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One Piece RP is a new non-canon forum RP focused on building a strong active community.

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    Johan's Primary & Secondary Skills (WIP)

    Johann
    Johann


    Rank 1- Player-

    Lineage : Demon of Ohara

    Beli Beli : 8504
    Divine Coins : 5
    Posts : 16
    Race : Human
    Gender : Male
    Affiliation : Revolutionary


    Character Profile
    Character Name:
    Primary Skill:
    Secondary Skill:

    Johan's Primary & Secondary Skills (WIP) Empty Johan's Primary & Secondary Skills (WIP)

    Post by Johann Sat May 24, 2014 1:56 am

    Triad Form



    Martial ArtJohan's main fighting style revolves around acrobatic movements, designed to be as flexible and adaptable as possible. He foregoes using rigid stances for more angular and mobile maneuvers. This makes movement and keen reflexes important traits to have, along with his physical strength and creativity. Though Triad Style does not have any established stances or rules, it uniqueness comes from 3 solid techniques in particular that are very hard to master and from which it derives its name.

    The 3 special techniques he has conceived are named 'Kamai', 'Otegine', and 'OOO'


    Skill Strengths:

    Skill Weaknesses:


    Level 1 Abilities

    Sagojou
    Close-Range2 Post Cooldown
    Johan rotates his body at a ferocious speed, gaining a large degree of momentum that can then be channeled into several maneuvers. When surrounded, the spinning can allow Johan to use knife-hand strikes on multiple enemies ganging up on his flank.

    Johan can shoot at his enemy like a torpedo, barraging his target with multiple knife hand strikes and kicks as it connects. A second application is that he can spin his body in place to generate a brief whirlwind to block simple projectiles. He calls these variations: Ravine and Bulwark.


    Ability Lvl 1 Strengths:
      Destructive ♦ The Sagojou's speed of rotation can easily tear through trees, flimsy objects, and simple non-metal fortifications. It is also capable of shredding or crippling Level 1 Equipment that it comes in contact with.

      Barrier Rotation ♦ With ferocious speed, Johan can easily disrupt the paths of simple non-metal projectiles and possibly tear them to pieces. These include breakable objects, like fragile glass and flimsy bits of wood.

      Quickspeed ♦ Much like Johan himself, Sagojou is an aggressive and unrelenting technique. It is fast and grants him a wider field of vision.

    Ability Lvl 1 Weaknesses:
      Leg Strength ♦ The trick to Sagojou is that it relies heavily on Johan's leg strength, meaning that it becomes less effective if either of his legs have been hurt or injured.

      Slippery ♦ Usually, using Sagojou in cold climates and on ice is a bad idea. The large amounts of momentum needed can cause very painful accidents. Though this can help him maintain his body temperature in such frigid conditions.

      Movement ♦ While he has a greater degree of vision while rotating, Johan's ability to move freely is impaired and it is harder to dodge and evade concentrated attacks.


    Kamai
    Supplementary2 Post Cooldown
    Kamai is the first of the iconic trio of techniques that makes Triad style special and it is the easiest to learn in comparison. Johan uses fleet and very precise foot movement combined with multiple spinning motions to obscure and silhouette his form; rapidly vaulting forward at high speed in a series of acrobatic flips and somersaults.

    Ability Lvl 1 Strengths:
      Escape ♦ The technique is ideal for dodging attacks and escaping traps when in a pinch.

      Shadow ♦ The flitting movement briefly obscures Johan's very form and identity, allowing him to move as a silhouette and act as a distraction to pursuers. Also unlike Soru, Kamai is completely silent if executed correctly.

      Movement ♦ While requiring a good deal of agility to eliminate noise, Kamai allows Johan to flit quickly over the battlefield and cross a good deal of space before enemies can sometimes react. In addition, Johan can mix in other maneuvers as he vaults through the air.

    Ability Lvl 1 Weaknesses:
      Limit

      OOO

      Vision ♦ Much like its counterpart, Johan's vision is diminished as he vaults through the air, though he can still see where he will end up and keep track of his surroundings. In particular, his peripheral vision suffers greatly by using Kamai, making his flanks easier to approach.


    Ryubi
    Close-Range2 Post Cooldown
    Johan uses his long braid of hair for a weapon, swinging it around like a whip to strike all enemies within a 1.5 meter area surrounding him. He can also direct it to lash at a single target and restrain or strike them.

    Ability Lvl 1 Strengths:
      Range ♦ Though still limited in its reach, Johan's hair extends longer than his arm. It grants him an unconventional & surprise advantage in combat.

      Whip ♦ Ryubi is a flexible technique; able to restrain as well as strike at foes and buffet others without causing a large amount of damage. It is particularly useful against airborne foes.

      Offensive & Defensive ♦ Finally, the technique may be used both for offensive and defensive tactics. Johan can swing and manipulate his hair to hit targets in a wide arc as well as knock away projectiles.

    Ability Lvl 1 Weaknesses:
      Vulnerable ♦ Using his hair as a weapon makes him vulnerable as anyone who is able to grab the tail can drive him to the ground.

      Power ♦ Though still moderately strong, there isn't much in the way of brute force.

      Elevation ♦ The technique loses utility when targets are on a lower plain from him or are also exceptionally mobile.


    Kakurenbo
    Mid-Range3 Post Cooldown
    Johan jumps into the air and

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    Shiritori
    X-RangeX Post Cooldown
    XXX

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    Level 2 Abilities

    XXXX
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    XXXX
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    XXXX
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    XXXX
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    XXX

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    XXXX
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    Level 3 Abilities

    XXXX
    X-RangeX Post Cooldown
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    XXXX
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    XXXX
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    XXXX
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    XXXX
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    _________________________


    Last edited by Johann on Sat Aug 09, 2014 8:38 am; edited 62 times in total
    Johann
    Johann


    Rank 1- Player-

    Lineage : Demon of Ohara

    Beli Beli : 8504
    Divine Coins : 5
    Posts : 16
    Race : Human
    Gender : Male
    Affiliation : Revolutionary


    Character Profile
    Character Name:
    Primary Skill:
    Secondary Skill:

    Johan's Primary & Secondary Skills (WIP) Empty OOOO

    Post by Johann Sat May 24, 2014 1:57 am

    Tori Tori no Mi, Model: Phoenix



    Devil FruitThe Tori Tori no Mi, Model: Phoenix is a Mythical Zoan-type Devil Fruit that allows Johan to transform into a Phoenix and a Phoenix-hybrid form at will. As a creature of legend, it is immensely powerful and even rarer than Logia-class fruits. While it is Zoan-type, the rarity of the Phoenix allows him to access abilities comparable to both Paramecia and Logia.

    He is gifted with the rare ability of flight and improved physical traits.

    The fruit's greatest attribute, however, is that by transforming into a phoenix at will, Johan can regenerate any wounds he sustains immediately from the flames he generates, much like how a phoenix is said to rise from its own ashes. In Johan's case, his Phoenix flames are a palatinate purple-black mix and appear very ghoulish and unnatural.


    Hybrid Form:
    In this form, Johan's feet and arms are covered by swaying purple flames. His arms become wings, enabling him to glide through the air and slip airborne over the ground for the duration of his transformation. When injured, the flames engulf his injuries and heal him of all damage he has sustained.

    Phoenix Form:
    Duration: 4 Posts4 Post Cooldown
    XXXX


    Skill Strengths:

    Skill Weaknesses:


    Level 1 Abilities

    Starburst
    Close-Range2 Post Cooldown
    Johan generates swirling phoenix flames around his fist and disperses them in a sudden burst. The flames are not hot and do no burn damage or set anything on fire, but the concussive force caused from the release of the flames is enough to crack stone and knock enemies back 5-8 meters.

    Ability Lvl 1 Strengths:
    Knockback √ Inflicts a small amount of damage to enemies directly hit with the attack.

    Concussion √ The strength of the attack may be useful in destroying small obstacles or knocking away attacks.

    XXXX

    Ability Lvl 1 Weaknesses:
    XXXX

    XXXX

    XXXX


    Flight
    X-RangeX Post CooldownHybrid & Phoenix Form
    OOOO

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    Wing Beat
    Close-Range2 Post CooldownHybrid & Phoenix Form
    In his Phoenix forms, Johan can use the wingspan of his Phoenix wings to strike multiple enemies. He spins around rapidly, hitting everything within 2 meters with his wings and causing a slight gust.

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    XXXX
    Mid-Range3 Post Cooldown
    XXX

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    Level 2 Abilities

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    Level 3 Abilities

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    Last edited by Johann on Tue Aug 05, 2014 10:32 pm; edited 24 times in total
    Johann
    Johann


    Rank 1- Player-

    Lineage : Demon of Ohara

    Beli Beli : 8504
    Divine Coins : 5
    Posts : 16
    Race : Human
    Gender : Male
    Affiliation : Revolutionary


    Character Profile
    Character Name:
    Primary Skill:
    Secondary Skill:

    Johan's Primary & Secondary Skills (WIP) Empty Re: Johan's Primary & Secondary Skills (WIP)

    Post by Johann Thu Jul 24, 2014 6:37 am

    Miscellaneous Abilities


    Note: This is just a section for talents which are listed under lineage as well as in the Haki section that I will put here for the sake of being thorough.

    Observation (Demon of Ohara)
    X-RangeX Post Cooldown
    Those raised on Ohara often developed a strong intuition and guile in their pursuit of greater knowledge. These talents made them excellent scholars and allowed them to learn things at an incredibly fast rate. Once per thread, the user is able to learn about someone’s skill set after seeing them use it twice. For instance if someone has the Mera Mera no Mi and uses a flaming punch then a pillar of flame, the Demon of Ohara will be able to correctly guess their fruit and all the first tier abilities therein.


    Busoshoku Haki
    X-RangeX Post Cooldown
    OOOO

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    Kenbunshoku Haki
    X-RangeX Post Cooldown
    OOOO

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    Favorable Terrain
    X-RangeX Post Cooldown
    Johan was raised in the desert and as such he is more accustomed to and adaptable under such climate conditions.

    He gains +10 Reflex while fighting on desert terrain. Conversely, he is also prone to losing -15 Endurance while fighting in ice cold and snowy areas as they make him uncomfortable.


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    Johan's Primary & Secondary Skills (WIP) Empty Re: Johan's Primary & Secondary Skills (WIP)

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