    -Mid-Range fighting ability, and small chance to hit long range. This move allows for versatility
    Ability Lvl 1 Weaknesses:
    -Low accuracy, this move has a high likely hood to miss at any long range.
    -This technique is unusable without water.

    Ability Lvl 1 Name: Mizugokoro Wakai No
    Ability Lvl 1 Type: Fishman Jujutsu, Mid-Range, Support
    Ability Lvl 1 Cooldown: 4 Posts
    Ability Lvl 1 Description:  This allows the user to physically grab and redirect currents as if he were manipulating cloth. This is a special beginning technique for Fishman Jujutsu, this is a support move that webs into all future Fishman Jujutsu techniques.
    Stance Techniques:

    -Amenbo Umi Mau: Muryō No Kokoro

    Using this technique the user can use one other move based from this stance without needing to be completely surrounded by water, this drags a sphere of liquid with you that can be used for that technique.

    -Hana Uni In Saku: Aianhāto

    This ability revitalizes the protective aspects of this stance any time before it is broken the use of this technique increases the number of hits it can take by two by restructuring the condensation bubble.

    -Aoi Ringutako Yattsu Te: Shitsuren

    This maneuver increases the bonus given by this stance by an additional +5 but slows you down by an additional -1 Reflex and Dexterity by concentrating the water vapor in the air around the user.

    Ability Lvl 1 Strengths:
    -Gateway technique into the other Jujutsu moves.
    Ability Lvl 1 Weaknesses:
    -Need a substantial  source of water.
    -Is not meant to be used for fighting, thus it simply supports the stances.

    Ability Lvl 1 Name: Mahi Sutingā Kikku
    Ability Lvl 1 Type: Fishman Karate, Close-Range, Attack
    Ability Lvl 1 Cooldown: 4 Posts
    Ability Lvl 1 Description: This is a close range kick that sends a ripple through the body of the target triggering the nerves along the path. This kick triggers the nervous system thus feeling like a stun gun.

    Ability Lvl 1 Strengths:
    -This move is an effective attack with the capacity to incapacitate enemies right off the bat.
    Ability Lvl 1 Weaknesses:
    -Useless against anyone of higher Lvl. then myself.
    -The effect only lasts for three posts and cant effect the same person for the remainder of the thread.

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    _______________________





    Character
    Weapon: Silver Light
    Weapon: Bright Nodachi
    Armor: Majestic Winter
    Primary Skill: Heaven's Nōdachi Style
    Secondary Skill: Gun Blade Style


    _______________________________________________________________________
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    Ray Ignazia

    Rank 1- Beta 3 Tester- Player-

    Lineage : Will Of The Adventurer

    Beli Beli : 53674
    Posts : 86
    Race : Human
    Gender : Male
    Crew : Pandora's Secret
    Affiliation : Marine


    Character Profile
    Character Name: Ray Ignazia
    Primary Skill: Enerugi No Mi
    Secondary Skill:

    Re: Sea-Lord Bujutsu

    Post by Ray Ignazia on Tue Feb 04, 2014 9:06 pm

    Please move all Approved topics to the approved section henceforth.


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    Character | Equipment | Enerugi No Mi

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    Re: Sea-Lord Bujutsu

    Post by Sponsored content


      Current date/time is Thu Aug 17, 2017 4:34 am