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    Johan's Primary & Secondary Skills (WIP)

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    Johann

    Rank 1- Player-

    Lineage : Demon of Ohara

    Beli Beli : 8504
    Divine Coins : 5
    Posts : 16
    Race : Human
    Gender : Male
    Affiliation : Revolutionary


    Character Profile
    Character Name:
    Primary Skill:
    Secondary Skill:

    Johan's Primary & Secondary Skills (WIP)

    Post by Johann on Sat May 24, 2014 1:56 am

    Triad Form



    Martial ArtJohan's main fighting style revolves around acrobatic movements, designed to be as flexible and adaptable as possible. He foregoes using rigid stances for more angular and mobile maneuvers. This makes movement and keen reflexes important traits to have, along with his physical strength and creativity. Though Triad Style does not have any established stances or rules, it uniqueness comes from 3 solid techniques in particular that are very hard to master and from which it derives its name.

    The 3 special techniques he has conceived are named 'Kamai', 'Otegine', and 'OOO'


    Skill Strengths:
    Close Combat √ Triad Form specializes in closing gaps and fighting up close and personal. It emphasizes skill and fast reflexes combined with minor applications of physical strength.

    Body Rotation √ Triad Form is a martial art that specializes in high speed body rotation to increase the strength and speed of its attacks. Its high-impact maneuvers can easily tear through ordinary fighters with all the strength and ferocity of a tornado. There are also several hidden secrets to body rotation in Triad Form that Johan can use to almost superhuman effect and are nearly imperceptible, though tricky to master and use properly.

    Evasion √ As Johan is constantly in motion, his flowing movements and slight stature make it easier for him to detect incoming attacks early and evade them. Triad form is designed to keep his body as fluid and reactive as possible. It relies heavily on having preternatural reflexes and a great deal of finesse.

    Gun Proficiency √ Though Triad Form is mainly a martial arts style, Johan is able to wield a rifle for mid-range combat and when engaging large numbers of enemies.

    Skill Weaknesses:
    Long-Range Combat √ Triad Style works best when the enemy also doesn't have a way to attack from afar or is too slow to react when he closes the gap. This weakness is mitigated somewhat by Johan's reflexes and finesse, but he rarely is able to take the offensive against opponents who can attack him from across long distances.

    Roller Coaster √ Dubbed the 'Roller Coaster effect' by Johan, continuous spinning can cause his balance to slowly degrade. This can occur in lengthy battles and makes it more favorable to Johan if he can swiftly end fights and more to his disadvantage if an opponent is able to draw it out. Training in Triad Form requires getting used to rabid rotation, but it isn't a perfect solution.

    Armor √ Triad Form tends to perform very poorly against armored targets as its primary facility is speed and agility. Most sturdy armors are able to resist Johan's attacks and shrug them off.

    Swordsman √ Swordsman are a very bad match for Johan since they can be awkward to fight and have a longer reach. In certain territories, Johan will make use of his other abilities to fight swordsmen since spinning around usually throws off the expert timing needed to dodge most attacks by several fractions of a second. This differs between the type of swordsman however.


    Level 1 Abilities

    Sagojou
    Close-Range2 Post Cooldown
    Johan rotates his body at a ferocious speed, gaining a large degree of momentum that can then be channeled into several maneuvers. When surrounded, the spinning can allow Johan to use knife-hand strikes on multiple enemies ganging up on his flank.

    Johan can shoot at his enemy like a torpedo, barraging his target with multiple knife hand strikes and kicks as it connects. A second application is that he can spin his body in place to generate a brief whirlwind to block simple projectiles. He calls these variations: Ravine and Bulwark.


    Ability Lvl 1 Strengths:
      Destructive ♦ The Sagojou's speed of rotation can easily tear through trees, flimsy objects, and simple non-metal fortifications. It is also capable of shredding or crippling Level 1 Equipment that it comes in contact with.

      Barrier Rotation ♦ With ferocious speed, Johan can easily disrupt the paths of simple non-metal projectiles and possibly tear them to pieces. These include breakable objects, like fragile glass and flimsy bits of wood.

      Quickspeed ♦ Much like Johan himself, Sagojou is an aggressive and unrelenting technique. It is fast and grants him a wider field of vision.

    Ability Lvl 1 Weaknesses:
      Leg Strength ♦ The trick to Sagojou is that it relies heavily on Johan's leg strength, meaning that it becomes less effective if either of his legs have been hurt or injured.

      Slippery ♦ Usually, using Sagojou in cold climates and on ice is a bad idea. The large amounts of momentum needed can cause very painful accidents. Though this can help him maintain his body temperature in such frigid conditions.

      Movement ♦ While he has a greater degree of vision while rotating, Johan's ability to move freely is impaired and it is harder to dodge and evade concentrated attacks.


    Kamai
    Supplementary2 Post Cooldown
    Kamai is the first of the iconic trio of techniques that makes Triad style special and it is the easiest to learn in comparison. Johan uses fleet and very precise foot movement combined with multiple spinning motions to obscure and silhouette his form; rapidly vaulting forward at high speed in a series of acrobatic flips and somersaults.

    Ability Lvl 1 Strengths:
      Escape ♦ The technique is ideal for dodging attacks and escaping traps when in a pinch.

      Shadow ♦ The flitting movement briefly obscures Johan's very form and identity, allowing him to move as a silhouette and act as a distraction to pursuers. Also unlike Soru, Kamai is completely silent if executed correctly.

      Movement ♦ While requiring a good deal of agility to eliminate noise, Kamai allows Johan to flit quickly over the battlefield and cross a good deal of space before enemies can sometimes react. In addition, Johan can mix in other maneuvers as he vaults through the air.

    Ability Lvl 1 Weaknesses:
      Limit

      OOO

      Vision ♦ Much like its counterpart, Johan's vision is diminished as he vaults through the air, though he can still see where he will end up and keep track of his surroundings. In particular, his peripheral vision suffers greatly by using Kamai, making his flanks easier to approach.


    Ryubi
    Close-Range2 Post Cooldown
    Johan uses his long braid of hair for a weapon, swinging it around like a whip to strike all enemies within a 1.5 meter area surrounding him. He can also direct it to lash at a single target and restrain or strike them.

    Ability Lvl 1 Strengths:
      Range ♦ Though still limited in its reach, Johan's hair extends longer than his arm. It grants him an unconventional & surprise advantage in combat.

      Whip ♦ Ryubi is a flexible technique; able to restrain as well as strike at foes and buffet others without causing a large amount of damage. It is particularly useful against airborne foes.

      Offensive & Defensive ♦ Finally, the technique may be used both for offensive and defensive tactics. Johan can swing and manipulate his hair to hit targets in a wide arc as well as knock away projectiles.

    Ability Lvl 1 Weaknesses:
      Vulnerable ♦ Using his hair as a weapon makes him vulnerable as anyone who is able to grab the tail can drive him to the ground.

      Power ♦ Though still moderately strong, there isn't much in the way of brute force.

      Elevation ♦ The technique loses utility when targets are on a lower plain from him or are also exceptionally mobile.


    Kakurenbo
    Mid-Range3 Post Cooldown
    Johan jumps into the air and

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    Shiritori
    X-RangeX Post Cooldown
    XXX

    Ability Lvl 1 Strengths:
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    Level 2 Abilities

    XXXX
    X-RangeX Post Cooldown
    XXX

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    XXXX
    X-RangeX Post Cooldown
    XXX

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    XXXX
    X-RangeX Post Cooldown
    XXX

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    XXXX
    X-RangeX Post Cooldown
    XXX

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    XXXX
    X-RangeX Post Cooldown
    XXX

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    Level 3 Abilities

    XXXX
    X-RangeX Post Cooldown
    XXX

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    Ability Lvl 3 Weaknesses: xx


    XXXX
    X-RangeX Post Cooldown
    XXX

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    Ability Lvl 3 Weaknesses: xx


    XXXX
    X-RangeX Post Cooldown
    XXX

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    Ability Lvl 3 Weaknesses: xx


    XXXX
    X-RangeX Post Cooldown
    XXX

    Ability Lvl 3 Strengths: xxx
    Ability Lvl 3 Weaknesses: xx


    XXXX
    X-RangeX Post Cooldown
    XXX

    Ability Lvl 3 Strengths: xxx
    Ability Lvl 3 Weaknesses: xx


    _________________________


    Last edited by Johann on Sat Aug 09, 2014 8:38 am; edited 62 times in total
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    Johann

    Rank 1- Player-

    Lineage : Demon of Ohara

    Beli Beli : 8504
    Divine Coins : 5
    Posts : 16
    Race : Human
    Gender : Male
    Affiliation : Revolutionary


    Character Profile
    Character Name:
    Primary Skill:
    Secondary Skill:

    OOOO

    Post by Johann on Sat May 24, 2014 1:57 am

    Tori Tori no Mi, Model: Phoenix



    Devil FruitThe Tori Tori no Mi, Model: Phoenix is a Mythical Zoan-type Devil Fruit that allows Johan to transform into a Phoenix and a Phoenix-hybrid form at will. As a creature of legend, it is immensely powerful and even rarer than Logia-class fruits. While it is Zoan-type, the rarity of the Phoenix allows him to access abilities comparable to both Paramecia and Logia.

    He is gifted with the rare ability of flight and improved physical traits.

    The fruit's greatest attribute, however, is that by transforming into a phoenix at will, Johan can regenerate any wounds he sustains immediately from the flames he generates, much like how a phoenix is said to rise from its own ashes. In Johan's case, his Phoenix flames are a palatinate purple-black mix and appear very ghoulish and unnatural.


    Hybrid Form:
    In this form, Johan's feet and arms are covered by swaying purple flames. His arms become wings, enabling him to glide through the air and slip airborne over the ground for the duration of his transformation. When injured, the flames engulf his injuries and heal him of all damage he has sustained.

    Phoenix Form:
    Duration: 4 Posts4 Post Cooldown
    XXXX


    Skill Strengths:
    Flight √ Johan is able to soar through the sky at will by transforming his arms into the Phoenix's wings in both his hybrid and Phoenix form. This also allows Johan to launch successive aerial attacks against his enemies by maneuvering freely through the air. This also enables him to traverse over long distances quickly and scout over large stretches of terrain.

    Flames of Resurrection √ By Zoan shifting into his two forms, Johan is able to generate Phoenix flames that are able to heal him of any injury he sustains and rejuvenate his body. These phoenix flames are not hot and do not burn or spread like normal fire, though they retain a physical presence and may be used to block attacks. In his natural form, Johan is able to generate his Phoenix flames, though they are not able to heal his injuries unless he transforms and the amount he can summon is lesser.

    Zoan Boost √ Like all Zoan fruits, Johan gains enhanced physical abilities while transformed. In both of his Phoenix states, he is able to shape his feet into talons to slash at his enemies and he gains a buff of +10 to speed and finesse.

    Double Element √ As a Phoenix, Johan is mainly classified as a Fire-element though he also possesses part Light-element for the healing ability of the flames.

    Skill Weaknesses:
    Standard Devil Fruit Weaknesses √ Johan is unable to swim and Kairoseki will nullify his ability to shift into any of his forms for as long as he remains in contact with it. Regular attacks will affect his 'substantial body' and his flames will be unable to heal any injuries he sustains.

    Haki √ Johan is vulnerable to being hit by Haki-imbued attacks. Though somewhat less effective as it doesn't completely nullify all his abilities, he is substantial body can be damaged with the use of Haki. Unlike sea water however, Johan's flames will still be able to recover him from injuries he sustains, provided the Haki isn't Level 3.

    Double Weakness √ As he is a Phoenix, Johan is mainly classified under the Fire-element category, but he also carries Light-element and as such is subject to two weaknesses (see Elemental Chart).

    ???? √ OOOO

    ???? √ OOOO
    ➊ «Level 1» OOOO
    ➋ «Level 2» OOOO
    ➌ «Level 3» OOOO


    Level 1 Abilities

    Starburst
    Close-Range2 Post Cooldown
    Johan generates swirling phoenix flames around his fist and disperses them in a sudden burst. The flames are not hot and do no burn damage or set anything on fire, but the concussive force caused from the release of the flames is enough to crack stone and knock enemies back 5-8 meters.

    Ability Lvl 1 Strengths:
    Knockback √ Inflicts a small amount of damage to enemies directly hit with the attack.

    Concussion √ The strength of the attack may be useful in destroying small obstacles or knocking away attacks.

    XXXX

    Ability Lvl 1 Weaknesses:
    XXXX

    XXXX

    XXXX


    Flight
    X-RangeX Post CooldownHybrid & Phoenix Form
    OOOO

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    Wing Beat
    Close-Range2 Post CooldownHybrid & Phoenix Form
    In his Phoenix forms, Johan can use the wingspan of his Phoenix wings to strike multiple enemies. He spins around rapidly, hitting everything within 2 meters with his wings and causing a slight gust.

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    XXXX
    Mid-Range3 Post Cooldown
    XXX

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    Level 2 Abilities

    XXXXAbility Lvl 2 Name:
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    XXXXAbility Lvl 2 Type:
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    XXXX
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    XXXXAbility Lvl 2 Name:
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    Level 3 Abilities

    XXXXAbility Lvl 3 Name:
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    XXXXAbility Lvl 3 Name:
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    XXXXAbility Lvl 3 Name:
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    XXXXAbility Lvl 3 Name:
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    Last edited by Johann on Tue Aug 05, 2014 10:32 pm; edited 24 times in total
    avatar
    Johann

    Rank 1- Player-

    Lineage : Demon of Ohara

    Beli Beli : 8504
    Divine Coins : 5
    Posts : 16
    Race : Human
    Gender : Male
    Affiliation : Revolutionary


    Character Profile
    Character Name:
    Primary Skill:
    Secondary Skill:

    Re: Johan's Primary & Secondary Skills (WIP)

    Post by Johann on Thu Jul 24, 2014 6:37 am

    Miscellaneous Abilities


    Note: This is just a section for talents which are listed under lineage as well as in the Haki section that I will put here for the sake of being thorough.

    Observation (Demon of Ohara)
    X-RangeX Post Cooldown
    Those raised on Ohara often developed a strong intuition and guile in their pursuit of greater knowledge. These talents made them excellent scholars and allowed them to learn things at an incredibly fast rate. Once per thread, the user is able to learn about someone’s skill set after seeing them use it twice. For instance if someone has the Mera Mera no Mi and uses a flaming punch then a pillar of flame, the Demon of Ohara will be able to correctly guess their fruit and all the first tier abilities therein.


    Busoshoku Haki
    X-RangeX Post Cooldown
    OOOO

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    Kenbunshoku Haki
    X-RangeX Post Cooldown
    OOOO

    Ability Lvl 1 Strengths: xxx
    Ability Lvl 1 Weaknesses: xxx


    Favorable Terrain
    X-RangeX Post Cooldown
    Johan was raised in the desert and as such he is more accustomed to and adaptable under such climate conditions.

    He gains +10 Reflex while fighting on desert terrain. Conversely, he is also prone to losing -15 Endurance while fighting in ice cold and snowy areas as they make him uncomfortable.



    _______________________

    Johan Tsutsumi
    OOOO
    OOOO

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    Re: Johan's Primary & Secondary Skills (WIP)

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