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    Fishman Karate: Tiger Shark Style

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    Caelus

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    Character Name: Caelus "Priest" Aulburne
    Primary Skill: Fishman Karate: Tiger Shark Style
    Secondary Skill:

    Fishman Karate: Tiger Shark Style

    Post by Caelus on Fri Dec 06, 2013 4:23 am

    Skill Name: Fishman Karate: Tiger Shark Style
    Skill Type: Martial Arts
    Skill Information: Fishman Karate is a martial art that is practiced by certain skilled members of the fishmen race. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.).

    The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches.
    Skill Strengths:

    • Effective against DF users with a tangible form such as paramecia users and logia users such as ice, darkness, swamp, etc.


    • Extremely versatile because it can be used on both land or in the water or even in the air for a quick counterattack

    Skill Weaknesses:

    • Weaker in areas with scarce quantities of water, reduces the power/effectiveness of his moves by 5 power.


    • Abilities are restricted to only close and mid-range attacks


    • Shockwaves produced by his attacks travel slower on land through an air medium than through water

    Spoiler:
    Ability Lvl 1 Name: Hydro Bomb Strike
    Ability Lvl 1 Type: Martial art
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Caelus, through his training under the Fishmen, has learned the basic concepts surrounding their art, and the knowledge to apply it into his own form of combat. However, his raw strength is able to replicate the exact results obtained by the Fishmen. Yet, he has created his own unique variation to this, that, although exhausting, is very powerful. Focusing his strikes to a small radius, he is actually able to detonate the hydrogen molecules in the air by causing them to collide with oxygen at massive speeds, creating an combustive force to detonate in that area. Although the explosions aren't continuous, these are especially effective in close-combat, where, if a strike lands, it's already high power can be coupled with the explosion coming right after it, thus, causing this to be a very dangerous, yet exhausting style.
    Ability Lvl 1 Strengths:

    • Confers +10 power in the strike


    • Establishes an explosive radius 3 meters in front of the user at the point of his fist/leg as if he were launching a regular shockwave (Think of Jimbe when he launches his shockwaves as the force is concentrated and exerted in front rather than dispersed around)

    Ability Lvl 1 Weaknesses:

    • Limb used in the attack suffers recoil and strain while gaining a -10 reduction in power for two posts afterwards


    • Because of the concentrated area of the strike this move is not advised for use against faster opponents for fear of missing and suffering the consequences


    • This move is not as effective against armored opponents. Although the only armor he can break is level one armor and even then he loses 5 power in his attack.


    Ability Lvl 1 Name: Boom Step
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: His own custom variety of the high-speed movement techniques used by other martial artists. Caelus utilizes the same basic concepts behind the hydro bomb strike and focuses it through this legs. This grants him a degree of high speed movement in the midst of combat or his everyday life. Can be used twice consecutively before the cooldown kicks in.
    Ability Lvl 1 Strengths:

    • Confers +10 Stamina


    • Can be used in a variety of mediums (air, water, land, etc.)

    Ability Lvl 1 Weaknesses:

    • Places a strain on the legs resulting in a -10 stamina reduction when used 2 times consecutively and lasts for a post


    • Can only be used in a straight line therefore making it easy enough to dodge or intercept with a stat +30 more than his own


    • Ability is severely hampered in small close quarters due to the lack of turning it gives


    Ability Lvl 1 Name: Twenty thousand Leagues Under the Sea
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: A powerful punch that can be used both on land and underwater. Caelus first takes a fighting stance, clenching his hand into a fist, focusing the water in the area around him, while doing so on land, he cannot move or else the technique will fail, but can freely move underwater, due to being surrounded by water that is easier to gather and use. Once done, Priest punches his enemy, creating a devastating shockwave through his enemy's body, being capable of leaving a hole in their body and behind them. Underwater, it becomes much more deadly, and can be used to sink ships from under them. Legend claims that the reason behind the technique's name is that, once a person is hit by this technique downwards, it can send them twenty thousands leagues underwater.
    Ability Lvl 1 Strengths:

    • Can pass though multiple targets simultaneously


    • Confers +10 power on impact


    • Shockwave travels for ten meters in a conal shape of 5 meters before dissipating

    Ability Lvl 1 Weaknesses:

    • On land he must remain still and charge the ability for a post before being able to use it, but can be used instantaneously in water


    • Limb is rendered immobile for the next post after use


    • If one is observant enough they'll notice the shimmering in the air which marks the path of the shockwave and avoid it


    • The attack is most effective at close range and gets gradually weaker the further it travels, losing two points of power per meter


    Ability Lvl 1 Name: Deep Sea
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description:  A weaker version of the Twenty Thousand Leagues Punch, that allows Priest to attack his enemies in rapid succession, by shortening the time of when he is focusing the water in his surroundings and relying on more speed then strength, he is capable of repeatedly striking his enemies in a flurry of punches, which, while less deadly than its precursor skill, the constant strikes can cause the enemy's bones to shatter as well as cause internal damage, resulting in internal bleeding. Effective range is 1-6 meters.
    Ability Lvl 1 Strengths:

    • Confers +10 Stamina for the post it is used


    • Strikes all land at once so if the first hit connects then so will the rest against a fighter of his skill rank. Rank 2 fighters may intercept and stop the technique after the first two hits land only if they do indeed connect. Rank 3 fighters may stop the tech after the first hit if it indeed does manage to connect.

    Ability Lvl 1 Weaknesses:

    • If the first strike manages to miss then the rest will too and his punches return to normal speed immediately afterwards


    • The blows maybe be faster but they are also weaker than a normal punch from as a result


    • Sacrifices -10 power


    Ability Lvl 1 Name: Water Shot
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Using his immense raw strength Caelus can hurl simple droplets of water as if they were bullets capable of punching through metals. The execution involves Caelus swinging either one arm or both to launch the aqua bullets.
    Ability Lvl 1 Strengths:

    • Bullets gain +10 power as they travel giving them the ability to punch through weaker materials such as wood and low-grade metals


    • Can take a seemingly harmless drop of water and turn it into a deadly projectile catching those who are unfamiliar with this technique by surprise.

    Ability Lvl 1 Weaknesses:

    • Must have a water source nearby


    • Bullets can travel up to 11 meters before turning back into harmless drops of water


    • Up to ten individual shots can be created at once but tend to be scattered and easy to dodge when used in that way. The shots start to scatter when the number of water bullets hits 5 at once.


    Last edited by Caelus on Sat Dec 07, 2013 4:00 am; edited 3 times in total
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    Phoenix D. Jack

    Administrator- Moderator- Developer/Chatbox Moderator- Rank 1- Beta 3 Tester- Yonko- Captain- Limited Edition Donor- Novice- Logia Fruit User- Player-

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    Character Name: Phoenix D. Jack
    Primary Skill: Mera Mera No Mi
    Secondary Skill: Rokushiki: Soru and Rankyaku

    Re: Fishman Karate: Tiger Shark Style

    Post by Phoenix D. Jack on Sat Dec 07, 2013 12:27 am

    You got alot to work on, I have listed everything I could catch within one read. when editing things you should also add is ranges, times taken for you to do the attack. does they have the same effect on a guy wearing armor as one wearing none. What impact can you do to buildings structures and such.

    When in doubt try reading other approved skills to gain ideas and such, people have gone through it differently.

    And lastly, all also each skill needs one more Weakness than Strenghts


    Caelus wrote:Skill Name: Fishman Karate: Tiger Shark Style
    Skill Type: Martial Arts
    Skill Information: Fishman Karate is a martial art that is practiced by certain skilled members of the fishmen race. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.).

    The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches.
    Skill Strengths:

    • Effective against DF users<-- How is it effective against Fruit users?


    • Extremely versatile <-- How is it versatile?

    Skill Weaknesses:

    • Weaker in areas with scarce quantities of water <--How is it weaker, if by a number how much?


    • Abilities are restricted to only close and mid-range attacks


    • Ineffective against certain logia users such as those who use smoke, fire, light, and other intangible elements he cannot channel a shockwave through <-- Fishman Karate is able to nulify a Fruit users ability when strikking them, cause they strike the water within them, so even a fire, light or smoke logia would still be affected, I don't see why you'd they'd not be affected? So unless your adaptation is not useing that fundamental this weakness does not suffice

    Spoiler:
    Ability Lvl 1 Name: Hydro Bomb Strike
    Ability Lvl 1 Type: Martial art
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Caelus, through his training under the Fishmen, has learned the basic concepts surrounding their art, and the knowledge to apply it into his own form of combat. However, his raw strength is able to replicate the exact results obtained by the Fishmen. Yet, he has created his own unique variation to this, that, although exhausting, is very powerful. Focusing his strikes to a small radius, he is actually able to detonate the hydrogen molecules in the air by causing them to collide with oxygen at massive speeds, creating an combustive force to detonate in that area. Although the explosions aren't continuous, these are especially effective in close-combat, where, if a strike lands, it's already high power can be coupled with the explosion coming right after it, thus, causing this to be a very dangerous, yet exhausting style.
    Ability Lvl 1 Strengths:

    • Confers +20 power in the strike <-- 20 is too much for a level 1 ability even if it has a backdraw


    • Establishes an explosive radius of 3 meters

    Ability Lvl 1 Weaknesses:

    • Limb used in the attack suffers recoil and strain <-- this seemes alot like the same weakness as the one below, so it seemes you strech one weakness out into two


    • Suffers a -15 power reduction in the limb <-- when above powr is reduced this can reduced too, and how long does the reduction last.


    Ability Lvl 1 Name: Boom Step
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: His own custom variety of the high-speed movement techniques used by other martial artists. Caelus utilizes the same basic concepts behind the hydro bomb strike and focuses it through this legs. This grants him a degree of high speed movement in the midst of combat or his everyday life. Can be used twice consecutively before the cooldown kicks in.
    Ability Lvl 1 Strengths:

    • Confers +20 Endurance <-- we have no such stat and 20 is still alot


    • Can be used in a variety of mediums (air, water, land, etc.)

    Ability Lvl 1 Weaknesses:

    • Places a strain on the legs resulting in a -10 endurance reduction when used 3 times consecutively <-- for how long is this reduction for, and didn't you not above you can only use it 2 times? If so this is hardly a weakness


    • Can only be used in a straight line therefore making it easy enough to dodge or intercept with a stat +40 more than his own<-- More like 30


    Ability Lvl 1 Name: Twenty thousand Leagues Under the Sea
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: A powerful punch that can be used both on land and underwater. Caelus first takes a fighting stance, clenching his hand into a fist, focusing the water in the area around him, while doing so on land, he cannot move or else the technique will fail, but can freely move underwater, due to being surrounded by water that is easier to gather and use. Once done, Priest punches his enemy, creating a devastating shockwave through his enemy's body, being capable of leaving a hole in their body and behind them. Underwater, it becomes much more deadly, and can be used to sink ships from under them. Legend claims that the reason behind the technique's name is that, once a person is hit by this technique downwards, it can send them twenty thousands leagues underwater.
    Ability Lvl 1 Strengths:

    • Can pass though multiple targets simultaneously


    • Confers +15 power on impact<-- still alot


    • Shockwave travels for ten meters in a conal shape of 5 meters before dissipating

    Ability Lvl 1 Weaknesses:

    • Cannot fire off the technique until his next post so he must be still <--- You said in the pot that in water the time changes so is it one post charge time there and another above?


    • Limb is rendered immobile for the next post after use


    • If one is observant enough they'll notice the shimmering in the air which marks the path of the shockwave and avoid it


    • The attack is most effective at close range and gets gradually weaker the further it travels <--- how much weaker?


    Ability Lvl 1 Name: Deep Sea
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description:  A weaker version of the Twenty Thousand Leagues Punch, that allows Priest to attack his enemies in rapid succession, by shortening the time of when he is focusing the water in his surroundings and relying on more speed then strength, he is capable of repeatedly striking his enemies in a flurry of punches, which, while less deadly than its precursor skill, the constant strikes can cause the enemy's bones to shatter as well as cause internal damage, resulting in internal bleeding.
    Ability Lvl 1 Strengths:

    • Confers +10 Endurance while sacrificing -10 power for faster strikes <-- the -10 belongs in weaknesses


    • Strikes all land at once so if the first hit connects then so will the rest <--- even if the person is a rank 3? if so way over powered.

    Ability Lvl 1 Weaknesses:

    • If the first strike manages to miss then the rest will too <-- I'm guessing you mean if the person dodged and get out of range the rest wont hit, but will he be able to stop channeling the tech, and for how long does the channel last


    • The blows maybe be faster but they are also weaker than a normal punch from as a result


    Ability Lvl 1 Name: Water Shot
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Using his immense raw strength Caelus can hurl simple droplets of water as if they were bullets capable of punching through metals.
    Ability Lvl 1 Strengths:

    • Bullets gain +10 power as they travel <-- rephrase, I think I know what you mean but can't be sure


    • Can be used with many water based sources whether it be sweat, spit, etc.

    Ability Lvl 1 Weaknesses:

    • Must have a water source nearby whether it be vapor in the air or a puddle of water


    • Bullets can travel up to 11 meters before turning back into harmless drops of water


    _______________________
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    Caelus

    Rank 1- Player-

    Lineage : Peacekeeper's Virtue

    Beli Beli : 33913
    Posts : 6
    Gender : Male
    Crew : Ombre di Giustizia
    Affiliation : Marine


    Character Profile
    Character Name: Caelus "Priest" Aulburne
    Primary Skill: Fishman Karate: Tiger Shark Style
    Secondary Skill:

    Re: Fishman Karate: Tiger Shark Style

    Post by Caelus on Sat Dec 07, 2013 1:16 am

    I've done all the editing I can.
    avatar
    Phoenix D. Jack

    Administrator- Moderator- Developer/Chatbox Moderator- Rank 1- Beta 3 Tester- Yonko- Captain- Limited Edition Donor- Novice- Logia Fruit User- Player-

    Lineage : Legacy of a Legend

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    Character Name: Phoenix D. Jack
    Primary Skill: Mera Mera No Mi
    Secondary Skill: Rokushiki: Soru and Rankyaku

    Re: Fishman Karate: Tiger Shark Style

    Post by Phoenix D. Jack on Sat Dec 07, 2013 2:41 am

    Caelus wrote:Skill Name: Fishman Karate: Tiger Shark Style
    Skill Type: Martial Arts
    Skill Information: Fishman Karate is a martial art that is practiced by certain skilled members of the fishmen race. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.).

    The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches.
    Skill Strengths:

    • Effective against DF users with a tangible form such as paramecia users and logia users such as ice, darkness, swamp, etc.


    • Extremely versatile because it can be used on both land or in the water or even in the air for a quick counterattack

    Skill Weaknesses:

    • Weaker in areas with scarce quantities of water, reduces the power/effectiveness of his moves by 20%<--- we don't go by percentages, so have it be a reduction of your power 5-10 or so should suffice


    • Abilities are restricted to only close and mid-range attacks


    • Shockwaves produced by his attacks travel slower on land through an air medium than through water

    Spoiler:
    Ability Lvl 1 Name: Hydro Bomb Strike
    Ability Lvl 1 Type: Martial art
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Caelus, through his training under the Fishmen, has learned the basic concepts surrounding their art, and the knowledge to apply it into his own form of combat. However, his raw strength is able to replicate the exact results obtained by the Fishmen. Yet, he has created his own unique variation to this, that, although exhausting, is very powerful. Focusing his strikes to a small radius, he is actually able to detonate the hydrogen molecules in the air by causing them to collide with oxygen at massive speeds, creating an combustive force to detonate in that area. Although the explosions aren't continuous, these are especially effective in close-combat, where, if a strike lands, it's already high power can be coupled with the explosion coming right after it, thus, causing this to be a very dangerous, yet exhausting style.
    Ability Lvl 1 Strengths:

    • Confers +10 power in the strike


    • Establishes an explosive radius of 3 meters in front of the user<-- an explosion with 3 meter radius infront of you would still hit your whole body, so I'm guessing explosion is either not the right word, or you're done the wording wrongly since to me it seemes to be an explosion comming from your fist? or it a projectile?

    Ability Lvl 1 Weaknesses:

    • Limb used in the attack suffers recoil and strain while gaining a -15 reduction in power for two posts afterwards <-- have it be just 10 to keep the balance when you power its effectiveness against armors


    • Because of the concentrated area of the strike this move is not advised for use against faster opponents for fear of missing and suffering the consequences


    • This move is not as effective against armored opponents as it takes repeated strikes (3) from this tech to break their defenses <-- the only armor you can break is a level 1 and even there it would have to be a loss of power o the attack when hitting armored


    Ability Lvl 1 Name: Boom Step <-- This ability is fine
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: His own custom variety of the high-speed movement techniques used by other martial artists. Caelus utilizes the same basic concepts behind the hydro bomb strike and focuses it through this legs. This grants him a degree of high speed movement in the midst of combat or his everyday life. Can be used twice consecutively before the cooldown kicks in.
    Ability Lvl 1 Strengths:

    • Confers +10 Stamina


    • Can be used in a variety of mediums (air, water, land, etc.)

    Ability Lvl 1 Weaknesses:

    • Places a strain on the legs resulting in a -10 stamina reduction when used 2 times consecutively and lasts for a post


    • Can only be used in a straight line therefore making it easy enough to dodge or intercept with a stat +30 more than his own


    • Ability is severely hampered in small close quarters due to the lack of turning it gives


    Ability Lvl 1 Name: Twenty thousand Leagues Under the Sea
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: A powerful punch that can be used both on land and underwater. Caelus first takes a fighting stance, clenching his hand into a fist, focusing the water in the area around him, while doing so on land, he cannot move or else the technique will fail, but can freely move underwater, due to being surrounded by water that is easier to gather and use. Once done, Priest punches his enemy, creating a devastating shockwave through his enemy's body, being capable of leaving a hole in their body and behind them. Underwater, it becomes much more deadly, and can be used to sink ships from under them. Legend claims that the reason behind the technique's name is that, once a person is hit by this technique downwards, it can send them twenty thousands leagues underwater.
    Ability Lvl 1 Strengths:

    • Can pass though multiple targets simultaneously


    • Confers +10 power on impact


    • Shockwave travels for ten meters in a conal shape of 5 meters before dissipating

    Ability Lvl 1 Weaknesses:

    • On land he must remain still and charge the ability for a post before being able to use it, but can be used instantaneously in water


    • Limb is rendered immobile for the next post after use


    • If one is observant enough they'll notice the shimmering in the air which marks the path of the shockwave and avoid it


    • The attack is most effective at close range and gets gradually weaker the further it travels losing one point of power per meter <--- 2 power per meter should be appropaite, even if the boost is lost at the end your characters own power will still be there.


    Ability Lvl 1 Name: Deep Sea<--- add range
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description:  A weaker version of the Twenty Thousand Leagues Punch, that allows Priest to attack his enemies in rapid succession, by shortening the time of when he is focusing the water in his surroundings and relying on more speed then strength, he is capable of repeatedly striking his enemies in a flurry of punches, which, while less deadly than its precursor skill, the constant strikes can cause the enemy's bones to shatter as well as cause internal damage, resulting in internal bleeding.
    Ability Lvl 1 Strengths:

    • Confers +10 Stamina for the post it is used


    • Strikes all land at once so if the first hit connects then so will the rest against a fighter of his skill rank. Rank 2 fighters may intercept and stop the technique after the first two hits land only if they do indeed connect. Rank 3 fighters may stop the tech after the first hit if it indeed does manage to connect.

    Ability Lvl 1 Weaknesses:

    • If the first strike manages to miss then the rest will too and his punches return to normal speed immediately afterwards


    • The blows maybe be faster but they are also weaker than a normal punch from as a result


    • Sacrifices -10 power


    Ability Lvl 1 Name: Water Shot
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Using his immense raw strength Caelus can hurl simple droplets of water as if they were bullets capable of punching through metals.<--- the way you imagine this ability is it one swing with the arm, or many please explain
    Ability Lvl 1 Strengths:

    • Bullets gain +10 power as they travel giving them the ability to punch through weaker materials such as wood and low-grade metals


    • Can be used with many water based sources whether it be sweat, spit, etc.<--- Sweat and spit doesn't seem reliable, since if so your weakness to need a source becomes invalid. Instead as change to something alike being able to take a seemingly harmless thing as water into a deadly weapon, so that if they haven't seen the technique before would be caught surpriced.

    Ability Lvl 1 Weaknesses:

    • Must have a water source nearby whether it be vapor in the air or a puddle of water<-- the ammount of water needed to do this technique in the series is basicly a soaked lower arm, so I doubt vapour would suffice, let it be a water source


    • Bullets can travel up to 11 meters before turning back into harmless drops of water


    • Up to ten individual shots can be created at once but tend to be scattered and easy to dodge when used in that way<--- and at what number does the aim become scattered?


    _______________________
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    Phoenix D. Jack

    Administrator- Moderator- Developer/Chatbox Moderator- Rank 1- Beta 3 Tester- Yonko- Captain- Limited Edition Donor- Novice- Logia Fruit User- Player-

    Lineage : Legacy of a Legend

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    Character Name: Phoenix D. Jack
    Primary Skill: Mera Mera No Mi
    Secondary Skill: Rokushiki: Soru and Rankyaku

    Re: Fishman Karate: Tiger Shark Style

    Post by Phoenix D. Jack on Sat Dec 07, 2013 4:19 am

    I hereby rate the skills listed below which should be the same as in the top, approved.

    Have fun


    Caelus wrote:Skill Name: Fishman Karate: Tiger Shark Style
    Skill Type: Martial Arts
    Skill Information: Fishman Karate is a martial art that is practiced by certain skilled members of the fishmen race. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.).

    The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches.
    Skill Strengths:

    • Effective against DF users with a tangible form such as paramecia users and logia users such as ice, darkness, swamp, etc.


    • Extremely versatile because it can be used on both land or in the water or even in the air for a quick counterattack

    Skill Weaknesses:

    • Weaker in areas with scarce quantities of water, reduces the power/effectiveness of his moves by 5 power.


    • Abilities are restricted to only close and mid-range attacks


    • Shockwaves produced by his attacks travel slower on land through an air medium than through water

    Spoiler:
    Ability Lvl 1 Name: Hydro Bomb Strike
    Ability Lvl 1 Type: Martial art
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Caelus, through his training under the Fishmen, has learned the basic concepts surrounding their art, and the knowledge to apply it into his own form of combat. However, his raw strength is able to replicate the exact results obtained by the Fishmen. Yet, he has created his own unique variation to this, that, although exhausting, is very powerful. Focusing his strikes to a small radius, he is actually able to detonate the hydrogen molecules in the air by causing them to collide with oxygen at massive speeds, creating an combustive force to detonate in that area. Although the explosions aren't continuous, these are especially effective in close-combat, where, if a strike lands, it's already high power can be coupled with the explosion coming right after it, thus, causing this to be a very dangerous, yet exhausting style.
    Ability Lvl 1 Strengths:

    • Confers +10 power in the strike


    • Establishes an explosive radius 3 meters in front of the user at the point of his fist/leg as if he were launching a regular shockwave (Think of Jimbe when he launches his shockwaves as the force is concentrated and exerted in front rather than dispersed around)

    Ability Lvl 1 Weaknesses:

    • Limb used in the attack suffers recoil and strain while gaining a -10 reduction in power for two posts afterwards


    • Because of the concentrated area of the strike this move is not advised for use against faster opponents for fear of missing and suffering the consequences


    • This move is not as effective against armored opponents. Although the only armor he can break is level one armor and even then he loses 5 power in his attack.


    Ability Lvl 1 Name: Boom Step
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: His own custom variety of the high-speed movement techniques used by other martial artists. Caelus utilizes the same basic concepts behind the hydro bomb strike and focuses it through this legs. This grants him a degree of high speed movement in the midst of combat or his everyday life. Can be used twice consecutively before the cooldown kicks in.
    Ability Lvl 1 Strengths:

    • Confers +10 Stamina


    • Can be used in a variety of mediums (air, water, land, etc.)

    Ability Lvl 1 Weaknesses:

    • Places a strain on the legs resulting in a -10 stamina reduction when used 2 times consecutively and lasts for a post


    • Can only be used in a straight line therefore making it easy enough to dodge or intercept with a stat +30 more than his own


    • Ability is severely hampered in small close quarters due to the lack of turning it gives


    Ability Lvl 1 Name: Twenty thousand Leagues Under the Sea
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: A powerful punch that can be used both on land and underwater. Caelus first takes a fighting stance, clenching his hand into a fist, focusing the water in the area around him, while doing so on land, he cannot move or else the technique will fail, but can freely move underwater, due to being surrounded by water that is easier to gather and use. Once done, Priest punches his enemy, creating a devastating shockwave through his enemy's body, being capable of leaving a hole in their body and behind them. Underwater, it becomes much more deadly, and can be used to sink ships from under them. Legend claims that the reason behind the technique's name is that, once a person is hit by this technique downwards, it can send them twenty thousands leagues underwater.
    Ability Lvl 1 Strengths:

    • Can pass though multiple targets simultaneously


    • Confers +10 power on impact


    • Shockwave travels for ten meters in a conal shape of 5 meters before dissipating

    Ability Lvl 1 Weaknesses:

    • On land he must remain still and charge the ability for a post before being able to use it, but can be used instantaneously in water


    • Limb is rendered immobile for the next post after use


    • If one is observant enough they'll notice the shimmering in the air which marks the path of the shockwave and avoid it


    • The attack is most effective at close range and gets gradually weaker the further it travels, losing two points of power per meter


    Ability Lvl 1 Name: Deep Sea
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description:  A weaker version of the Twenty Thousand Leagues Punch, that allows Priest to attack his enemies in rapid succession, by shortening the time of when he is focusing the water in his surroundings and relying on more speed then strength, he is capable of repeatedly striking his enemies in a flurry of punches, which, while less deadly than its precursor skill, the constant strikes can cause the enemy's bones to shatter as well as cause internal damage, resulting in internal bleeding. Effective range is 1-6 meters.
    Ability Lvl 1 Strengths:

    • Confers +10 Stamina for the post it is used


    • Strikes all land at once so if the first hit connects then so will the rest against a fighter of his skill rank. Rank 2 fighters may intercept and stop the technique after the first two hits land only if they do indeed connect. Rank 3 fighters may stop the tech after the first hit if it indeed does manage to connect.

    Ability Lvl 1 Weaknesses:

    • If the first strike manages to miss then the rest will too and his punches return to normal speed immediately afterwards


    • The blows maybe be faster but they are also weaker than a normal punch from as a result


    • Sacrifices -10 power


    Ability Lvl 1 Name: Water Shot
    Ability Lvl 1 Type: Martial Arts
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Using his immense raw strength Caelus can hurl simple droplets of water as if they were bullets capable of punching through metals. The execution involves Caelus swinging either one arm or both to launch the aqua bullets.
    Ability Lvl 1 Strengths:

    • Bullets gain +10 power as they travel giving them the ability to punch through weaker materials such as wood and low-grade metals


    • Can take a seemingly harmless drop of water and turn it into a deadly projectile catching those who are unfamiliar with this technique by surprise.

    Ability Lvl 1 Weaknesses:

    • Must have a water source nearby


    • Bullets can travel up to 11 meters before turning back into harmless drops of water


    • Up to ten individual shots can be created at once but tend to be scattered and easy to dodge when used in that way. The shots start to scatter when the number of water bullets hits 5 at once.


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