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    Jetto Jetto no Mi

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    Fisher D. Conrad

    Rank 1- Captain- Paramecia Fruit User- Respected GFX Artist- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 52604
    Task Points : 2
    Posts : 137
    Race : Human
    Gender : None
    Crew : Tempest
    Affiliation : Pirate


    Character Profile
    Character Name: Fisher D. Conrad
    Primary Skill: Jetto Jetto no Mi
    Secondary Skill: Swordsmanship

    Jetto Jetto no Mi

    Post by Fisher D. Conrad on Fri Jul 25, 2014 6:33 am

    Skill Name: Jetto Jetto no Mi (Jet Jet Fruit).
    Skill Type: Paramecia Devil Fruit.
    Skill Information: The ability to fire jets of air from anywhere on the user’s body.
    Skill Strengths:

    • Fires wind from anywhere on the body.
    • Mostly limitless as long as the area has air.
    • Can change pressure at will from strong to weak.
    • Wind attribute strengths.

    Skill Weaknesses:

    • Tiring to use many attacks often.
    • An area with little atmosphere will make powers much weaker or unusable.
    • Devil Fruit weaknesses.
    • Wind attribute weaknesses.



    Ability Lvl 1 Name: Jet Punch
    Ability Lvl 1 Type: Melee/Ranged
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Using a jet of air from the fist, he can fire punches of strong wind at an opponent. They are often the strength of a normal, strong punch. Ranged from 0-25 meters.
    Ability Lvl 1 Strengths:

    • Can be used at close and long range.
    • +10 strength while firing.
    • Wind is a bit chilly and could make the other person cold.

    Ability Lvl 1 Weaknesses:

    • Loses strength the further the attack goes. After 10 meters, strength reduces to +5. At 25 meters, it is +0.
    • Blowback is proportional to the strength of the wind.
    • Only moves in a straight line after being launched.


    Ability Lvl 1 Name: Jet Kick
    Ability Lvl 1 Type: Melee/Ranged
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Sends a jet of air from the foot or leg as a kick. Ranged from 0-25 meters.
    Ability Lvl 1 Strengths:

    • Can attack from close and long range.
    • +15 strength while firing.
    • Slightly colder than Jet Punch.

    Ability Lvl 1 Weaknesses:

    • Loses strength the further the attack goes. At 10 meters, strength reduced to +10. At 25 meters, +5.
    • Blowback is proportional to the strength of the wind.
    • Only moves in a straight line after being launched.


    Ability Lvl 1 Name: Jet Strike
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: A jet of air from the back of a limb (elbow, heel, etc.) is used to accelerate a punch, kick, or other attack to increase its power. He can use the same movements to evade attacks, as well.
    Ability Lvl 1 Strengths:

    • +5 strength.
    • +5 reflexes.
    • +5 speed.

    Ability Lvl 1 Weaknesses:

    • Accelerating too much could break bones if he hits something hard enough.
    • Can throw the user off balance if not careful.
    • Cannot be used to dodge things the user can’t see coming.
    • -5 in all buffed after use for one post.


    Ability Lvl 1 Name: Jet Thrusters
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: By emitting two streams of air from the soles and heels of his feet, he can keep himself suspended in the air for a period of time. For added stability or control, he can use his palms in addition to his feet.
    Ability Lvl 1 Strengths:

    • Can fly.
    • Used offensively by moving over someone.
    • Makes the user move very quickly (Speed +5).

    Ability Lvl 1 Weaknesses:

    • Can only stay in the air for a maximum of 3 posts.
    • -5 endurance for every post in the air for next 2 posts after landing.
    • Can’t fly anywhere with extremely high altitude.


    Ability Lvl 1 Name: Jet Shout
    Ability Lvl 1 Type: Ranged
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: By shouting, he can send out powerful jets of air. While it is essentially the same as a move like Jet Punch, using his mouth as a point of propulsion gives more room for larger and more powerful air blasts. 0-15 meters.
    Ability Lvl 1 Strengths:

    • +20 strength.
    • Wider range and larger than Jet Punch.
    • Intimidating. Yelling is scary and loud.

    Ability Lvl 1 Weaknesses:

    • Only used as long as he has air in lungs.
    • Can only hit in front.
    • Weaker the further out it is. After 10 meters, it is only +10 strength.
    • Looks rather silly.
    • Cannot move while using (0 speed for that post).




    Ability Lvl 2 Name: Jet Bullet
    Ability Lvl 2 Type: Melee/Ranged
    Ability Lvl 2 Cooldown: 2 posts
    Ability Lvl 2 Description: Compressing the air from a Jet Punch, he can fire a small bullet of air. 0-25 meters.
    Ability Lvl 2 Strengths:

    • Faster rate of fire than Jet Punch.
    • +20 Strength while firing.
    • Can curve slightly when fired.

    Ability Lvl 2 Weaknesses:

    • No penetrating power like a regular bullet.
    • Blowback proportional to power.
    • Loses power the further it goes, from +15 after 15 meters to +10 at 25.


    Ability Lvl 2 Name: Venturi Effect
    Ability Lvl 2 Type: Support
    Ability Lvl 2 Cooldown: 20 posts
    Ability Lvl 2 Description: Reverses the jets to draw air inside his body, speeding up his heart rate and delivering much larger amounts of oxygen to his muscles.
    Ability Lvl 2 Strengths:

    • Charges for increased strength.
    • +5 Strength, Speed, Reflexes, and Endurance for every post charged.
    • Faster bloodstream means pain-reducing neurotransmitters work at increased speeds. He feels little to no pain while using the attack.

    Ability Lvl 2 Weaknesses:

    • All affected stats become 0 after skill ends.
    • Skill only lasts for 6 posts.
    • If charged past 10 posts, the user will die once it ends due to all muscles (including the heart) being shredded from overexertion.


    Ability Lvl 2 Name: Jet Thrusters Plus
    Ability Lvl 2 Type: Support
    Ability Lvl 2 Cooldown: 3 posts
    Ability Lvl 2 Description: Advanced version of Jet Thrusters. Less strenuous to use and easier to stay airborne.[/list]
    Ability Lvl 2 Strengths:

    • Can fly.
    • Moves very quickly (Speed +8).
    • More damaging when used offensively.

    Ability Lvl 2 Weaknesses:

    • Can only stay in the air for a maximum of 5 posts.
    • -5 endurance for every post in the air for next 2 posts after landing.
    • Can’t fly anywhere with extremely high altitude.


    Ability Lvl 2 Name: Jet Pinwheel.
    Ability Lvl 2 Type: Ranged
    Ability Lvl 2 Cooldown: 5 posts
    Ability Lvl 2 Description: While in the air, fires jets of air from the hands and feet while spinning. They are much stronger than regular jets, enough to break the ground under them. Spinning creates the illusion of looking like a pinwheel in the wind.
    Ability Lvl 2 Strengths:

    • +35 Strength while using.
    • Can stay in the air as long as he uses the attack.
    • Changes the pattern of attack by moving limbs, making the area the jets will strike unpredictable.

    Ability Lvl 2 Weaknesses:

    • -35 speed while using.
    • Must stop attack to dodge or defend against attacks that would make it past the jets.
    • Stays in relatively the same area while using (aside from slight deviations in an ovular path).


    Ability Lvl 2 Name: Jet Scooter.
    Ability Lvl 2 Type: Support
    Ability Lvl 2 Cooldown: 2 posts
    Ability Lvl 2 Description: By emitting a column of air from underneath him, he can float along the ground at a small space and move similar to a scooter.
    Ability Lvl 2 Strengths:

    • Easier than walking.
    • Fun way to travel
    • +4 Speed when using.

    Ability Lvl 2 Weaknesses:

    • Not practical for fighting.
    • Only active for one post.
    • Air is coming from the ass.




    Ability Lvl 3 Name: Hot/Cold Jet Punch
    Ability Lvl 3 Type: Melee/Ranged
    Ability Lvl 3 Cooldown: 2 posts
    Ability Lvl 3 Description: Either a hot or cold version of the original Jet Punch. Can cause burning or freezing on area of contact, respectively. 0-40 meters.
    Ability Lvl 3 Strengths:

    • Burns or freezes part of opponent (each hit does 1, need 8 to burn/freeze).
    • +40 Strength when using.
    • Short and long range.

    Ability Lvl 3 Weaknesses:

    • Blowback proportional to strength.
    • Moves in a straight line when fired.
    • Must be used several times for significant burn/freeze damage.
    • Loses power as it travels, from +35 when 15 meters away to +30 at 25 to +25 at 40.


    Ability Lvl 3 Name: Hot/Cold Jet Kick
    Ability Lvl 3 Type: Melee/Ranged
    Ability Lvl 3 Cooldown: 2 posts
    Ability Lvl 3 Description: Either a hot or cold version of the original Jet Kick. Can cause burning or freezing on area of contact, respectively. 0-40 meters.
    Ability Lvl 3 Strengths:

    • Burns or freezes part of the opponent more than Punch (each hit does 2, need 8 to burn/freeze severely).
    • +45 Strength while using.
    • Short and long range.

    Ability Lvl 3 Weaknesses:

    • Blowback proportional to strength.
    • Moves in straight line when fired.
    • Must be used several times for significant burn/freeze damage.
    • Loses power as it travels, from +40 at 15 meters to +35 at 25 to +30 at 40.


    Ability Lvl 3 Name: Jet Thruster Plus (v.2)
    Ability Lvl 3 Type: Support
    Ability Lvl 3 Cooldown: 2 posts
    Ability Lvl 3 Description: An improved version of Jet Thruster Plus. Much easier to use.
    Ability Lvl 3 Strengths:

    • Can fly.
    • Can burn or freeze when used offensively.
    • Speed increased much more than before (+10).

    Ability Lvl 3 Weaknesses:

    • -1 Endurance for every post in the air for 2 posts after use.
    • Altitude limit.
    • Can only stay in the air for 8 posts.


    Ability Lvl 3 Name: Jet Wave
    Ability Lvl 3 Type: Ranged
    Ability Lvl 3 Cooldown: 5 posts
    Ability Lvl 3 Description: Strongest attack. A full-body wave of wind emitted in all directions. 0-50 meters.
    Ability Lvl 3 Strengths:

    • Strong enough to flatten people (+60 Strength).
    • Moves in all directions.

    Ability Lvl 3 Weaknesses:

    • Exhausted after use (only once per battle).
    • Endurance and Strength become 0 until next thread.


    Ability Lvl 3 Name: Venturi Break
    Ability Lvl 3 Type: Support
    Ability Lvl 3 Cooldown: 6 posts
    Ability Lvl 3 Description: An enhanced version of Venturi Effect. User reverses jets to draw in oxygen for increased power.
    Ability Lvl 3 Strengths:

    • Charged to increase power.
    • +10 Strength, Speed, Reflexes, and Endurance for every post charged.
    • +5 Strength, Speed, Reflexes, and Endurance when activated mid-post (cannot be charged past then or used after prolonged charging).
    • Faster bloodstream means pain-reducing neurotransmitters work at increased speeds. He feels little to no pain while using the attack.

    Ability Lvl 2 Weaknesses:

    • All affected stats become halved after skill ends (excluding +5 charge).
    • Skill only lasts for 6 posts.
    • If charged past 20 posts, the user will die once it ends due to all muscles (including the heart) being shredded from overexertion.
    • Can only use +5 charge three times per battle.


    Last edited by Fisher D. Conrad on Thu Aug 07, 2014 12:40 am; edited 7 times in total
    avatar
    Hexisdabest

    Moderator- Rank 1- Paramecia Fruit User- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 88774
    Task Points : 7
    Posts : 225
    Race : Human
    Gender : Male
    Crew : Adamant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Re: Jetto Jetto no Mi

    Post by Hexisdabest on Fri Jul 25, 2014 11:50 am

    Please edit your range in as shown in this example and according to the sites preset range classification Close range 0-10 meters. Mid range, 15-25 and long range 30-40.

    Example:
    Ability Lvl 1 Name: Gum Gum Pistol
    Ability Lvl 1 Type: Melee mid/close ranged (0 - 20 metres)
    Ability Lvl 1 Cooldown: 2

    Also, each strength and weakness needs at least 3 in bullet format.


    _______________________

    Wanted Poster::



    Necessary information:

    Alexander Hexller
    Weapon: Bōnbureikā
    Devil Fruit: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu
    Inventory
    avatar
    Fisher D. Conrad

    Rank 1- Captain- Paramecia Fruit User- Respected GFX Artist- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 52604
    Task Points : 2
    Posts : 137
    Race : Human
    Gender : None
    Crew : Tempest
    Affiliation : Pirate


    Character Profile
    Character Name: Fisher D. Conrad
    Primary Skill: Jetto Jetto no Mi
    Secondary Skill: Swordsmanship

    Re: Jetto Jetto no Mi

    Post by Fisher D. Conrad on Fri Jul 25, 2014 9:19 pm

    Done.
    avatar
    Hexisdabest

    Moderator- Rank 1- Paramecia Fruit User- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 88774
    Task Points : 7
    Posts : 225
    Race : Human
    Gender : Male
    Crew : Adamant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Re: Jetto Jetto no Mi

    Post by Hexisdabest on Sat Jul 26, 2014 2:34 am

    Correction will be in RED.

    Also if possible, avoid using the same strengths and weaknesses on every ability.

    I'll be reviewing lvl 1 abilities first.


    If you are planning on having stat boosts, explain on how you get these stat boosts.

    If you add stat boosts you can maybe add from five up to fifteen.

    Also, equalize the stat boosts you gain and add an equivalent amount of stat loss in the weakness on any other stat.



    Fisher D. Conrad wrote:Skill Name: Jetto Jetto no Mi (Jet Jet Fruit).
    Skill Type: Paramecia Devil Fruit.
    Skill Information: The ability to fire jets of air from anywhere on the user’s body.
    Skill Strengths:

    • Fires wind from anywhere on the body.
    • Mostly limitless as long as the area has air.
    • Can change pressure at will from strong to weak.
    • Wind attribute strengths.

    Skill Weaknesses:

    • Tiring to use many attacks often.
    • An area with little atmosphere will make powers much weaker or unusable.
    • Devil Fruit weaknesses.
    • Wind attribute weaknesses.



    Ability Lvl 1 Name: Jet Punch
    Ability Lvl 1 Type: Melee/Ranged
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Using a jet of air from the fist, he can fire punches of strong wind at an opponent. They are often the strength of a normal, strong punch. Ranged from 0-25 meters.
    Ability Lvl 1 Strengths:

    • Can be used at close and long range.
    • Can potentially be much more powerful than normal hits. (You can reword this as : Conrad gains [insert amount of strength] when executing the attack)
    • Wind is a bit chilly and could make the other person cold.

    Ability Lvl 1 Weaknesses:

    • Loses strength the further the attack goes. (State the amount of strength loss)
    • Blowback is proportional to the strength of the wind.
    • Only moves in a straight line after being launched.


    Ability Lvl 1 Name: Jet Kick
    Ability Lvl 1 Type: Melee/Ranged
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Sends a jet of air from the foot or leg as a kick. Ranged from 0-25 meters.
    Ability Lvl 1 Strengths:

    • Can attack from close and long range.
    • Potentially stronger than a normal kick. (You can reword this as : Conrad gains [insert amount of strength] when executing the attack)
    • Slightly colder than Jet Punch.

    Ability Lvl 1 Weaknesses:

    • Loses strength the further the attack goes. (State the amount of strength loss)
    • Blowback is proportional to the strength of the wind.
    • Only moves in a straight line after being launched.


    Ability Lvl 1 Name: Jet Strike
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: A jet of air from the back of a limb (elbow, heel, etc.) is used to accelerate a punch, kick, or other attack to increase its power. He can use the same movements to evade attacks, as well.
    Ability Lvl 1 Strengths:

    • Strengthens normal hits. (You can reword this as : Conrad gains [insert amount of strength] when executing the attack)
    • Very fast. (You can reword this as : Conrad gains [insert amount of speed] when executing the attack)
    • Can be used defensively to dodge attacks he normally wouldn’t be able to. (You can reword this as : Conrad gains [insert amount of reflex] when executing the attack)

      (If you are planning on adding all three of the boosts, I prefer you to only add five on each.)

    Ability Lvl 1 Weaknesses:

    • Accelerating too much could break bones if he hits something hard enough.
    • Can throw the user off balance if not careful.
    • Cannot be used to dodge things the user can’t see coming.


    Ability Lvl 1 Name: Jet Thrusters
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: By emitting two streams of air from the soles and heels of his feet, he can keep himself suspended in the air for a period of time. For added stability or control, he can use his palms in addition to his feet.
    Ability Lvl 1 Strengths:

    • Can fly. (Explain this.)
    • Used offensively by moving over someone.
    • Makes the user move very quickly (Speed +1). (You can maybe add up to five or ten on the speed boost)

    Ability Lvl 1 Weaknesses:

    • Can only stay in the air for a maximum of 3 posts.
    • Very tiring. (Explain.)
    • Can’t fly anywhere with extremely high altitude.


    Ability Lvl 1 Name: Jet Shout
    Ability Lvl 1 Type: Ranged
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: By shouting, he can send out powerful jets of air. While it is essentially the same as a move like Jet Punch, using his mouth as a point of propulsion gives more room for larger and more powerful air blasts. 0-15 meters.
    Ability Lvl 1 Strengths:

    • Strong blasts. (You can reword this as : Conrad gains [insert amount of strength] when executing the attack)
    • Wider range and larger than Jet Punch.
    • Intimidating. (Explain.)

    Ability Lvl 1 Weaknesses:

      Only used as long as he has air in lungs.
    • Can only hit in front.
    • Weaker the further out it is.
    • Looks rather silly. (Please think of another weakness other than this)




    Ability Lvl 2 Name: Jet Bullet
    Ability Lvl 2 Type: Melee/Ranged
    Ability Lvl 2 Cooldown: 2 posts
    Ability Lvl 2 Description: Compressing the air from a Jet Punch, he can fire a small bullet of air. 0-25 meters.
    Ability Lvl 2 Strengths:

    • Faster than Jet Punch.
    • Much stronger.
    • Can curve slightly when fired.

    Ability Lvl 2 Weaknesses:

    • No penetrating power like a regular bullet.
    • Blowback proportional to power.
    • Loses power the further it goes.


    Ability Lvl 2 Name: Jet Whip
    Ability Lvl 2 Type: Ranged
    Ability Lvl 2 Cooldown: 3 posts
    Ability Lvl 2 Description: Create large jets from the hands and use them to attack like whips. 10-25 meters.
    Ability Lvl 2 Strengths:

    • Flexible path.
    • Large amount of power.
    • Can be used with one or two hands.

    Ability Lvl 2 Weaknesses:

    • Tiring.
    • Can only be used at high power.
    • Takes a few seconds to start.


    Ability Lvl 2 Name: Jet Thrusters Plus
    Ability Lvl 2 Type: Support
    Ability Lvl 2 Cooldown: 3 posts
    Ability Lvl 2 Description: Advanced version of Jet Thrusters. Less strenuous to use and easier to stay airborne.[/list]
    Ability Lvl 2 Strengths:

    • Can fly.
    • Moves very quickly (Speed +3).
    • More damaging when used offensively.

    Ability Lvl 2 Weaknesses:

    • Can only stay in the air for 5 posts.
    • Tiring.
    • Altitude limit.


    Ability Lvl 2 Name: Jet Wave Mini
    Ability Lvl 2 Type: Support
    Ability Lvl 2 Cooldown: 2 posts
    Ability Lvl 2 Description: Emits a full-body wave of wind in all directions, very weak.
    Ability Lvl 2 Strengths:

    • Blows cold air all over.
    • Can be used to clean clothes by blowing off the top layer of grime.
    • Fun at parties.

    Ability Lvl 2 Weaknesses:

    • Virtually useless in combat.
    • Cannot be used to block attacks.
    • Does not hurt opponent.


    Ability Lvl 2 Name: Jet Scooter.
    Ability Lvl 2 Type: Support
    Ability Lvl 2 Cooldown: 2 posts
    Ability Lvl 2 Description: By emitting a column of air from underneath him, he can float along the ground at a small space and move similar to a scooter.
    Ability Lvl 2 Strengths:

    • Easier than walking.
    • Fun way to travel
    • Fast.

    Ability Lvl 2 Weaknesses:

    • Not practical for fighting.
    • Only active for one post.
    • Air is coming from the ass.




    Ability Lvl 3 Name: Hot/Cold Jet Punch
    Ability Lvl 3 Type: Melee/Ranged
    Ability Lvl 3 Cooldown: 2 posts
    Ability Lvl 3 Description: Either a hot or cold version of the original Jet Punch. Can cause burning or freezing on area of contact, respectively. 0-25 meters.
    Ability Lvl 3 Strengths:

    • Burns or freezes part of opponent (each hit does 1, need 8 to burn/freeze).
    • Stronger than normal hits.
    • Short and long range.

    Ability Lvl 3 Weaknesses:

    • Blowback proportional to strength.
    • Moves in a straight line when fired.
    • Must be used several times for significant burn/freeze damage.


    Ability Lvl 3 Name: Hot/Cold Jet Kick
    Ability Lvl 3 Type: Melee/Ranged
    Ability Lvl 3 Cooldown: 2 posts
    Ability Lvl 3 Description: Either a hot or cold version of the original Jet Kick. Can cause burning or freezing on area of contact, respectively. 0-25 meters.
    Ability Lvl 3 Strengths:

    • Burns or freezes part of the opponent more than Punch (each hit does 2, need 8 to burn/freeze severely).
    • Stronger than normal hits.
    • Short and long range.

    Ability Lvl 3 Weaknesses:

    • Blowback proportional to strength.
    • Moves in straight line when fired.
    • Must be used several times for significant burn/freeze damage.


    Ability Lvl 3 Name: Jet Thruster Plus (v.2)
    Ability Lvl 3 Type: Support
    Ability Lvl 3 Cooldown: 2 posts
    Ability Lvl 3 Description: An improved version of Jet Thruster Plus. Much easier to use.
    Ability Lvl 3 Strengths:

    • Can fly.
    • Can burn or freeze when used offensively.
    • Speed increased much more than before (+10).

    Ability Lvl 3 Weaknesses:

    • Tiring (not as much as before).
    • Altitude limit.
    • Can only stay in the air for 7 posts.


    Ability Lvl 3 Name: Jet Wave
    Ability Lvl 3 Type: Ranged
    Ability Lvl 3 Cooldown: 5 posts
    Ability Lvl 3 Description: Strongest attack. A full-body wave of wind emitted in all directions. 0-50 meters.
    Ability Lvl 3 Strengths:

    • Strong enough to flatten people.
    • Moves in all directions.
    • Very fast.

    Ability Lvl 3 Weaknesses:

    • Exhausted after use (only once per battle).
    • Effects get weaker the further something is from him.
    • Most effective up to 30 meters away.


    Ability Lvl 3 Name: Jet Atom
    Ability Lvl 3 Type: Ranged
    Ability Lvl 3 Cooldown: 3 posts
    Ability Lvl 3 Description: A further enhanced version of Jet Bullet. A blast of wind so small it is nearly invisible. It moves at extremely high speeds. 0-30 meters.
    Ability Lvl 3 Strengths:

    • Penetrates when hit.
    • Can be heated or cooled like other attacks.
    • Can be charged for greater damage.

    Ability Lvl 3 Weaknesses:

    • Two hands to fire.
    • Visible while charging.
    • Tiring.


    [/list]



    _______________________

    Wanted Poster::



    Necessary information:

    Alexander Hexller
    Weapon: Bōnbureikā
    Devil Fruit: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu
    Inventory
    avatar
    Hexisdabest

    Moderator- Rank 1- Paramecia Fruit User- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 88774
    Task Points : 7
    Posts : 225
    Race : Human
    Gender : Male
    Crew : Adamant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Re: Jetto Jetto no Mi

    Post by Hexisdabest on Sat Jul 26, 2014 4:38 am

    Other than these it looks fine

    Fisher D. Conrad wrote:Skill Name: Jetto Jetto no Mi (Jet Jet Fruit).
    Skill Type: Paramecia Devil Fruit.
    Skill Information: The ability to fire jets of air from anywhere on the user’s body.
    Skill Strengths:

    • Fires wind from anywhere on the body.
    • Mostly limitless as long as the area has air.
    • Can change pressure at will from strong to weak.
    • Wind attribute strengths.

    Skill Weaknesses:

    • Tiring to use many attacks often.
    • An area with little atmosphere will make powers much weaker or unusable.
    • Devil Fruit weaknesses.
    • Wind attribute weaknesses.



    Ability Lvl 1 Name: Jet Punch
    Ability Lvl 1 Type: Melee/Ranged
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Using a jet of air from the fist, he can fire punches of strong wind at an opponent. They are often the strength of a normal, strong punch. Ranged from 0-25 meters.
    Ability Lvl 1 Strengths:

    • Can be used at close and long range.
    • +10 strength while firing.
    • Wind is a bit chilly and could make the other person cold.

    Ability Lvl 1 Weaknesses:

    • Loses strength the further the attack goes. After 10 meters, strength reduces to +5. At 25 meters, it is +0.
    • Blowback is proportional to the strength of the wind.
    • Only moves in a straight line after being launched.
    • -10 speed while using. (You can remove this if you want since the first weakness will suffice)


    Ability Lvl 1 Name: Jet Kick
    Ability Lvl 1 Type: Melee/Ranged
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: Sends a jet of air from the foot or leg as a kick. Ranged from 0-25 meters.
    Ability Lvl 1 Strengths:

    • Can attack from close and long range.
    • +15 strength while firing.
    • Slightly colder than Jet Punch.

    Ability Lvl 1 Weaknesses:

    • Loses strength the further the attack goes. At 10 meters, strength reduced to +10. At 25 meters, +5.
    • Blowback is proportional to the strength of the wind.
    • Only moves in a straight line after being launched.
    • -15 speed while using. (You can remove this if you want since the first weakness will suffice)


    Ability Lvl 1 Name: Jet Strike
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 2 posts
    Ability Lvl 1 Description: A jet of air from the back of a limb (elbow, heel, etc.) is used to accelerate a punch, kick, or other attack to increase its power. He can use the same movements to evade attacks, as well.
    Ability Lvl 1 Strengths:

    • +5 strength.
    • +5 reflexes.
    • +5 speed.

    Ability Lvl 1 Weaknesses:

    • Accelerating too much could break bones if he hits something hard enough.
    • Can throw the user off balance if not careful.
    • Cannot be used to dodge things the user can’t see coming.
    • -5 in all buffed after use for one post.


    Ability Lvl 1 Name: Jet Thrusters
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description: By emitting two streams of air from the soles and heels of his feet, he can keep himself suspended in the air for a period of time. For added stability or control, he can use his palms in addition to his feet.
    Ability Lvl 1 Strengths:

    • Can fly.
    • Used offensively by moving over someone.
    • Makes the user move very quickly (Speed +5).

    Ability Lvl 1 Weaknesses:

    • Can only stay in the air for a maximum of 3 posts.
    • -5 endurance for every post in the air for next 2 posts after landing.
    • Can’t fly anywhere with extremely high altitude.


    Ability Lvl 1 Name: Jet Shout
    Ability Lvl 1 Type: Ranged
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description: By shouting, he can send out powerful jets of air. While it is essentially the same as a move like Jet Punch, using his mouth as a point of propulsion gives more room for larger and more powerful air blasts. 0-15 meters.
    Ability Lvl 1 Strengths:

    • +20 strength.
    • Wider range and larger than Jet Punch.
    • Intimidating. Yelling is scary and loud.

    Ability Lvl 1 Weaknesses:

    • Only used as long as he has air in lungs.
    • Can only hit in front.
    • Weaker the further out it is. After 10 meters, it is only +10 strength.
    • Looks rather silly.
    • Cannot move while using (0 speed for that post).



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    Alexander Hexller
    Weapon: Bōnbureikā
    Devil Fruit: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu
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    Hexisdabest

    Moderator- Rank 1- Paramecia Fruit User- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 88774
    Task Points : 7
    Posts : 225
    Race : Human
    Gender : Male
    Crew : Adamant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Re: Jetto Jetto no Mi

    Post by Hexisdabest on Sat Jul 26, 2014 4:42 am

    LVL 1 ABILITIES APPROVED.

    other levels shall be checked later.


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    Alexander Hexller
    Weapon: Bōnbureikā
    Devil Fruit: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu
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    Re: Jetto Jetto no Mi

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