One Piece RP

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One Piece RP is a new non-canon forum RP focused on building a strong active community.

Phoenix D. Jack has been promoted to Administrator, and Ray Ignazia has been promoted to Head Moderator.
We are currently still in a beta like phase, and still working out some kinks like fixing up the tasks and stat system - but those that stay with us will be rewarded with limited edition stuff.

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    White Fist Gray's Primary Skills

    Gray
    Gray
    __________________________
    __________________________


    Rank 1- Limited Edition Donor 2- Richie Rich- Rich- Paramecia Fruit User- Conqueror's Haki- Player-

    Lineage : Conqueror's Haki

    Beli Beli : 1046456
    Divine Coins : 100
    Posts : 119
    Race : Human
    Gender : Male
    Crew : Heaven's Winter (Look-out)
    Affiliation : Pirate


    Character Profile
    Character Name: Gray D. Starks
    Primary Skill: Pressure-Pressure Fruit
    Secondary Skill: White Fist Style

    White Fist Gray's Primary Skills Empty White Fist Gray's Primary Skills

    Post by Gray Thu Feb 20, 2014 8:01 pm

    Primary Skill

    Skill Name: Pressure-Pressure Fruit
    Skill Type: Paramecia Class Devil Fruit
    Skill Information: This devil fruit gives the user the ability to manipulate the magnitude and direction of air pressure in his surroundings.

    Skill Strengths:
    + The range of control over air pressure increases as the level increases. (Ranges are: Level 1: 20m Level 2: 30m Level 3: 40m)
    + The change in air pressure affects both living beings and inanimate objects. The strength of the effects depends on the level of the ability.
    + The user is able to enhance the maneuverability of the attacks through physical movement.

    Skill Weaknesses:
    - At extremely close range (within 1m), the change in air pressure can also affect the user for a reflex penalty of -5.
    - Overly extended use can cause dizziness and nausea , giving -5 to reflex  and -5 to speed  for three posts.(Consecutive use for 10 posts).
    - Can be rendered useless by sea stone, sea salt and the sea.

    Ability Lvl 1 Name: White Fist
    Ability Lvl 1 Type: Ranged
    Ability Lvl 1 Cooldown: 2
    Ability Lvl 1 Description:
    The user essentially punches an opponent, but instead of the punch hitting the opponent directly, they’re hit by a pressure shot strong enough to push the opponent back 1m.
    Ability Lvl 1 Strengths:
    + The range of this shot is from point blank to 20m.
    + The shot can be compressed to be more precise and deal more damage in a concentrated spot or widespread to deal damage over a span of up to 5m.
    + The direction of the shot can be changed mid-flight.

    Ability Lvl 1 Weaknesses:
    - If the user’s arm is immobilized, this attack cannot be performed.
    - If the shot is spread over a span of 5m then the damage is only half of a concentrated shot.
    - This ability does only one-third the damage against logia.


    Ability Lvl 1 Name: Choke
    Ability Lvl 1 Type: Close Range (point blank to 7m)
    Ability Lvl 1 Cooldown: 6 posts
    Ability Lvl 1 Description: The user reduces the air-pressure around a single opponent and makes it hard for them to breath, putting strain on their lungs.

    Ability Lvl 1 Strengths:
    + If the opponent has 25 less endurance  than user’s strength  the opponent will become drowsy for 2 posts, suffering a -10 speed and -10 reflex penalty.
    + If the opponent’s endurance is equal to or up to 24 less than the user’s strength, then the opponent will suffer a -5 speed and -5 reflex penalty for two posts from the choking pain.
    + If the opponent’s endurance is over 25 more than the user’s strength, then the opponent will suffer -5 speed penalty for one post.


    Ability Lvl 1 Weaknesses:
    - Does not affect characters that do not depend on breathing for survival (such as some cyborgs).
    - If the opponent has higher endurance than the user’s strength, than the user suffers a -5 endurance penalty.
    - Cannot use this ability when being attacked by more than two evenly-matched or stronger enemies or 5 or more weaker enemies.
    -Does not affect Logia users.

    Ability Lvl 1 Name: Pressure down
    Ability Lvl 1 Type: Range (5 sq.m. AoE or up to 4 people max up to a range of 30m away)
    Ability Lvl 1 Cooldown: 8 posts
    Ability Lvl 1 Description: Increasing the air pressure downwards onto a wide area of 10 sq.m, this attack causes the opponents in range to feel 20 times the atmospheric pressure pressing down on them.

    Ability Lvl 1 Strengths:
    + Makes it difficult for the opponents to move -5 to speed and -5 to reflexes
    + Remains active for two posts.
    + If the opponent’s endurance is 25 less than the user’s strength, the opponent receives a -5 speed, -5 reflex and -5 endurance penalty for as long as the attack is active.

    Ability Lvl 1 Weaknesses:
    - If an opponent has 25 more endurance than the user’s strength, the effect is reduced to a speed penalty of -5.
    - If the user comes under attack from more than three weaker enemies, more than two equally matched opponents (strength vs. endurance) or a stronger opponent, the attack is discontinued.
    - The effects are halved against Logia users.
    (removed an extra weakness here)

    Ability Lvl 1 Name: Pressure walk
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: The user releases bursts of pressure under his feet to propel him upwards, giving him the ability to essentially run in air.

    Ability Lvl 1 Strengths:
    + This ability allows the user to also walk one other person in the air using the same technique.
    + The ability can be used in conjunction with other abilities
    + Lasts for two posts unless cancelled or thrown off balance.

    Ability Lvl 1 Weaknesses:
    - If the user uses this in conjunction with another pressure attack, the cooldown is extended to 5 posts.
    - If the user uses other pressure techniques consecutively for 6 posts, he may not use pressure walk for another 1 posts after the 6 posts.
    - If the user uses other techniques while running in the air, the damage of those attacks decreases to 80% of the original damage.

    Ability Lvl 1 Name: Pressure Armor
    Ability Lvl 1 Type: Armor
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: Creates a pressure burst when an attack gets close to the user’s body to counter it.

    Ability Lvl 1 Strengths:
    + If the attacker is using fists, the fists are damaged.
    + Remains active for two posts.
    + Increases endurance by 5 if the attack is strong enough or fast enough to get through the pressure bursts.

    Ability Lvl 1 Weaknesses:
    - If the opponent’s speed is at least 20 greater than the user’s reflex, the armor does not block any damage.
    - If the opponent’s strength is at least 20 greater than the user’s strength, the armor only blocks half the damage.
    - If the opponent is using Busoshoku haki and the level difference is zero, the armor blocks 75% of the damage. If the level difference is 1, the armor blocks 50% of the damage, and if the level difference is 2, the armor blocks 20% of the damage.


    Last edited by Gray on Sun Mar 09, 2014 4:06 am; edited 2 times in total (Reason for editing : A few changes here and there, changes in gold)
    Gray
    Gray
    __________________________
    __________________________


    Rank 1- Limited Edition Donor 2- Richie Rich- Rich- Paramecia Fruit User- Conqueror's Haki- Player-

    Lineage : Conqueror's Haki

    Beli Beli : 1046456
    Divine Coins : 100
    Posts : 119
    Race : Human
    Gender : Male
    Crew : Heaven's Winter (Look-out)
    Affiliation : Pirate


    Character Profile
    Character Name: Gray D. Starks
    Primary Skill: Pressure-Pressure Fruit
    Secondary Skill: White Fist Style

    White Fist Gray's Primary Skills Empty Re: White Fist Gray's Primary Skills

    Post by Gray Thu Feb 20, 2014 11:14 pm

    Bump. Ready to be reviewed.
    Azure Snow
    Azure Snow


    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Senior- Novice- Player-

    Lineage : Legacy Of A Legend

    Beli Beli : 40516
    Task Points : 5
    Divine Coins : 10
    Posts : 716
    Race : Human
    Gender : Female
    Crew : Heaven's Winter
    Affiliation : Shichibukai


    Character Profile
    Character Name: Azure D. Snow
    Primary Skill: Heaven Nōdachi Style
    Secondary Skill: Gun Blade Style

    White Fist Gray's Primary Skills Empty Re: White Fist Gray's Primary Skills

    Post by Azure Snow Thu Feb 20, 2014 11:15 pm

    White Fist Gray's Primary Skills 22_opt_zpse9099283

    White Fist Gray wrote:
    Primary Skill

    Skill Name: Pressure-Pressure Fruit
    Skill Type: Paramecia Class Devil Fruit
    Skill Information: This devil fruit gives the user the ability to manipulate the magnitude and direction of air pressure in his surroundings.

    Skill Strengths:
    + The range of control over air pressure increases as the level increases. (Ranges are: Level 1: 20m Level 2: 30m Level 3: 40m)
    + The change in air pressure affects both living beings and inanimate objects. The strength of the effects depends on the level of the ability.
    + The user is able to enhance the maneuverability of the attacks through physical movement.

    Skill Weaknesses:
    - At extremely close range (within 1m), the change in air pressure can also affect the user for a finesse penalty of -5.
    - Overly extended use can cause dizziness and nausea , giving -5 to finesse and -5 to endurance for three posts.(Consecutive use for 10 posts).
    - Can be rendered useless by sea stone, sea salt and the sea.

    Ability Lvl 1 Name: White Fist
    Ability Lvl 1 Type: Ranged
    Ability Lvl 1 Cooldown: 2
    Ability Lvl 1 Description:
    The user essentially punches an opponent, but instead of the punch hitting the opponent directly, they’re hit by a pressure shot strong enough to push the opponent back 1m.
    Ability Lvl 1 Strengths:
    + The range of this shot is from point blank to 20m.
    + The shot can be compressed to be more precise and deal more damage in a concentrated spot or widespread to deal damage over a span of up to 5m.
    + The direction of the shot can be changed mid-flight.

    Ability Lvl 1 Weaknesses:
    - If the user’s arm is immobilized, this attack cannot be performed.
    - If the shot is spread over a span of 5m then the damage is only half of a concentrated shot.
    - This ability does only one-third the damage against logia.


    Ability Lvl 1 Name: Choke
    Ability Lvl 1 Type: Close Range (point blank to 7m)
    Ability Lvl 1 Cooldown: 6 posts
    Ability Lvl 1 Description: The user reduces the air-pressure around a single opponent and makes it hard for them to breath, putting strain on their lungs.

    Ability Lvl 1 Strengths:
    + If the opponent has 25 less finesse than user’s endurance the opponent will become drowsy for 2 posts, suffering a -10 speed and -10 reflex penalty.
    + If the opponent’s endurance is equal to or up to 24 less than the user’s finesse, then the opponent will suffer a -5 speed and -5 reflex penalty for two posts from the choking pain.
    + If the opponent’s endurance is over 25 more than the user’s finesse, then the opponent will suffer -5 speed penalty for one post.


    Ability Lvl 1 Weaknesses:
    - Does not affect characters that do not depend on breathing for survival (such as some cyborgs).
    - If the opponent has higher endurance than the user’s finesse, than the user suffers a -5 endurance penalty.
    - Cannot use this ability when being attacked by more than two evenly-matched or stronger enemies or 5 or more weaker enemies.
    -Does not affect Logia users.

    Ability Lvl 1 Name: Pressure down
    Ability Lvl 1 Type: Range (5 sq.m. AoE or up to 4 people max up to a range of 30m away)
    Ability Lvl 1 Cooldown: 8 posts
    Ability Lvl 1 Description: Increasing the air pressure downwards onto a wide area of 10 sq.m, this attack causes the opponents in range to feel 20 times the atmospheric pressure pressing down on them.

    Ability Lvl 1 Strengths:
    + Makes it difficult for the opponents to move -5 to speed and -5 to reflexes
    + Remains active for two posts.
    + If the opponent’s endurance is 25 less than the user’s strength, the opponent receives a -5 speed, -5 reflex and -5 endurance penalty for as long as the attack is active.

    Ability Lvl 1 Weaknesses:
    - If an opponent has 25 more endurance than the user’s strength, the effect is reduced to a speed penalty of -5.
    - If the user comes under attack from more than three weaker enemies, more than two equally matched opponents (strength vs. endurance) or a stronger opponent, the attack is discontinued.
    - User must exert a lot of strain on his body as well, therefore receiving a penalty of -5 to reflexes for two posts.
    - The effects are halved against Logia users.

    Ability Lvl 1 Name: Pressure walk
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: The user releases bursts of pressure under his feet to propel him upwards, giving him the ability to essentially run in air.

    Ability Lvl 1 Strengths:
    + This ability allows the user to also walk one other person in the air using the same technique, however the other user’s finesse must be 10 more than the other person’s speed.
    + The ability can be used in conjunction with other abilities
    + Lasts for two posts unless cancelled or thrown off balance.

    Ability Lvl 1 Weaknesses:
    - If the user uses this in conjunction with another pressure attack, the cooldown is extended to 5 posts.
    - If the user uses other pressure techniques consecutively for 6 posts, he may not use pressure walk for another 1 posts after the 6 posts.
    - If the user uses other techniques while running in the air, the damage of those attacks decreases to 80% of the original damage.

    Ability Lvl 1 Name: Pressure Armor
    Ability Lvl 1 Type: Armor
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: Creates a pressure burst when an attack gets close to the user’s body to counter it.

    Ability Lvl 1 Strengths:
    + If the attacker is using fists, the fists are damaged.
    + Remains active for two posts.
    + Increases endurance by 5 if the attack is strong enough or fast enough to get through the pressure bursts.

    Ability Lvl 1 Weaknesses:
    - If the opponent’s speed is at least 20 greater than the user’s finesse, the armor does not block any damage.
    - If the opponent’s strength is at least 20 greater than the user’s endurance, the armor only blocks half the damage.
    - If the opponent is using Busoshoku haki and the level difference is zero, the armor blocks 75% of the damage. If the level difference is 1, the armor blocks 50% of the damage, and if the level difference is 2, the armor blocks 20% of the damage.
    Leon L.H.
    Leon L.H.


    Administrator- Developer/Chatbox Moderator- Rank 1- Beta 3 Tester- Limited Edition Donor- Novice- Mythical Zoan Fruit User- Player-

    Lineage : Peacekeeper's Virtue

    Beli Beli : 275283
    Task Points : 16
    Divine Coins :
    Posts : 520
    Race : Human
    Gender : Male
    Crew : Heaven's Winter
    Affiliation : Pirate


    Character Profile
    Character Name: Hexel L Hellsing AKA The Red Piano
    Primary Skill: Akuma-Akuma No Mi; Model: Diablo
    Secondary Skill: Vengeance of Demon Slayers

    White Fist Gray's Primary Skills Empty Re: White Fist Gray's Primary Skills

    Post by Leon L.H. Sun Mar 09, 2014 4:26 am

    Approved

    Gray wrote:
    Primary Skill

    Skill Name: Pressure-Pressure Fruit
    Skill Type: Paramecia Class Devil Fruit
    Skill Information: This devil fruit gives the user the ability to manipulate the magnitude and direction of air pressure in his surroundings.

    Skill Strengths:
    + The range of control over air pressure increases as the level increases. (Ranges are: Level 1: 20m Level 2: 30m Level 3: 40m)
    + The change in air pressure affects both living beings and inanimate objects. The strength of the effects depends on the level of the ability.
    + The user is able to enhance the maneuverability of the attacks through physical movement.

    Skill Weaknesses:
    - At extremely close range (within 1m), the change in air pressure can also affect the user for a reflex penalty of -5.
    - Overly extended use can cause dizziness and nausea , giving -5 to reflex  and -5 to speed  for three posts.(Consecutive use for 10 posts).
    - Can be rendered useless by sea stone, sea salt and the sea.

    Ability Lvl 1 Name: White Fist
    Ability Lvl 1 Type: Ranged
    Ability Lvl 1 Cooldown: 2
    Ability Lvl 1 Description:
    The user essentially punches an opponent, but instead of the punch hitting the opponent directly, they’re hit by a pressure shot strong enough to push the opponent back 1m.
    Ability Lvl 1 Strengths:
    + The range of this shot is from point blank to 20m.
    + The shot can be compressed to be more precise and deal more damage in a concentrated spot or widespread to deal damage over a span of up to 5m.
    + The direction of the shot can be changed mid-flight.

    Ability Lvl 1 Weaknesses:
    - If the user’s arm is immobilized, this attack cannot be performed.
    - If the shot is spread over a span of 5m then the damage is only half of a concentrated shot.
    - This ability does only one-third the damage against logia.


    Ability Lvl 1 Name: Choke
    Ability Lvl 1 Type: Close Range (point blank to 7m)
    Ability Lvl 1 Cooldown: 6 posts
    Ability Lvl 1 Description: The user reduces the air-pressure around a single opponent and makes it hard for them to breath, putting strain on their lungs.

    Ability Lvl 1 Strengths:
    + If the opponent has 25 less endurance  than user’s strength  the opponent will become drowsy for 2 posts, suffering a -10 speed and -10 reflex penalty.
    + If the opponent’s endurance is equal to or up to 24 less than the user’s strength, then the opponent will suffer a -5 speed and -5 reflex penalty for two posts from the choking pain.
    + If the opponent’s endurance is over 25 more than the user’s strength, then the opponent will suffer -5 speed penalty for one post.


    Ability Lvl 1 Weaknesses:
    - Does not affect characters that do not depend on breathing for survival (such as some cyborgs).
    - If the opponent has higher endurance than the user’s strength, than the user suffers a -5 endurance penalty.
    - Cannot use this ability when being attacked by more than two evenly-matched or stronger enemies or 5 or more weaker enemies.
    -Does not affect Logia users.

    Ability Lvl 1 Name: Pressure down
    Ability Lvl 1 Type: Range (5 sq.m. AoE or up to 4 people max up to a range of 30m away)
    Ability Lvl 1 Cooldown: 8 posts
    Ability Lvl 1 Description: Increasing the air pressure downwards onto a wide area of 10 sq.m, this attack causes the opponents in range to feel 20 times the atmospheric pressure pressing down on them.

    Ability Lvl 1 Strengths:
    + Makes it difficult for the opponents to move -5 to speed and -5 to reflexes
    + Remains active for two posts.
    + If the opponent’s endurance is 25 less than the user’s strength, the opponent receives a -5 speed, -5 reflex and -5 endurance penalty for as long as the attack is active.

    Ability Lvl 1 Weaknesses:
    - If an opponent has 25 more endurance than the user’s strength, the effect is reduced to a speed penalty of -5.
    - If the user comes under attack from more than three weaker enemies, more than two equally matched opponents (strength vs. endurance) or a stronger opponent, the attack is discontinued.
    - The effects are halved against Logia users.
    (removed an extra weakness here)

    Ability Lvl 1 Name: Pressure walk
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: The user releases bursts of pressure under his feet to propel him upwards, giving him the ability to essentially run in air.

    Ability Lvl 1 Strengths:
    + This ability allows the user to also walk one other person in the air using the same technique.
    + The ability can be used in conjunction with other abilities
    + Lasts for two posts unless cancelled or thrown off balance.

    Ability Lvl 1 Weaknesses:
    - If the user uses this in conjunction with another pressure attack, the cooldown is extended to 5 posts.
    - If the user uses other pressure techniques consecutively for 6 posts, he may not use pressure walk for another 1 posts after the 6 posts.
    - If the user uses other techniques while running in the air, the damage of those attacks decreases to 80% of the original damage.

    Ability Lvl 1 Name: Pressure Armor
    Ability Lvl 1 Type: Armor
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: Creates a pressure burst when an attack gets close to the user’s body to counter it.

    Ability Lvl 1 Strengths:
    + If the attacker is using fists, the fists are damaged.
    + Remains active for two posts.
    + Increases endurance by 5 if the attack is strong enough or fast enough to get through the pressure bursts.

    Ability Lvl 1 Weaknesses:
    - If the opponent’s speed is at least 20 greater than the user’s reflex, the armor does not block any damage.
    - If the opponent’s strength is at least 20 greater than the user’s strength, the armor only blocks half the damage.
    - If the opponent is using Busoshoku haki and the level difference is zero, the armor blocks 75% of the damage. If the level difference is 1, the armor blocks 50% of the damage, and if the level difference is 2, the armor blocks 20% of the damage.

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    White Fist Gray's Primary Skills Empty Re: White Fist Gray's Primary Skills

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