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    Lion of Yehuda

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    Aryeh
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    Rank 1- Limited Edition Donor 2- Richie Rich- Rich- Mythical Zoan Fruit User- Player-

    Lineage : Will of the D

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    Character Name: Love D. Aryeh
    Primary Skill: Kami Kami no mi, Model: Lion of Yehuda
    Secondary Skill: Shadow Priest

    Lion of Yehuda

    Post by Aryeh on Fri Feb 21, 2014 7:54 am

    [..::Primary::..]



    *~*Lion of Yehuda After first 8 lives of Darkness*~*


    Skill Name:Kami Kami no mi, Model: Lion of Yehuda

    Skill Type: Mythical Zoan -Sacred Darkness

    Skill Information:This very large fruit looks like a nearly complete white  set of grapes, with the small number of deep black swirls. Each individual grape is the size of a lemon and the entire cluster the size of a very large melon. The Chosen Consumer to eat this fruit, is truly a blessed individual. They become the Divine Ancient Child of God. It is said that there once lived a lion who was amongst the highest of angels beast. However due to other angel's treacherous actions unknowingly to Yehuda, all of the angel beast fell in consciousness unto the earth. Yehuda had to start over in his conscious levels and started in his first of 8 lives. He was unfortunately in the bottom of the barrels sort of speak in consciousness and with demonic evil beings who did not know love and light. He dwells among them and never reached the attainment that was the Will of God. For in those full 8 lives he failed each time only furthering himself in the darkness until he mastered all levels of the darkness and after being consumed by it, he consumed it completely. For now not only could he not exist without darkness, however he was so powerful darkness could not survive without him. The Most High saw all of the step's his child made, and knew he would. However his unconditional love for the being allowed him to be forced to rise a higher level in consciousness very slightly and the being was reborn for another 8 lives. However this time, during each life he loved and loved completely, he arose beyond the levels of consciousness of any other being at that time. For he knew his Divine Father and was his Child forever. The Lion of Yehuda rejoined his father in the heavens of heavens after becoming the balance of life itself. The consumer of this fruit is given the ability to control, manipulate, generate and become Divine Darkness. Much like a Logia user this user will become an intangible white flame with a dark bold black outline, the flames are the balance of life itself. The divine flame allows the user control over the holy element of heaven and the darkness of the dark realms. He is granted with healing properties within himself that allow regeneration, not just for him but others. He can heal wounds and purify status de buffs. The flames produce no heat what so ever, they however have a more darker and sinister nature to them. When the user transforms into his hybrid form, He turns into the angelic divine lion of Yehuda. His entire being turns all white and furry. He grows a tail, a set of cat ears . While in his hybrid form and full zoan form the user is able to float and fly because of the divinity of his Zoan. User is given the blessed ability to use his divine bond with God to summon forth a holy aura around him and his allies for a given period, granting certain buffs.




    Skill Strengths:


    -Because user controls Sacred Darkness, he is immune to all light and darkness based skill de buffs of equal or lower rank.He receives a +10 reflex boost when facing all light and dark based opponents.

    -User body is intangible similar to a logia fruit user, however if he is hit, his fruit allow him to begin to heal his wounds.
    regeneration:


    Small wounds take one post to heal.
    Serious Wounds would take 2 posts.
    Critical/Grave wounds would take 3 posts.
    Fatal Wounds would take a total of 6 posts to recover.

    -In the user's hybrid/full transformation he is granted the ability to fly.

    -User element of darkness allows him to hide his presence in the shadows/darkness.

    -User's element of darkness Allows for the ability of Shadow Storage.
    Shadow Storage:

    -The user can create an inter dimensional pocket out of his flames and cause an 4' x 7' wall of white and black flames to appear. The user is able to travel through, with up to 3 people. Inside he is able to store anything he wishes like his own personal store room. It extends an infinite amount of space and can store anything the user desires. The user can close himself and others inside the shadow storage.

    -User is able to create powerful Auras that not only provide benefits for himself, but his allies as well.




    Skill Weaknesses:

    -sea stone, salt, and large bodies of water.

    -The users elements gives him a -5 endurance and -5 strength to all rubber,wax etc. based user's skills.

    -Haki can make user intangible form become solid and able to cause harm

    -When user is in the air he is a much bigger target and he its hard for him to maneuver as well as he wishes. User receives a -10 speed de buff while in the air until he is grounded.

    -When user has to heal a Critical Wound he receives a -10 Finesse De buff until the wound is healed.

    -After user has healed from a Fatal wound his finesse is halved for 2 posts.

    -User cannot hide his presence in darkness while in hybrid and full zoan form.

    -User is only able to hide his presence from those whom he has +20 intelligence more than their reflexes.

    -Even if user ran 100 miles in the shadow dimensional pocket, when he finally came out, he would still be in the same place. Therefore he cannot use it to travel in stealth.

    -user cannot use the shadow storage technique while in combat, and cannot use until 2 post has passed since he last seen combat.


    -User's aura will only provide a benefit to a limited amount of people, and within a certain range.
    aura limits:

    User's auras will only reach a maximum of 25 meters and 3 other people besides user during rank 1.
    rank 2- The aura range extends to 50 meters and up to 6 people besides user.
    rank 3- The aura range extends to 75 meters and up to 9 people besides user.
    (User can choose what allies receive and dont receive aura. He can choose to activate an aura and give no one the benefits of it, or only a few)

    -User can only have 2 aura active at once(It increases by 1 every rank).





    *~*Lion of Yehuda After Ascending back to heaven*~*


    Spoiler:

    Ability Lvl 1 Name:Divine Fire Resist
    Ability Lvl 1 Type:Support ranged
    Ability Lvl 1 Cooldown:Duration:5, Cooldown: 10
    Ability Lvl 1 Description: The user will cloak himself and his allies in his devotions. Being a servant of the Light, the aura allows all users to walk a lake of fire and feel only the comforting warmth of his convictions.
    Ability Lvl 1 Strengths:

    -Aura will grant all users a +15 endurance to all heat based strikes.

    -Aura will provide all targets with a +10 reflex to all heat based strikes

    -Aura will cause all heat based field, and skill de buffs to lose 50% of its efficiency.


    Ability Lvl 1 Weaknesses:

    -Aura is useless to anything except Heat based strikes.

    - Aura will cause users to receive a -10 Strength to all Earth based users.

    -Aura Will cause all users to receive a -10 finesse to all Water based users.

    -Aura will only cause skills from users of equal or lower rank of "Skill User" to lose their efficiency. Heat based skill de buffs from higher ranked opponents still grant full de buff onto targets without a reduction.





    Ability Lvl 1 Name: Sacred Messenger
    Ability Lvl 1 Type:Support ranged
    Ability Lvl 1 Cooldown:Duration 5, CD 8
    Ability Lvl 1 Description:The user will put either his left or right hand in front of him and create either a completely black raven made of darkness or a totally white owl made of light. He is able to use the creature to fly off and spy for him and relay any and all information they receive via their sense of sight,hearing,taste,feel, or smell. They are granted 5 intelligence and The ability to scan a huge area for the user while he is away.

    Ability Lvl 1 Strengths:

    -User's messengers look exactly like the creature and cannot be told apart from what they are.

    -Messenger can extend a much longer radius, for a total of 50 meters away from user and it gets higher as he levels.
    Spoiler:

    rank 2 - 100 meters
    rank 3 - 150 meters


    -User is capable of creating 3 ravens and 3 owls each.


    Ability Lvl 1 Weaknesses:

    - User must create two creatures minimum, and receives a -5 int de buff for every 2 messengers created.

    -Messengers do absolutely no damage, and are able to be destroyed from any violent action toward them.

    -If anyone has +10 intelligence than the user they will see through the messenger.





    Ability Lvl 1 Name: Restore
    Ability Lvl 1 Type:Support close range
    Ability Lvl 1 Cooldown:6
    Ability Lvl 1 Description:User will place his hand above his ally and begin to focus his energy into his hands and force white flames, with very small amounts of blackness within it, into the target and begins to illuminate their body. This process will cause the body to begin to heal all wounds on the target.

    Ability Lvl 1 Strengths:

    -The Target will receive a heal of anything up to a Critical wound within the post.

    -A large portion of endurance will return to user who was just restored. Target receives a +5 endurance for post after skill.

    -Target will recover from status ailments and status de buffs.


    Ability Lvl 1 Weaknesses:

    - User receives -10 reflex while using this ability on the target.

    -User will not be able to save those from a deadly blow, so if they die skill can do nothing.

    -User Must be within very close range of targets to heal them, placing himself in harms way.

    -User will receive an additional post added to his own self regeneration ability during the next two posts after using ability.

    -Target will only recover from a status ailment and/or debuff caused by a skill equal or lower to the user.



    Ability Lvl 1 Name:Divine Water Resist
    Ability Lvl 1 Type:Support ranged
    Ability Lvl 1 Cooldown:Duration:5, Cooldown: 10
    Ability Lvl 1 Description: The user will Summon forth from deep within him to bring out the splendor of his total faith. When cloaked around user and his allies its enough to build up their conviction to face forth all water based opponents.
    Ability Lvl 1 Strengths:

    -Aura will grant all users a +15 endurance to all water based strikes.

    -Aura will provide all targets with a +10 reflex to all water based strikes

    -Aura will cause all water based field, and skill de buffs to lose 50% of its efficiency.

    Ability Lvl 1 Weaknesses:

    -Aura is useless to anything other than water based opponents.

    - Aura will cause users to receive a -10 Strength to all Air based users.

    -Aura Will cause all users to receive a -10 finesse to all Earth based users.

    -Aura will only cause skills from users of equal or lower rank of "Skill User" to lose their efficiency. Water based skill de buffs from higher ranked opponents will cause a full de buff, without any reduction to the users of aura.



    Ability Lvl 1 Name: Holy Monk
    Ability Lvl 1 Type:Supportive Aura
    Ability Lvl 1 Cooldown:Duration :4, Cooldown: 8
    Ability Lvl 1 Description:The user will summon forth a divine angel to form into an aura around him and his allies. The angel will bless them and bestow upon them divine insight.

    Ability Lvl 1 Strengths:

    -All targets receive a +20 intelligence boost for duration.

    -All target emanates an aura that lights up 10 meters of darkness

    -All user's ranged skills increase by a 10 meter range.


    Ability Lvl 1 Weaknesses:

    -Range of this aura is decreased by 5 meters.(meaning for rank1 - all users must be within 20 meters of users, not 25)

    -User will receive a -10 Endurance de buff for duration towards light based strikes.

    -Users will receive a -10 reflex to all darkness based strikes.




    Last edited by Aryeh on Mon Mar 17, 2014 4:21 am; edited 40 times in total
    avatar
    Aryeh
    __________________________
    __________________________

    Rank 1- Limited Edition Donor 2- Richie Rich- Rich- Mythical Zoan Fruit User- Player-

    Lineage : Will of the D

    Beli Beli : 2073189
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    Character Profile
    Character Name: Love D. Aryeh
    Primary Skill: Kami Kami no mi, Model: Lion of Yehuda
    Secondary Skill: Shadow Priest

    Re: Lion of Yehuda

    Post by Aryeh on Sun Feb 23, 2014 4:31 am

    bump


    _______________________

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    Their Government Will Now Begin To Fear The
    People!



    Profile : Love D. Aryeh
    Primary : Kami Kami no mi, Model: Lion of Yehuda
    Secondary : Shadow Priest
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    Raion Hayate

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    Character Name: Raion Hayate
    Primary Skill: Crushing Winds
    Secondary Skill: Tekkai Kenpo

    Re: Lion of Yehuda

    Post by Raion Hayate on Tue Feb 25, 2014 7:51 pm

    Corrections will be in red. I'd like you to make these changes before I move onto the skills themselves~

    Aryeh wrote:
    [Primary]



    *~*The Grandmaster*~*


    Skill Name:Mutsu Enmei-Ryu
    Skill Type: unarmed martial arts combat

    Skill Information:This ancient martial art form was developed by an elder monk living high in the S'hai Mountains of west blue, the highest point in all of west blue. He trained and lived there peacefully all of his life. However he awoke to what felt like the earth crumbling at his very feet. All around him standing eye level were a family of demonic Giants. Demonic Giants were known to be enraged and berserk massive giants non less than 200 meters tall. However they were very blood thirsty and feed on thousands of humans a year. The monk having spent every day of his life towards the physical mastery of his body, he quickly went to strike down these giants. He had developed a style of Martial art that delivered powerful and swift palm strikes unto the opponents. It is said that the monk was able to send a sound wave inside the massive giants so powerful their massive organs blew up inside them and they died instantly. The monk was able to kill the entire pack of the demonic giants untill he reached the chief. Chief Threll was feared by every blue, not just the west where he resided. Chief Threll was a 450m tall blood thirsty powerful giant. It is said that he developed the "Seven Heaven Strikes" just for the chief alone. It took all 7 strikes to destroy this massive monster and save all of west blue. The monk was renown through out West blue as the savior of the entire sea, and became known as "The Grandmaster".  




    Skill Strengths:

    -Users palm strike send powerful blasts of sound which grant a +10 strength to all users who wear light and cloth armor. (Does this grant +10 strength if you are wearing cloth/light armor or when you are attacking someone wearing cloth/light armor you get a bonus +10 strength?)

    -User doesnt need to set up any of his attacks, they are all fast quick with no recovery time, allowing for immediate movement after being used.

    -User's palm strikes deliver blasts of sound with each strike.
    Spoiler:

    rank 1 - Strikes are powerful enough to cause dizziness and nausea amongst enemies.
    rank 2 - Palm strikes are powerful enough to cause internal bleeding and organ damage, allowing user to disable, cripple and leave opponent immobile.
    rank 3 -User is capable of delivering such powerful sound blasts from his palm strikes that they can be used to do severe dangerous damage to ones organs or be used to project a palm strike sound blast towards any opponent within midrange (up to 40 meters)


    (I would re-work those ranks to somehow tie in probably your strength stats having to be higher than he opponents endurance in order to take effect.)

    Skill Weaknesses:

    -User receives a -10 strength debuff on all equal or higher lvl heavy armor users.

    -All lvl 3 ranged palm strikes lose their strength as they are now ranged attacks giving user a -10 finesse for ranged attack used.

    -Requires the user to be agile, swift and light. The user cannot wear any form of heavy armor.

    -Cyborg opponents can absorb the palm strike greater than others and receive a +5 endurance buff.
    (Please add that they only gain this +5 endurance buff when being attacked by you.)

    Spoiler:

    Ability Lvl 1 Name:Swift Palm
    Ability Lvl 1 Type: Melee
    Ability Lvl 1 Cooldown:2
    Ability Lvl 1 Description: The user will swiftly dash towards the target and smash his palm into the target.
    Ability Lvl 1 Strengths:

    -User delivers a fast palm strike that can crack bones.

    -User's palm strike sends a slight sound blast into target's muscle,bones and joints causing it to go numb for 1 post.

    -User can immediate and swiftly move away from opponent or around after delivering the blow.

    Ability Lvl 1 Weaknesses:

    - If user's arm is immobilized he cannot use ability.

    -Leaves the user open from behind while performing the ability.

    -Users wearing heavy armor receive a +5 endurance from ability.





    Ability Lvl 1 Name: Face Palm
    Ability Lvl 1 Type:melee
    Ability Lvl 1 Cooldown:3
    Ability Lvl 1 Description: User will dash forward or start in a running motion toward the target and then smash his palm directly into user's unguarded face with all his might.

    Ability Lvl 1 Strengths:

    -User receives a +5 speed bonus for post

    -User receives a +10 strength for post

    -User's palm strike will crack the skull and has a very good chance of breaking user's nose.


    Ability Lvl 1 Weaknesses:

    -The user will exert himself and receive a -5 endurance for post.

    -User will push himself too much and receive a -5 finesse for  post.

    -Cyborg opponents gain a +5 endurance to attack.





    Ability Lvl 1 Name:Lotus bloom
    Ability Lvl 1 Type:Field - 5 meters
    Ability Lvl 1 Cooldown:4
    Ability Lvl 1 Description: User will focus his speed and strength to launch a quick succession of 5 attacks on up to 5 targets at once.
    Ability Lvl 1 Strengths:

    -The user will receive a benefit of +5 speed and +5 strength for attack

    -User can attack up to 5 opponents withing a 360 degree circle around him.

    -The palm strikes each individual attains causes a strain on their body part where it was impressed causing it to go numb for 1 post.

    Ability Lvl 1 Weaknesses:

    - Can not be used on more than 5 opponents.

    -His range for this attack is maxed at 5 meters, so all 5 opponents must be within that range

    -User will feel a bit famished after strike and receive a -5 endurance for post of attak.



    Ability Lvl 1 Name:One Two
    Ability Lvl 1 Type:melee
    Ability Lvl 1 Cooldown:3
    Ability Lvl 1 Description: User will utilize just a fraction of his strength in a first left palm strike, that is immediately followed by a far more powerful right palm to the user.

    Ability Lvl 1 Strengths:

    -User receives a +10 strength bonus for the second strike of attack.

    -first strike will send a small sound wave that confuses opponent and leaves them disoriented for 3 seconds.

    -Target receives a -5 endurance debuff for one post after attack.


    Ability Lvl 1 Weaknesses:

    -The first strike of attack only uses 50% of user's strength.
    -User receives a -5 finesse debuff for post of attack.
    -If opponent has +25 endurance over user's strength they will not receive the debuff
    -if opponent has +25 endurance over user's finesse they will not be disoriented for 3 seconds.





    Ability Lvl 1 Name:Heaven Palm : Ichi
    Ability Lvl 1 Type: Melee
    Ability Lvl 1 Cooldown:7
    Ability Lvl 1 Description:This is the first and only taught Heavenly palm strike out of the whole art. The user will either rush towards an opponent with tremendous speed and/or jump in the air and with both arms extended as far back as possible, slams them on the sides of target's head.

    Ability Lvl 1 Strengths:
    -The User sends very strong shock waves into the opponents skull causing extreme nausea granting the target a -10 endurance and -10 reflex for duration of 2 posts.

    -User moves at tremendous speed during attack and is granted a +10 speed boost

    -Causes the opponent's skull to crack and cause a huge pain splitting head ache to occur.


    Ability Lvl 1 Weaknesses:

    - User receives a -10 finesse debuff for post.

    -User's chest is wide open seconds before he smashes palms into opponent. Anyone with +20 reflex more than user's speed will detect and counter.

    -Any opponent with +25 endurance more than user's strength will not receive the debuff at all.



    _______________________
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    Aryeh
    __________________________
    __________________________

    Rank 1- Limited Edition Donor 2- Richie Rich- Rich- Mythical Zoan Fruit User- Player-

    Lineage : Will of the D

    Beli Beli : 2073189
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    Posts : 170
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    Gender : Male
    Affiliation : Revolutionist


    Character Profile
    Character Name: Love D. Aryeh
    Primary Skill: Kami Kami no mi, Model: Lion of Yehuda
    Secondary Skill: Shadow Priest

    Re: Lion of Yehuda

    Post by Aryeh on Thu Feb 27, 2014 12:28 am

    bump made the edits
    avatar
    Raion Hayate

    Moderator- Rank 1- Novice- Player-

    Lineage : Vanquishers Valor

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    Affiliation : Pirate


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    Character Name: Raion Hayate
    Primary Skill: Crushing Winds
    Secondary Skill: Tekkai Kenpo

    Re: Lion of Yehuda

    Post by Raion Hayate on Tue Mar 04, 2014 8:19 pm

    Corrections in red~

    Aryeh wrote:
    [Primary]



    *~*Gyojin Karate*~*


    Skill Name:Gyojin Karate

    Skill Type: Unarmed fishman karate

    Skill Information:This is an ancient form of self defense that was created and practiced by fishmen and Mermen. When the student understands the essence of this art, he is able to manipulate the water within the atmosphere of his direct vicinity. The user will be able to send powerful waves to affect the water within an opponents body. This form of fighting was developed for underwater combat, however it proves almost as deadly on land. The Combat style is very popular and common among fishmen martial artist. It focuses in delivering destructively powerful blows, that can greatly injure the opponents body. There is a ranking system that will measure the power of your attack as well as the individual.




    Skill Strengths:

    -User's close combat strikes deal an additional +10 strength to all users wearing cloth and light armor.

    -Martial art Utilizes close and mid range strikes, however inside the sea user is capable of long range attacks.

    -User is a leopard shark fishman who is capable of smelling a target's blood to smell and track them up to 60 meters, and twice that in the ocean.

    -All attack are water based and do an additional +5 strength to all heat based opponents.

    -At Rank 2 user is capable of utilizing strikes that can manipulate the water around him in sea or atmosphere to affect the water within his opponents.



    Skill Weaknesses:

    -All heavy armor opponents receive a +10 endurance buff from all close combat techniques.

    -All Earth based users receive a +5 endurance from all techniques.

    -The user cannot wear any form of heavy armor.

    -Cyborg opponents have far less water inside their bodies to be effected by user. All cyborg opponents receive a +5 endurance from all techniques.

    -User must draw blood from opponent in close quarters combat to smell his blood and use to track.






    Spoiler:

    Ability Lvl 1 Name:Swift Palm
    Ability Lvl 1 Type: Melee
    Ability Lvl 1 Cooldown:2
    Ability Lvl 1 Description: The user will swiftly dash towards the target and smash his palm into the target.
    Ability Lvl 1 Strengths:

    -User delivers a fast palm strike that can crack bones. (This would all be dependent upon the endurance to strength ratio of you and your opponent so could you please equate a value stat wise of what it would take to crack bones please Very Happy)

    -User's palm strike sends a slight blast into target's muscle,bones and joints causing it to go numb for 1 post.

    -User can immediate and swiftly move away from opponent or around after delivering the blow.

    Ability Lvl 1 Weaknesses:

    - If user's arm is immobilized he cannot use ability.

    -Leaves the user open from behind while performing the ability.

    -If target is wearing heavy armor he receive a +5 endurance from ability.





    Ability Lvl 1 Name: Water Bullet
    Ability Lvl 1 Type:mid range up to 15 meters.
    Ability Lvl 1 Cooldown:2 (I would like this to be made 3 post cooldown please since you do pretty much get free bullets)
    Ability Lvl 1 Description: User will secrete a small amount of water out of body and onto palm. The user will quickly flick wrist and send a water droplet speeding as fat as a bullet to his enemy.

    Ability Lvl 1 Strengths:

    -User can use on both palms at same time to deliver 2 bullets. (I would like you to state that if you use two bullets then the cooldown will increase by 1 post making the total cooldown 4 posts.)

    -If bullets penetrate target, they are left with a deep bullet wound.

    -Bullets can penetrate stone structures.


    Ability Lvl 1 Weaknesses:

    -The bullets will only travel inside a stone building and then turn to water, as opposed to continuing through after initial wall.

    -User must have a +25 strength over target's endurance for skill to penetrate target.

    -earth users receive a +5 endurance to skill.





    Ability Lvl 1 Name:Lotus bloom
    Ability Lvl 1 Type:Field - 5 meters
    Ability Lvl 1 Cooldown:3
    Ability Lvl 1 Description: User will focus his speed and strength to launch a quick succession of 4 attacks on up to 4 targets at once.
    Ability Lvl 1 Strengths:

    -The user will receive a benefit of +5 speed for attack

    -User can attack up to 4 opponents.

    -can be used in closed environments, or small spaces.

    Ability Lvl 1 Weaknesses:

    -Opponents must all be directly in front of user.

    -Max field range is only 4 meters; some targets could escape, or be missed.

    -User will not be able to extend full strength on each opponents and he receives a -5 strength for each strike. (is this just -5 or -5 for each successive strike? I.E. -5, next hit -10, next hit -15 last hit -20?)




    Ability Lvl 1 Name: Gyojin Karate:Shattering Stone 100
    Ability Lvl 1 Type:melee
    Ability Lvl 1 Cooldown:4
    Ability Lvl 1 Description: A Basic and powerful punch in Fishman karate, where its strength is measure by the amount of Stone tablets the user can break. User will gather small amount of energy into fist to deliver a powerful punch unto the target. User is applying enough force to knock opponent back 3 meters.

    Ability Lvl 1 Strengths:

    -User receives a +5 strength bonus for the attack.

    -User will send opponent 3 meters back if it connects.

    -Target receives a -5 endurance debuff for two post after attack.


    Ability Lvl 1 Weaknesses:

    -User movement is slowed as he focus his energy into his fist. User receives a -5 speed debuff for attack.

    -User receives a -5 finesse debuff for attack.

    -User is left open from behind, and receives a -5 reflex for all attacks from behind during attack.






    Ability Lvl 1 Name:Gyojin Karate:Shattering Stone : Sengohyaku
    Ability Lvl 1 Type: Melee
    Ability Lvl 1 Cooldown:8
    Ability Lvl 1 Description:This is a much more powerful version of the Shattering stone 100. This skill has the strength to shatter 1500 stone tablets. This skill requires the user to slow his movements and focus his inner energy into his fist. The user will release a deadly close combat strike that will injure the users organs.

    Ability Lvl 1 Strengths:

    -The user delivers a punch so tremendous he is granted a +15 strength bonus for strike.

    -User will knock opponent 5 meters backwards if it connects.

    -Causes the opponent's organs to receive internal damage. Opponent will receive a -10 Endurance for 2 posts after attack. (This would all be dependent upon the endurance to strength ratio of you and your opponent so could you please equate a value stat wise of what it would take to cause internal organ damage please Very Happy)


    Ability Lvl 1 Weaknesses:

    - User receives a -10 finesse debuff for Attack.

    -User must focus energy into his fist, granting him a -10 speed debuff for attack

    -User is left open from behind, and receives a -5 reflex debuff for all attacks from behind.
    (In terms of this attack, you gain +15 stats and give your opponent -20 so in terms of overall stat change it would be 35 stats where as on the weakness side there is only -10,-10 and -5(situational) so if these could be evened out i'd feel better about approving this one. )


    _______________________
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    Aryeh
    __________________________
    __________________________

    Rank 1- Limited Edition Donor 2- Richie Rich- Rich- Mythical Zoan Fruit User- Player-

    Lineage : Will of the D

    Beli Beli : 2073189
    Divine Coins : 100
    Posts : 170
    Race : Winged
    Gender : Male
    Affiliation : Revolutionist


    Character Profile
    Character Name: Love D. Aryeh
    Primary Skill: Kami Kami no mi, Model: Lion of Yehuda
    Secondary Skill: Shadow Priest

    Re: Lion of Yehuda

    Post by Aryeh on Tue Mar 04, 2014 8:55 pm

    Bump- I made edits. I totally changed the water bullet instead of allowing him to use two as well!


    _______________________

    The People Shall Not Fear Their Government........



    Their Government Will Now Begin To Fear The
    People!



    Profile : Love D. Aryeh
    Primary : Kami Kami no mi, Model: Lion of Yehuda
    Secondary : Shadow Priest
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    Raion Hayate

    Moderator- Rank 1- Novice- Player-

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    Character Profile
    Character Name: Raion Hayate
    Primary Skill: Crushing Winds
    Secondary Skill: Tekkai Kenpo

    Re: Lion of Yehuda

    Post by Raion Hayate on Tue Mar 04, 2014 9:43 pm

    I see nothing wrong with this~ APPROVED

    Aryeh wrote:
    [Primary]



    *~*Gyojin Karate*~*


    Skill Name:Gyojin Karate

    Skill Type: Unarmed fishman karate

    Skill Information:This is an ancient form of self defense that was created and practiced by fishmen and Mermen. When the student understands the essence of this art, he is able to manipulate the water within the atmosphere of his direct vicinity. The user will be able to send powerful waves to affect the water within an opponents body. This form of fighting was developed for underwater combat, however it proves almost as deadly on land. The Combat style is very popular and common among fishmen martial artist. It focuses in delivering destructively powerful blows, that can greatly injure the opponents body. There is a ranking system that will measure the power of your attack as well as the individual.




    Skill Strengths:

    -User's close combat strikes deal an additional +10 strength to all users wearing cloth and light armor.

    -Martial art Utilizes close and mid range strikes, however inside the sea user is capable of long range attacks.

    -User is a leopard shark fishman who is capable of smelling a target's blood to smell and track them up to 60 meters, and twice that in the ocean.

    -All attack are water based and do an additional +5 strength to all heat based opponents.

    -At Rank 2 user is capable of utilizing strikes that can manipulate the water around him in sea or atmosphere to affect the water within his opponents.



    Skill Weaknesses:

    -All heavy armor opponents receive a +10 endurance buff from all close combat techniques.

    -All Earth based users receive a +5 endurance from all techniques.

    -The user cannot wear any form of heavy armor.

    -Cyborg opponents have far less water inside their bodies to be effected by user. All cyborg opponents receive a +5 endurance from all techniques.

    -User must draw blood from opponent in close quarters combat to smell his blood and use to track.






    Spoiler:

    Ability Lvl 1 Name:Swift Palm
    Ability Lvl 1 Type: Melee
    Ability Lvl 1 Cooldown:2
    Ability Lvl 1 Description: The user will swiftly dash towards the target and smash his palm into the target.
    Ability Lvl 1 Strengths:

    -User delivers a fast palm strike that can crack bones.

    -User's palm strike sends a slight blast into target's muscle,bones and joints causing it to go numb for 1 post.

    -User can immediate and swiftly move away from opponent or around after delivering the blow.

    Ability Lvl 1 Weaknesses:

    - If user's arm is immobilized he cannot use ability.

    -Leaves the user open from behind while performing the ability.

    -If target is wearing heavy armor he receive a +5 endurance from ability.

    -User must have atleast +20 strength over target's endurance to crack their bones.





    Ability Lvl 1 Name: Water Bullet
    Ability Lvl 1 Type:mid range up to 15 meters.
    Ability Lvl 1 Cooldown:3
    Ability Lvl 1 Description: User will secrete a small amount of water out of body and onto palm. The user will quickly flick wrist and send a water droplet speeding as fat as a bullet to his enemy.

    Ability Lvl 1 Strengths:

    -User receives a +10 finesse for shooting the water bullet.

    -If bullets penetrate target, they are left with a deep bullet wound.

    -Bullet are powerful enough to penetrate stone structures.


    Ability Lvl 1 Weaknesses:

    -The bullets will only travel inside a stone building and then turn to water, as opposed to continuing through after initial wall.

    -User must have a +25 strength over target's endurance for skill to penetrate target.

    -Earth based users receive a +5 endurance to ability.

    -User receives a -5 strength for ability.





    Ability Lvl 1 Name:Lotus bloom
    Ability Lvl 1 Type:Field - 5 meters
    Ability Lvl 1 Cooldown:3
    Ability Lvl 1 Description: User will focus his speed and strength to launch a quick succession of 4 attacks on up to 4 targets at once.
    Ability Lvl 1 Strengths:

    -The user will receive a benefit of +5 speed for attack

    -User can attack up to 4 opponents.

    -can be used in closed environments, or small spaces.

    Ability Lvl 1 Weaknesses:

    -Opponents must all be directly in front of user.

    -Max field range is only 4 meters; some targets could escape, or be missed.

    -User will not be able to extend full strength on each opponents and he receives a -5 strength towards each individual opponent. Non stackable.




    Ability Lvl 1 Name: Gyojin Karate:Shattering Stone 100
    Ability Lvl 1 Type:melee
    Ability Lvl 1 Cooldown:4
    Ability Lvl 1 Description: A Basic and powerful punch in Fishman karate, where its strength is measure by the amount of Stone tablets the user can break. User will gather small amount of energy into fist to deliver a powerful punch unto the target. User is applying enough force to knock opponent back 3 meters.

    Ability Lvl 1 Strengths:

    -User receives a +5 strength bonus for the attack.

    -User will send opponent 3 meters back if it connects.

    -Target receives a -5 endurance debuff for two post after attack.


    Ability Lvl 1 Weaknesses:

    -User movement is slowed as he focus his energy into his fist. User receives a -5 speed debuff for attack.

    -User receives a -5 finesse debuff for attack.

    -User is left open from behind, and receives a -5 reflex for all attacks from behind during attack.






    Ability Lvl 1 Name:Gyojin Karate:Shattering Stone : Sengohyaku
    Ability Lvl 1 Type: Melee
    Ability Lvl 1 Cooldown:7
    Ability Lvl 1 Description:This is a much more powerful version of the Shattering stone 100. This skill has the strength to shatter 1500 stone tablets. This skill requires the user to slow his movements and focus his inner energy into his fist. The user will release a deadly close combat strike that will injure the users organs.

    Ability Lvl 1 Strengths:

    -The user delivers a punch so tremendous he is granted a +10 strength bonus for strike.

    -User will knock opponent 5 meters backwards if it connects.

    -Opponent will receive a -10 Endurance debuff for 2 posts after attack.


    Ability Lvl 1 Weaknesses:

    - User receives a -10 finesse debuff for Attack.

    -User must focus energy into his fist, granting him a -10 speed debuff for attack

    -User is left open from behind, and receives a -10 reflex debuff for all attacks from behind.



    _______________________
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    Azure Snow

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Senior- Novice- Player-

    Lineage : Legacy Of A Legend

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    Character Profile
    Character Name: Azure D. Snow
    Primary Skill: Heaven Nōdachi Style
    Secondary Skill: Gun Blade Style

    Re: Lion of Yehuda

    Post by Azure Snow on Wed Mar 05, 2014 5:54 am

    Unlocked at the request of this Skill set being a Secondary instead of a Primary.

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    Aryeh
    __________________________
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    Rank 1- Limited Edition Donor 2- Richie Rich- Rich- Mythical Zoan Fruit User- Player-

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    Character Profile
    Character Name: Love D. Aryeh
    Primary Skill: Kami Kami no mi, Model: Lion of Yehuda
    Secondary Skill: Shadow Priest

    Re: Lion of Yehuda

    Post by Aryeh on Thu Mar 13, 2014 10:37 pm

    BUMP


    _______________________

    The People Shall Not Fear Their Government........



    Their Government Will Now Begin To Fear The
    People!



    Profile : Love D. Aryeh
    Primary : Kami Kami no mi, Model: Lion of Yehuda
    Secondary : Shadow Priest
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    Aryeh
    __________________________
    __________________________

    Rank 1- Limited Edition Donor 2- Richie Rich- Rich- Mythical Zoan Fruit User- Player-

    Lineage : Will of the D

    Beli Beli : 2073189
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    Race : Winged
    Gender : Male
    Affiliation : Revolutionist


    Character Profile
    Character Name: Love D. Aryeh
    Primary Skill: Kami Kami no mi, Model: Lion of Yehuda
    Secondary Skill: Shadow Priest

    Re: Lion of Yehuda

    Post by Aryeh on Sat Mar 15, 2014 11:37 pm

    ----Bump----


    _______________________

    The People Shall Not Fear Their Government........



    Their Government Will Now Begin To Fear The
    People!



    Profile : Love D. Aryeh
    Primary : Kami Kami no mi, Model: Lion of Yehuda
    Secondary : Shadow Priest
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    Azure Snow

    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Senior- Novice- Player-

    Lineage : Legacy Of A Legend

    Beli Beli : 40516
    Task Points : 5
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    Race : Human
    Gender : Female
    Crew : Heaven's Winter
    Affiliation : Shichibukai


    Character Profile
    Character Name: Azure D. Snow
    Primary Skill: Heaven Nōdachi Style
    Secondary Skill: Gun Blade Style

    Re: Lion of Yehuda

    Post by Azure Snow on Mon Mar 17, 2014 4:24 am


    Aryeh wrote:
    [..::Primary::..]



    *~*Lion of Yehuda After first 8 lives of Darkness*~*


    Skill Name:Kami Kami no mi, Model: Lion of Yehuda

    Skill Type: Mythical Zoan -Sacred Darkness

    Skill Information:This very large fruit looks like a nearly complete white  set of grapes, with the small number of deep black swirls. Each individual grape is the size of a lemon and the entire cluster the size of a very large melon. The Chosen Consumer to eat this fruit, is truly a blessed individual. They become the Divine Ancient Child of God. It is said that there once lived a lion who was amongst the highest of angels beast. However due to other angel's treacherous actions unknowingly to Yehuda, all of the angel beast fell in consciousness unto the earth. Yehuda had to start over in his conscious levels and started in his first of 8 lives. He was unfortunately in the bottom of the barrels sort of speak in consciousness and with demonic evil beings who did not know love and light. He dwells among them and never reached the attainment that was the Will of God. For in those full 8 lives he failed each time only furthering himself in the darkness until he mastered all levels of the darkness and after being consumed by it, he consumed it completely. For now not only could he not exist without darkness, however he was so powerful darkness could not survive without him. The Most High saw all of the step's his child made, and knew he would. However his unconditional love for the being allowed him to be forced to rise a higher level in consciousness very slightly and the being was reborn for another 8 lives. However this time, during each life he loved and loved completely, he arose beyond the levels of consciousness of any other being at that time. For he knew his Divine Father and was his Child forever. The Lion of Yehuda rejoined his father in the heavens of heavens after becoming the balance of life itself. The consumer of this fruit is given the ability to control, manipulate, generate and become Divine Darkness. Much like a Logia user this user will become an intangible white flame with a dark bold black outline, the flames are the balance of life itself. The divine flame allows the user control over the holy element of heaven and the darkness of the dark realms. He is granted with healing properties within himself that allow regeneration, not just for him but others. He can heal wounds and purify status de buffs. The flames produce no heat what so ever, they however have a more darker and sinister nature to them. When the user transforms into his hybrid form, He turns into the angelic divine lion of Yehuda. His entire being turns all white and furry. He grows a tail, a set of cat ears . While in his hybrid form and full zoan form the user is able to float and fly because of the divinity of his Zoan. User is given the blessed ability to use his divine bond with God to summon forth a holy aura around him and his allies for a given period, granting certain buffs.




    Skill Strengths:


    -Because user controls Sacred Darkness, he is immune to all light and darkness based skill de buffs of equal or lower rank.He receives a +10 reflex boost when facing all light and dark based opponents.

    -User body is intangible similar to a logia fruit user, however if he is hit, his fruit allow him to begin to heal his wounds.
    regeneration:


    Small wounds take one post to heal.
    Serious Wounds would take 2 posts.
    Critical/Grave wounds would take 3 posts.
    Fatal Wounds would take a total of 6 posts to recover.

    -In the user's hybrid/full transformation he is granted the ability to fly.

    -User element of darkness allows him to hide his presence in the shadows/darkness.

    -User's element of darkness Allows for the ability of Shadow Storage.
    Shadow Storage:

    -The user can create an inter dimensional pocket out of his flames and cause an 4' x 7' wall of white and black flames to appear. The user is able to travel through, with up to 3 people. Inside he is able to store anything he wishes like his own personal store room. It extends an infinite amount of space and can store anything the user desires. The user can close himself and others inside the shadow storage.

    -User is able to create powerful Auras that not only provide benefits for himself, but his allies as well.




    Skill Weaknesses:

    -sea stone, salt, and large bodies of water.

    -The users elements gives him a -5 endurance and -5 strength to all rubber,wax etc. based user's skills.

    -Haki can make user intangible form become solid and able to cause harm

    -When user is in the air he is a much bigger target and he its hard for him to maneuver as well as he wishes. User receives a -10 speed de buff while in the air until he is grounded.

    -When user has to heal a Critical Wound he receives a -10 Finesse De buff until the wound is healed.

    -After user has healed from a Fatal wound his finesse is halved for 2 posts.

    -User cannot hide his presence in darkness while in hybrid and full zoan form.

    -User is only able to hide his presence from those whom he has +20 intelligence more than their reflexes.

    -Even if user ran 100 miles in the shadow dimensional pocket, when he finally came out, he would still be in the same place. Therefore he cannot use it to travel in stealth.

    -user cannot use the shadow storage technique while in combat, and cannot use until 2 post has passed since he last seen combat.


    -User's aura will only provide a benefit to a limited amount of people, and within a certain range.
    aura limits:

    User's auras will only reach a maximum of 25 meters and 3 other people besides user during rank 1.
    rank 2- The aura range extends to 50 meters and up to 6 people besides user.
    rank 3- The aura range extends to 75 meters and up to 9 people besides user.
    (User can choose what allies receive and dont receive aura. He can choose to activate an aura and give no one the benefits of it, or only a few)

    -User can only have 2 aura active at once(It increases by 1 every rank).





    *~*Lion of Yehuda After Ascending back to heaven*~*


    Spoiler:

    Ability Lvl 1 Name:Divine Fire Resist
    Ability Lvl 1 Type:Support ranged
    Ability Lvl 1 Cooldown:Duration:5, Cooldown: 10
    Ability Lvl 1 Description: The user will cloak himself and his allies in his devotions. Being a servant of the Light, the aura allows all users to walk a lake of fire and feel only the comforting warmth of his convictions.
    Ability Lvl 1 Strengths:

    -Aura will grant all users a +15 endurance to all heat based strikes.

    -Aura will provide all targets with a +10 reflex to all heat based strikes

    -Aura will cause all heat based field, and skill de buffs to lose 50% of its efficiency.


    Ability Lvl 1 Weaknesses:

    -Aura is useless to anything except Heat based strikes.

    - Aura will cause users to receive a -10 Strength to all Earth based users.

    -Aura Will cause all users to receive a -10 finesse to all Water based users.

    -Aura will only cause skills from users of equal or lower rank of "Skill User" to lose their efficiency. Heat based skill de buffs from higher ranked opponents still grant full de buff onto targets without a reduction.





    Ability Lvl 1 Name: Sacred Messenger
    Ability Lvl 1 Type:Support ranged
    Ability Lvl 1 Cooldown:Duration 5, CD 8
    Ability Lvl 1 Description:The user will put either his left or right hand in front of him and create either a completely black raven made of darkness or a totally white owl made of light. He is able to use the creature to fly off and spy for him and relay any and all information they receive via their sense of sight,hearing,taste,feel, or smell. They are granted 5 intelligence and The ability to scan a huge area for the user while he is away.

    Ability Lvl 1 Strengths:

    -User's messengers look exactly like the creature and cannot be told apart from what they are.

    -Messenger can extend a much longer radius, for a total of 50 meters away from user and it gets higher as he levels.
    Spoiler:

    rank 2 - 100 meters
    rank 3 - 150 meters


    -User is capable of creating 3 ravens and 3 owls each.


    Ability Lvl 1 Weaknesses:

    - User must create two creatures minimum, and receives a -5 int de buff for every 2 messengers created.

    -Messengers do absolutely no damage, and are able to be destroyed from any violent action toward them.

    -If anyone has +10 intelligence than the user they will see through the messenger.





    Ability Lvl 1 Name: Restore
    Ability Lvl 1 Type:Support close range
    Ability Lvl 1 Cooldown:6
    Ability Lvl 1 Description:User will place his hand above his ally and begin to focus his energy into his hands and force white flames, with very small amounts of blackness within it, into the target and begins to illuminate their body. This process will cause the body to begin to heal all wounds on the target.

    Ability Lvl 1 Strengths:

    -The Target will receive a heal of anything up to a Critical wound within the post.

    -A large portion of endurance will return to user who was just restored. Target receives a +5 endurance for post after skill.

    -Target will recover from status ailments and status de buffs.


    Ability Lvl 1 Weaknesses:

    - User receives -10 reflex while using this ability on the target.

    -User will not be able to save those from a deadly blow, so if they die skill can do nothing.

    -User Must be within very close range of targets to heal them, placing himself in harms way.

    -User will receive an additional post added to his own self regeneration ability during the next two posts after using ability.

    -Target will only recover from a status ailment and/or debuff caused by a skill equal or lower to the user.



    Ability Lvl 1 Name:Divine Water Resist
    Ability Lvl 1 Type:Support ranged
    Ability Lvl 1 Cooldown:Duration:5, Cooldown: 10
    Ability Lvl 1 Description: The user will Summon forth from deep within him to bring out the splendor of his total faith. When cloaked around user and his allies its enough to build up their conviction to face forth all water based opponents.
    Ability Lvl 1 Strengths:

    -Aura will grant all users a +15 endurance to all water based strikes.

    -Aura will provide all targets with a +10 reflex to all water based strikes

    -Aura will cause all water based field, and skill de buffs to lose 50% of its efficiency.

    Ability Lvl 1 Weaknesses:

    -Aura is useless to anything other than water based opponents.

    - Aura will cause users to receive a -10 Strength to all Air based users.

    -Aura Will cause all users to receive a -10 finesse to all Earth based users.

    -Aura will only cause skills from users of equal or lower rank of "Skill User" to lose their efficiency. Water based skill de buffs from higher ranked opponents will cause a full de buff, without any reduction to the users of aura.



    Ability Lvl 1 Name: Holy Monk
    Ability Lvl 1 Type:Supportive Aura
    Ability Lvl 1 Cooldown:Duration :4, Cooldown: 8
    Ability Lvl 1 Description:The user will summon forth a divine angel to form into an aura around him and his allies. The angel will bless them and bestow upon them divine insight.

    Ability Lvl 1 Strengths:

    -All targets receive a +20 intelligence boost for duration.

    -All target emanates an aura that lights up 10 meters of darkness

    -All user's ranged skills increase by a 10 meter range.


    Ability Lvl 1 Weaknesses:

    -Range of this aura is decreased by 5 meters.(meaning for rank1 - all users must be within 20 meters of users, not 25)

    -User will receive a -10 Endurance de buff for duration towards light based strikes.

    -Users will receive a -10 reflex to all darkness based strikes.




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    Re: Lion of Yehuda

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      Current date/time is Sat Dec 16, 2017 11:54 am